Westi29 Posted April 16, 2014 Share Posted April 16, 2014 The 47th of my STS KSO Shuttle Missions and 3rd flight of the Rebellious! STS 147's objectives are to deploy the Duna Scout Base Lander, Fuel the Crew Swap Vehicle, head off to and land on Duna! Jeb and the Rebels aren't happy about being phased out in favor of the KSO Super 25 EWBCL and have succeeded in lobbying Kongress to extend the KSO mini shuttle program! However, there's been some Loyalist interference and Jeb has gotten a little crazy (after they forced him to ditch his habitat module last mission) and is now on a quest to stamp out any Loyalist sentiment among the kerbalnaughts, starting with the Duna Scout Base!Thanks to Green Skull Industries (forum user: Green Skull) for his custom space suits and ships and to forum user Doc Shaftoe for his flags!!The Duna Scout Base Crew Swap Missions will run STS 146- STS 148.Most of the footage shown in 8x speed for quicker viewing. STS 148 will return from Duna with the first crew, dock with Rebellious in LKO, and return to the KSC Runway! Link to comment Share on other sites More sharing options...
gooddog15 Posted April 17, 2014 Share Posted April 17, 2014 The 47th of my STS KSO Shuttle Missions and 3rd flight of the Rebellious! STS 147's objectives are to deploy the Duna Scout Base Lander, Fuel the Crew Swap Vehicle, head off to and land on Duna! Jeb and the Rebels aren't happy about being phased out in favor of the KSO Super 25 EWBCL and have succeeded in lobbying Kongress to extend the KSO mini shuttle program! However, there's been some Loyalist interference and Jeb has gotten a little crazy (after they forced him to ditch his habitat module last mission) and is now on a quest to stamp out any Loyalist sentiment among the kerbalnaughts, starting with the Duna Scout Base!*darth kerbal* I find your lack of faith in the EWBCL disturbing Link to comment Share on other sites More sharing options...
Westi29 Posted April 17, 2014 Share Posted April 17, 2014 *darth kerbal* I find your lack of faith in the EWBCL disturbingLOL The Super 25 would be the Empire's version. Link to comment Share on other sites More sharing options...
Westi29 Posted April 17, 2014 Share Posted April 17, 2014 Preview of Eve Mission Link to comment Share on other sites More sharing options...
alphawolfx45 Posted April 17, 2014 Share Posted April 17, 2014 Am I the only person with the problem of the stack mount flipping out in the first 1000 meters?. I really want a stock mount shuttle but I cant fly it. Link to comment Share on other sites More sharing options...
Starwaster Posted April 17, 2014 Share Posted April 17, 2014 Am I the only person with the problem of the stack mount flipping out in the first 1000 meters?. I really want a stock mount shuttle but I cant fly it.What exactly does it do in the first 1000 meters? Is it unstable to fly? Does something else happen?Is FAR installed? Link to comment Share on other sites More sharing options...
Arkantos22 Posted April 17, 2014 Share Posted April 17, 2014 What exactly does it do in the first 1000 meters? Is it unstable to fly? Does something else happen?Is FAR installed?I have the same problem. With FAR installed, the rocket has a strong tendency to tip over toward the vertical stabilizers on the Orbiter. I've tried countering with SAS + RCS, as well as with Mechjeb and manually, but it never works. I would give you a .craft file, but I'm away from the computer that has that install. Link to comment Share on other sites More sharing options...
Starwaster Posted April 17, 2014 Share Posted April 17, 2014 (edited) I have the same problem. With FAR installed, the rocket has a strong tendency to tip over toward the vertical stabilizers on the Orbiter. I've tried countering with SAS + RCS, as well as with Mechjeb and manually, but it never works. I would give you a .craft file, but I'm away from the computer that has that install.Ok so it's probably FAR then. Either because that rocket design has a flaw or because the rocket engine being used lacks a bottom attach node. Far uses attach nodes size in its drag calculations. Engines without attach nodes of the appropriate size would be prone to flipping. I'm going to test that out later today. I'll specifically check if adding an attach node to the engine or leaving the bottom of the fuel tank bare with multiple radially attached engines helps with the problem. Edited April 17, 2014 by Starwaster Link to comment Share on other sites More sharing options...
