likke_A_boss Posted March 6, 2014 Share Posted March 6, 2014 Guys need to be a little patient. I'm going full steam and not to boast, but I don't know of many mod projects that can pump out this much stuff this fast. Lol, nope. Modding is rediculoly hard, (at least for me) and it's unbelievable that this was ever finished, let alone the quality. Much applause. Link to comment Share on other sites More sharing options...
Bomoo Posted March 6, 2014 Share Posted March 6, 2014 Mother of God... Link to comment Share on other sites More sharing options...
sprohi Posted March 6, 2014 Share Posted March 6, 2014 Take your time! Link to comment Share on other sites More sharing options...
Virtualgenius Posted March 6, 2014 Share Posted March 6, 2014 Thats what make this mod one of the top 5 its released highly polished and finished, there is always going to be a bug or two to squash as we the users place the finished product under real world testing. Helldiver you and Nazari have done an outstanding job please take all the time you need to finish its so awesome we can wait. Link to comment Share on other sites More sharing options...
AntiMatter001 Posted March 6, 2014 Share Posted March 6, 2014 Please do not message me about testing. We've already selected a few folks from this thread and I'll be contacting them once everything is in game.not to be pushy or fanboyish but i hope you guys picked one linux, one Mac and one Windows OS type candidate...you know... so you see a bug that is in linux that isn't in windows or a problem in Macs and not in either linux (ubuntu) or Windows. (this may also give you some data/info on what's going on with the HUDs, also it may give you time to even out lots of bugs that are in all three operating systems and give the same sort of contect to all three OSes rather than what happened in phase one.oh i did get some progress on the HUD. if you replace all the Png files with the original rasta prop ones it works (strangly enough) Link to comment Share on other sites More sharing options...
frizzank Posted March 6, 2014 Share Posted March 6, 2014 (edited) Guys need to be a little patient. I'm going full steam and not to boast, but I don't know of many mod projects that can pump out this much stuff this fast.I'm Your HuckleberryJust kidding. The models look great, also I feel your pain... Edited March 6, 2014 by frizzank Link to comment Share on other sites More sharing options...
AntiMatter001 Posted March 6, 2014 Share Posted March 6, 2014 I'm Your HuckleberryJust kidding. The models look great, also I feel your pain...sorry about posting again so soon... just wanted to say a quote from linkin park:"as soon as you make a blueprint, like a monkey, they want the next thing to be like (or better) than the first." Link to comment Share on other sites More sharing options...
TerLoki Posted March 6, 2014 Share Posted March 6, 2014 Hey, with how awesome this mod is and how equally awesome the new parts are looking, I'm perfectly fine with the wait. Link to comment Share on other sites More sharing options...
ModZero Posted March 6, 2014 Share Posted March 6, 2014 Needs more velcro.(before I come off as critical, I actually love it. I just see all those jugs and pencils and open beakers with liquids in them floating around in ways most Kerbal). Link to comment Share on other sites More sharing options...
qnistNAMEERF Posted March 6, 2014 Share Posted March 6, 2014 Guys need to be a little patient. ...Again thank you for the support and my apologies for not getting this out sooner but I'm working as fast as I can. Version 2.0 will include all fixes to the KSOS up to this point plus all of this current content. We will do a RasterProp Monitor (HUD and ADI), FAR, and MechJab study once 2.0 is out.http://i.imgur.com/U4sshvw.jpghttp://i.imgur.com/qHkPISs.jpghttp://i.imgur.com/ikH2R1W.jpgDon't listen to anybody pushing for a date. Seriously, take as much time as you need and thanks for the teasers. You and Nazari are a cut above the rest. This thing is just beautiful. Link to comment Share on other sites More sharing options...
AntiMatter001 Posted March 6, 2014 Share Posted March 6, 2014 anyone else see the K on the Kerbal periodic table? Link to comment Share on other sites More sharing options...
CaptRobau Posted March 6, 2014 Share Posted March 6, 2014 Looks great. Take all the time you need. Link to comment Share on other sites More sharing options...
Percebob Posted March 6, 2014 Share Posted March 6, 2014 anyone else see the K on the Kerbal periodic table?Well it's potassium, though I don't think it's so catchy on the real one. The new modules look stunning, we will finally have some proper space station internals. Thanks for your dedication Helldiver. Link to comment Share on other sites More sharing options...
helldiver Posted March 6, 2014 Author Share Posted March 6, 2014 Well it's potassium, though I don't think it's so catchy on the real one. The new modules look stunning, we will finally have some proper space station internals. Thanks for your dedication Helldiver.Naw man, that's Kerbon...Bl? BlutoniumPr, Propellium...Darn I'm sad, was hoping you guys would pick up on that... hehehe Link to comment Share on other sites More sharing options...
landeTLS Posted March 6, 2014 Share Posted March 6, 2014 (edited) Naw man, that's Kerbon...Bl? BlutoniumPr, Propellium...Darn I'm sad, was hoping you guys would pick up on that... heheheI saw it. Happy to see another "keriodic table" fanBtw is there any official keriodic table somewhere? I take mine mostly from the resource flow chart that was released on reddit some time ago.Im trying to think of a kerbal uranium variant. Kuranium? Uranikum(ewww)? Bluranium? Explodium? Edited March 6, 2014 by landeTLS Link to comment Share on other sites More sharing options...
