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[0.90] Kerbin Shuttle Orbiter System v4.13


helldiver

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HI there i love this shuttle addon. I have not been following the thread fully but, this shuttle really needs a bigger cargo bay and arm so we can launsh satellites and build space stations.

I don't even know what to say to this.

Thank you for the support and I'm glad you like the little shuttle. There are other addons out there with bigger shuttle parts.

Here are some really good ones:

Tiberdyne Shuttle System

http://kerbalspaceprogram.com/tiberdyne-shuttle-system/

B9 Aerospace Parts

http://forum.kerbalspaceprogram.com/threads/25241-0-22-B9-Aerospace-Pack-R4-0c-New-pods-IVAs-engines-fuselages-structures

With some searching on the space port you'll find other ones as well!

While researching something else at the US Naval Academy yesterday, I found drawings of the most awesome thing ever:

Shuttle Compatible Nuclear Stage

Of course; I don't know what "scaled down" factor Helldiver is using for the KSO project vs normal shuttles -- what's the size of the KSO Orbiter payload bay? I can then attempt to size a nuclear engine for it using Space Propulsion Analysis and Design.

KSOS Project uses the Kerbolometer standard of measurement, which is based on the Applied-Full-Blotinum measuring unit (some say about 3% less than 1 real meter). The contractors at Kerbal Material's Corporation are always complaining about the non-standard tooling needed to work with parts on the KSO. They're always messaging the VEG design group asking for measurements. Unfortunately those emails remain unanswered or are met with some sarcastic or snarky reply such as "It's big enough for this part", "It's wide enough", or a simple "I've no idea".

On a more serious note, I'm thinking of putting together nuclear engines in Phase III when I work on the moon lander portion of the KSOS. Way back when I was thinking of including a set of engines in Phase I that would include nuclear ones to put on the KSO (for extra-planetary adventures). The Nuclear engines included in Phase III are designed for the lander, but they are small enough for you to put them on the KSO if you wish :D

Edited by helldiver
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I gave up on the arms long ago.

It was counter productive to why I play KSP in the first place, to have fun and get away from the frustrations of my everyday life.

I have had an epiphany, but not the time to test it as of yet. Check the CoM of the satellite.

Build satellite complete in VAB and confirm it's CoM. Deploy however. Rendezvous with armed KSO shuttle (not missiles, you war mongers). Try to pluck satellite from orbit making the attachment point as close to CoM as possible.

Will test this tonight.

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I have had an epiphany, but not the time to test it as of yet. Check the CoM of the satellite.

Build satellite complete in VAB and confirm it's CoM. Deploy however. Rendezvous with armed KSO shuttle (not missiles, you war mongers). Try to pluck satellite from orbit making the attachment point as close to CoM as possible.

Will test this tonight.

Keep us posted.

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I'm not sure I follow you. The KSO has the exact same instruments.

http://i.imgur.com/8WzGjrm.png

http://i.imgur.com/BJINot5.jpg

yes but if you remove the rpm folders and the jsi and hyomoto they don't appear :/

also what system are you running that under? windows?

oh and sorry nevermind anymore about this problem i found a solution.

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The Ninteenth of my STS KSO Shuttle Missions and Fifteenth Flight of the Tenacious! STS 119's objectives are to deploy the Duna Discovery Transfer Probe, with it's nuclear rocket from Kommit Nucleonics, and return to the KSC runway.

Most of the footage is shown in 4x speed for quick viewing, while some is at 8x.

STS 120 Will deploy the manned Duna lander, which will dock with the Duna transfer probe, refuel at KSO Space Station, head off to and finally land on Duna.
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Pulling stuff out, no problem. Reeling stuff in... Kablooey. Oh well, it was a thought.

Lol, instead of docking to a space station using KSO's docking port, I wanted to see if I could dock a payload (with its own docking port) to the station by raising it out of the cargo bay with the arm and keeping the arm attached to the payload until the payload docked to the station. All went swimmingly right up until the docking ports on the station and payload coupled. As soon as that happened, the induced death wobbles were fascinating to watch, but resulted in the space station, payload and shuttle all tearing themselves apart like a scene from gravity. 7 kerbals (1 crew on board the KSS and the 6 crew on board the KSO Resolute) will be remembered for their pioneering spirit. Docking payloads using the arm is now a prohibited procedure.

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Helldiver I dont mean to be rude but could you please give an estimate for the release date for the station pack?

You have just committed Heresy. Here is a hammer with which you may destroy your monitor with.

