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oversoul

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Everything posted by oversoul

  1. A-E-S-T-H-E-T-I-C This parts pack is good looking, and I appreciate the effort by the Nertea and the other modders. Hopefully that will soften the blow of my next comment: what have you done to my Poodle engine!? ;P
  2. Well that's an interesting thread. Thanks for sharing.
  3. I just ran a basic orbital test-flight in v1.9.1, and I did not spot any issues.
  4. Greetings. While running MJ v292 #492 in KSP 1.9, I get this weird issue in the VAB dV calculator. I build the top stage, with a certain dV. Then when I add the second and third stages, the dV of the stages above decline. I don't recall this issue in v290, this is new. Maybe I will revert. I don't see anything in the github patch notes of #493+ that address this. = edit = Noticed something else. I launched a station core, intended for Minmus orbit. I launched a tug section, and docked with the core. I created a Hohmann transfer node to Minmus. I was already in the correct orbital plane. The MJ generated maneuver node was pointing straight down into Kerbin at the designated burn time. I have enough sense to abort and investigate. That's never happened before.
  5. Greetings! And cheers to pushing a Dev Build so fast. I am noticing the drop down menus are not rendering a background, making it look like a sort of text soup that you have to squint at. I have no other mods loaded. They can be clicked on, and seem to function normally despite being difficult to see.
  6. You might try a contract editor. I've never used one, but I think they're out there.
  7. Your shuttle is too big. It's a matter of perspective, see.
  8. Exactly why I was terrified to ask for help... and kept grinding along until I figured it out for myself! haha
  9. Praise the Kraken! The people have risen up and expelled the demons!
  10. Steam reviews 52% and falling faster than a Battlestar jumped into upper atmo...
  11. You the real MVP Gaarst. Great ongoing work!
  12. I have to agree with the opening paragraph of PC Gamer's review; essentially, this has all been done before, and for free. I am curious, however, if in the future I can purchase a "premium subscription" with some gold to get faster career progression.
  13. Hey guy, I use MechJeb2 v2.6.1 from 9 June. I didn't notice any problems. Some users report trouble with auto land and auto ascent staging. I use MJ for the data readouts and maneuver node planning; I fly my ascent somewhat manually (command SmartASS to set a certain attitude) and I never use auto land.
  14. Thank you, thank you, thank you for resurrecting my favorite forum thread! great work!
  15. Bravo my friend. I started playing with this today, and I got to orbit, deorbit, reentry, glide, and right back to runway on first shot based on your brief tips. Here's to many more missions! http://imgur.com/a/Lgh2l
  16. I am having difficulty latching onto an asteroid with the "Jaw." It's armed, I have tried impacting at 2.5, 4, 5.1 m/s and I just bounce off. I am contacting the asteroid at a high AoA, near 90' with no lateral velocity. Is this correct? What am I missing?
  17. Yup, that got it. Thanks for answering my bone-headed post! haha I even looked at those things earlier and thought to myself, "I better remember to not use those." WAUGH
  18. [dumb question redacted] Thanks for updating this mod, guys. I love it.
  19. I ended up finding it with google, on some archive site. Thanks. https://archive.org/details/SmokeScreen-2.6.15.0
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