Westi29 Posted April 17, 2014 Share Posted April 17, 2014 The 48th of my STS KSO Shuttle Missions and 4th flight of the Rebellious! STS 148's objectives are to launch from Duna and return to Low Kerbin Orbit, dock with Rebellious, and land back at KSC runway! Jeb and the Rebels aren't happy about being phased out in favor of the KSO Super 25 EWBCL and have succeeded in lobbying Kongress to extend the KSO mini shuttle program! However, there's been some Loyalist interference and Jeb has gotten a little crazy (after they forced him to ditch his habitat module last mission) and is now on a quest to stamp out any Loyalist sentiment among the kerbalnaughts, starting with the Duna Scout Base!Thanks to Green Skull Industries (forum user: Green Skull) for his custom space suits and ships and to forum user Doc Shaftoe for his flags!!The Duna Scout Base Crew Swap Missions will run STS 146- STS 148.Most of the footage shown in 8x speed for quicker viewing. STS 149 will perform a crew swap at the KSO Eve Space Station! Link to comment Share on other sites More sharing options...
Starwaster Posted April 17, 2014 Share Posted April 17, 2014 I have the same problem. With FAR installed, the rocket has a strong tendency to tip over toward the vertical stabilizers on the Orbiter. I've tried countering with SAS + RCS, as well as with Mechjeb and manually, but it never works. I would give you a .craft file, but I'm away from the computer that has that install.There are several immediately visible obvious problems if you use the right tools to check.Offcentered thrust: According to the RCS balancing tool (it does normal engine thrust balancing too) it's actually pretty severe but I'm guessing engine gimbal control and control surfaces are enough to compensate in stock KSPCenter of Lift: Lift is centered outside and above the orbiter, high up above the center of thrust. To my way of thinking this one is far worse and harder to compensate for with FAR enabled.What I've tried: Adding fins to my boosters and to the bottom stack fuel tank. Did not help at all.Tried turning the fins into spoilers. (This is a FAR thing. Right click the fins and set an action group item for spoiler activation). Did not help much. Maybe not at all.Tried putting strategically placed fins to offset the lift from the wings and rudders on the KSO. Still experimenting with this one. Have not launched yet but this one shows some promise because it moves the CoL back inside the stack where hopefully it's less of a problem.I also have to wonder if assigning proper FAR values to the wings and rudders might help instead of having them as stock KSP control surfaces, but I don't know. Link to comment Share on other sites More sharing options...
qnistNAMEERF Posted April 18, 2014 Share Posted April 18, 2014 (edited) There are several immediately visible obvious problems if you use the right tools to check.Offcentered thrust: According to the RCS balancing tool (it does normal engine thrust balancing too) it's actually pretty severe but I'm guessing engine gimbal control and control surfaces are enough to compensate in stock KSPCenter of Lift: Lift is centered outside and above the orbiter, high up above the center of thrust. To my way of thinking this one is far worse and harder to compensate for with FAR enabled.What I've tried: Adding fins to my boosters and to the bottom stack fuel tank. Did not help at all.Tried turning the fins into spoilers. (This is a FAR thing. Right click the fins and set an action group item for spoiler activation). Did not help much. Maybe not at all.Tried putting strategically placed fins to offset the lift from the wings and rudders on the KSO. Still experimenting with this one. Have not launched yet but this one shows some promise because it moves the CoL back inside the stack where hopefully it's less of a problem.I also have to wonder if assigning proper FAR values to the wings and rudders might help instead of having them as stock KSP control surfaces, but I don't know.I placed reaction wheels everywhere. Still highly unstable. Didn't like to recover from the gravity turn. Then again, it's a shuttle and not really designed for inline lifters. I have only played with it enough to say I've done it once. Took about two or three dozen launches to get it right. Even then it was no where near as easy as the provided lifter so I didn't bother refining the design. I do not have FAR. Edited April 18, 2014 by qnistNAMEERF Link to comment Share on other sites More sharing options...
montyben101 Posted April 18, 2014 Share Posted April 18, 2014 Just a quick question: how do you turn the lights on on the cupola? im sure there are lights since when i exit internal view they appear on for a split second Link to comment Share on other sites More sharing options...
Starwaster Posted April 18, 2014 Share Posted April 18, 2014 Just a quick question: how do you turn the lights on on the cupola? im sure there are lights since when i exit internal view they appear on for a split secondThere's a switch in the internals that you have to click. I forget where exactly... Link to comment Share on other sites More sharing options...
Einarr Posted April 18, 2014 Share Posted April 18, 2014 I noted some issues with the solar panels on the Observation Module station part. They generate power when closed (covering the windows) and when deployed, they only generate power facing away from the Sun. Not sure if this is a known issue, but I thought I'd point it out incase it's been overlooked.Got no reply to this post...just want to ensure it didn't get overlooked... Link to comment Share on other sites More sharing options...