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yes but if you remove the rpm folders and the jsi and hyomoto they don't appear :/

also what system are you running that under? windows?

oh and sorry nevermind anymore about this problem i found a solution.

Oh OK. I didn't know. What was your solution? Did anyone else have this problem? They might want to know too.

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Lol, instead of docking to a space station using KSO's docking port, I wanted to see if I could dock a payload (with its own docking port) to the station by raising it out of the cargo bay with the arm and keeping the arm attached to the payload until the payload docked to the station. All went swimmingly right up until the docking ports on the station and payload coupled. As soon as that happened, the induced death wobbles were fascinating to watch, but resulted in the space station, payload and shuttle all tearing themselves apart like a scene from gravity. 7 kerbals (1 crew on board the KSS and the 6 crew on board the KSO Resolute) will be remembered for their pioneering spirit. Docking payloads using the arm is now a prohibited procedure.

I had this same thing happening to me and my station/orbiter. I found out through trial and error it was the SAS on the orbiter that was overcompensating trying to keep everything stable and winding up shaking it all apart. So I attached anything with torque on it to an action group, and as I'm about to connect to the station, turn off all torque on the orbiter. Took care of the problem for me at least.

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Oh OK. I didn't know. What was your solution? Did anyone else have this problem? They might want to know too.

solution = don't go IVA. XD

or copy your ksp folder onto your desktop and put rastaprobmoniters in it to see if there's enough memory to make it run.

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Texturing's looking baller, but I feel like something's missing from the tug. Putting aside the fact that I may be prejudiced against it being yellow or the KSP logo, possibly some subtle rivet marks along the panel edges, or some subtle weathering? Feels like it's missing some small visual detail to make it really pop, you know?

Also KSO orbital snack delivery.

EF463DD6B415FEA79774CF36A25EF248163776BB

Edited by Bomoo
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The Twentieth of my STS KSO Shuttle Missions and Sixteenth Flight of the Tenacious! STS 120's objective's are to deploy the manned Duna lander, which will dock with the Duna transfer probe, refuel at KSO Space Station, head off to and finally land on Duna!

Most of the footage is shown in 8x speed for quick viewing, while some is at 20x.

STS 121 will show the return of the Duna Discovery to low Kerbin orbit, followed by the launch of KSO Tenacious for a rendezvous and docking before returning to the KSC runway.
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Texturing's looking baller, but I feel like something's missing from the tug. Putting aside the fact that I may be prejudiced against it being yellow or the KSP logo, possibly some subtle rivet marks along the panel edges, or some subtle weathering? Feels like it's missing some small visual detail to make it really pop, you know?

Also KSO orbital snack delivery.

http://cloud-4.steampowered.com/ugc/795186902511623651/EF463DD6B415FEA79774CF36A25EF248163776BB/

could you posibly tell me how you got that kas pack up there and how it is made? i need to resupply duna with struts for my duna base but i can't get anything that scale to survive.

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The KSP Logo is there to stay, same as the KSO or the KSO Super 25. That's also a no on the alternate skin thing especially for this thing. It's not meant to be a prime mover or a command pod really.

I agree on the yellow. It was a joke really since it reminded me so much of a mining drone from Homeworld or like construction equipment (think Caterpillar). The SST is inspired by the various service vehicles you see in and around the VAB/SPH.

http://i.imgur.com/xNaCYcU.jpg

http://i.imgur.com/6CjTsFK.jpg

http://i.imgur.com/XlEXI7M.jpg

Note any similarities? http://i.imgur.com/sXUeQNb.jpg

I just changed my mind about using the station parts. I'm sorry I ever doubted you ^_^

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could you posibly tell me how you got that kas pack up there and how it is made? i need to resupply duna with struts for my duna base but i can't get anything that scale to survive.

Sure. It's just a large stock girder segment strutted to the back of the payload bay for stability. How do you mean you can't get it to survive? Maybe we otter take this to PMs to avoid cluttering the thread...

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uhm... hehe... i do a flyby and drop em with parachutes and mechjeb so mechjeb and toggle the parachutes... but they keep exploding on contact XD idk y. your design ensures re-usability though so i'll... uhhh... "borrow" it... heh

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Sure. It's just a large stock girder segment strutted to the back of the payload bay for stability. How do you mean you can't get it to survive? Maybe we otter take this to PMs to avoid cluttering the thread...

I filled the KSO Bay with cargo bags and I got almost a EARTH YEARS SUPPLY OF FOOD OXYGEN AND WATER! (I also had the docking attachment in the by a so I had less room)

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