Percebob Posted March 6, 2014 Share Posted March 6, 2014 Naw man, that's Kerbon...Bl? BlutoniumPr, Propellium...Darn I'm sad, was hoping you guys would pick up on that... heheheWell, maybe Kr then...I really did not think think of that But, you know, that's just me. Link to comment Share on other sites More sharing options...
helldiver Posted March 6, 2014 Author Share Posted March 6, 2014 (edited) Needs more velcro.It's an issue with texture space trickery I'm doing. The areas you don't see Velcro strips are places that use very small texture islands. That means that they don't hold a lot of detail so a Velcro strip would look like a greyish blob.My goal is to make sure you know you're in a Lab, that the place gives the idea of being a laboratory or what ever the IVA's function is -first-. If I can squeeze additional NASA'ish details I will, but my priority is to get the function of the location across.If were to model an actual interior of a real space lab, it wouldn't look like a lab but a white box and require x10 the amount of detail to get the same idea/feeling across of being a laboratory or habitat.Hence I made a concession of 50/50 Earthy looking location and Space looking location. It also solves the issue of floating Kerbals requiring chairs (since there is no way to declare if a location is in Zero-G or not).Well, maybe Kr then...Naw man, that's Kerbanium!That's it, someone escort this Kerbal out of the Lab... I'm afraid he might put a tub of Explodium(Ex) in the Specimen analyzer and kill us all... Edited March 6, 2014 by helldiver Link to comment Share on other sites More sharing options...
Starwaster Posted March 6, 2014 Share Posted March 6, 2014 Naw man, that's Kerbanium!That's it, someone escort this Kerbal out of the Lab... I'm afraid he might put a tub of Explodium(Ex) in the Specimen analyzer and kill us all...Explodium? Isn't that the same stuff that Kerbals make all their equipment out of? Sure seems like it sometimes... Link to comment Share on other sites More sharing options...
Percebob Posted March 6, 2014 Share Posted March 6, 2014 That's it, someone escort this Kerbal out of the Lab... I'm afraid he might put a tub of Explodium(Ex) in the Specimen analyzer and kill us all...Why, isn't that what I'm supposed to d... *total decompression of the module after the reaction* Link to comment Share on other sites More sharing options...
Woopert Posted March 6, 2014 Share Posted March 6, 2014 Needs more velcro.(before I come off as critical, I actually love it. I just see all those jugs and pencils and open beakers with liquids in them floating around in ways most Kerbal).They could be magnetic, use the imagination! helldiver and Nazari, fantastic job on this once again and take your time, it's not like you're getting paid for this so we greatly appreciate all both of you have done. I saw it. Happy to see another "keriodic table" fanBtw is there any official keriodic table somewhere? I take mine mostly from the resource flow chart that was released on reddit some time ago.Im trying to think of a kerbal uranium variant. Kuranium? Uranikum(ewww)? Bluranium? Explodium?I got it, "Krakenium" would make a nice uranium equivalent. Link to comment Share on other sites More sharing options...
Helix935 Posted March 6, 2014 Share Posted March 6, 2014 http://i.imgur.com/U4sshvw.jpghttp://i.imgur.com/qHkPISs.jpghttp://i.imgur.com/ikH2R1W.jpgoh dear god those are awesomethe only thing i have to say though is that it could use at least a stcky note on the cryo storage saying something like "for specimens, not sandwiches Bill" then it would be perfect for me but remember just a suggestion because it is already amazing Link to comment Share on other sites More sharing options...
landeTLS Posted March 6, 2014 Share Posted March 6, 2014 They could be magnetic, use the imagination! helldiver and Nazari, fantastic job on this once again and take your time, it's not like you're getting paid for this so we greatly appreciate all both of you have done. I got it, "Krakenium" would make a nice uranium equivalent. How about fissionium? Link to comment Share on other sites More sharing options...
Guest Posted March 6, 2014 Share Posted March 6, 2014 How about fissionium?Or goboomium, or just plain kaboomium for the "K" crowd. Link to comment Share on other sites More sharing options...
wasmic Posted March 6, 2014 Share Posted March 6, 2014 How about fissionium?Nah, too describtive. It should not sound like something in the KSP universe and it should sound a bit like uranium, just like Plutonium -> Blutonium. Of course, why should the Kerbals even need a uranium replacement? They've already got Explodium, Blutonium, Oxium, Propellium, Nitronite (monoprop) and, on the old resource flowchart, Hexage (a part of nuclear fuel) and Zeonium for ion engines. I think I'll start calling XenonGas Zeonium instead. Link to comment Share on other sites More sharing options...
Nazari1382 Posted March 6, 2014 Share Posted March 6, 2014 (edited) not to be pushy or fanboyishWell it's potassium, though I don't think it's so catchy on the real one. Im trying to think of a kerbal uranium variant. Kuranium? Uranikum(ewww)? Bluranium? Explodium?Explodium?I got it, "Krakenium" would make a nice uranium equivalent. the only thing i have to say though is that it could use at least a stcky note on the cryo storage saying something like "for specimens, not sandwiches Bill" then it would be perfect for me How about fissionium?Or goboomium, or just plain kaboomiumNah, too describtive. It should not sound like something in the KSP universe and it should sound a bit like uranium, just like Plutonium -> Blutonium. Of course, why should the Kerbals even need a uranium replacement? They've already got Explodium, Blutonium, Oxium, Propellium, Nitronite (monoprop) and, on the old resource flowchart, Hexage (a part of nuclear fuel) and Zeonium for ion engines. I think I'll start calling XenonGas Zeonium instead.I think helldiver's got it covered.In other news, HotRockets has been updated to use Smokescreen and you can modify the orbiter boosters to use upgraded smoke early with some config copy-pastes. Edited March 6, 2014 by Nazari1382 Link to comment Share on other sites More sharing options...
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