SHiRKiT Posted April 19, 2014 Share Posted April 19, 2014 Hey, can you tell me what those KerbalLab and GreenLab does? I just can't understand the difference between them and the Mobile Processing Lab. Link to comment Share on other sites More sharing options...
Westi29 Posted April 19, 2014 Share Posted April 19, 2014 The 49th of my STS KSO Shuttle Missions and 5th flight of the Rebellious! STS 149's objectives are to refuel at the KSO Rebel Station in Low Kerbin Orbit, transfer to Eve and perform crew swap at the KSO Eve Space Station, and land back at KSC runway! Jeb and the Rebels aren't happy about being phased out in favor of the KSO Super 25 EWBCL and have succeeded in lobbying Kongress to extend the KSO mini shuttle program! However, there's been some Loyalist interference and Jeb has gotten a little crazy. He is now on a quest to stamp out any Loyalist sentiment among the kerbalnaughts, ending with the KSO Eve Space Station!Thanks to Green Skull Industries (forum user: Green Skull) for his custom space suits and ships and to forum user Doc Shaftoe for his flags!!Most of the footage shown in 8x speed for quicker viewing. STS 150 will begin orbital construction of the Laythe Colony! Link to comment Share on other sites More sharing options...
TerLoki Posted April 19, 2014 Share Posted April 19, 2014 Hey, can you tell me what those KerbalLab and GreenLab does? I just can't understand the difference between them and the Mobile Processing Lab.The KerbalLab is basically just the MPL in KSO style (and with an actual interior), the GreenLab is actually a science Jr. equivalent, and can do material analysis experiments, but has to be reset by a lab. Link to comment Share on other sites More sharing options...
SHiRKiT Posted April 19, 2014 Share Posted April 19, 2014 The KerbalLab is basically just the MPL in KSO style (and with an actual interior), the GreenLab is actually a science Jr. equivalent, and can do material analysis experiments, but has to be reset by a lab.But if I place both a Science Jr. and a GreenLab, will I get different science being earned for the same place or do they overwrite each other? Link to comment Share on other sites More sharing options...
TerLoki Posted April 19, 2014 Share Posted April 19, 2014 That I honestly can't remember. I have a space station with both, so I can try to test it later. I know the reports don't look any different. Link to comment Share on other sites More sharing options...
oversoul Posted April 19, 2014 Share Posted April 19, 2014 Helldiver,Just downloaded this today. It looks amazing; thank you for this! Link to comment Share on other sites More sharing options...
oversoul Posted April 19, 2014 Share Posted April 19, 2014 On my first flight, I was de-orbiting from a little higher than normal, from a circular orbit of about 110km, and I slightly overshot KSC. I was able to coast most of the way back to the dirt strip on the island, but not quite.I was expecting to detonate, but I approached the water very carefully at about 30m/s and flared about 20' pitch up with speed-brake out. I skidded to a stop, perfect water landing! Link to comment Share on other sites More sharing options...
SHiRKiT Posted April 20, 2014 Share Posted April 20, 2014 Hey, it's me again. In the Station Power Module it says it generates power and has Solar Panels. I haven't see a way to make those work, can someone explain how those do work? Link to comment Share on other sites More sharing options...
Westi29 Posted April 20, 2014 Share Posted April 20, 2014 On my first flight, I was de-orbiting from a little higher than normal, from a circular orbit of about 110km, and I slightly overshot KSC. I was able to coast most of the way back to the dirt strip on the island, but not quite.I was expecting to detonate, but I approached the water very carefully at about 30m/s and flared about 20' pitch up with speed-brake out. I skidded to a stop, perfect water landing! Nice! I've never ditched it successfully. Link to comment Share on other sites More sharing options...
Starwaster Posted April 20, 2014 Share Posted April 20, 2014 Nice! I've never ditched it successfully.Sadly, I've had such a hard time tonight with getting to orbit that I've gotten proficient at aborting to runway.Actually MechJeb guided me in through Spaceplane Guidance. Which is interesting considering how people have said it doesn't work... I think even in this thread for its interaction with KSO... Link to comment Share on other sites More sharing options...
Meridius Posted April 20, 2014 Share Posted April 20, 2014 Sadly, I've had such a hard time tonight with getting to orbit that I've gotten proficient at aborting to runway.Actually MechJeb guided me in through Spaceplane Guidance. Which is interesting considering how people have said it doesn't work... I think even in this thread for its interaction with KSO...MJ works fine unless you are outside the KSO's glide radius. I have notices that MJ likes to every cm of runway and need some last second manual adjustments. Link to comment Share on other sites More sharing options...
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