Starwaster Posted September 8, 2015 Share Posted September 8, 2015 Has the memory issue been fixed? If I remember right, the basic KSO systems are working, but it eats so much memory you can hardly have any other mods in a simple install.It has very high res textures. That's not an issue to be fixed. It's one of its core features and yes it means it eats into what other mods you can install.If you don't want high res textures then install active texture management and edit the settings for KSO so that ATM will resize them and reduce quality so that they have less RAM footprint.Or manually resizing its textures yourself is an option. Link to comment Share on other sites More sharing options...
davidy12 Posted September 8, 2015 Share Posted September 8, 2015 Was there a patch for 1.04? Link to comment Share on other sites More sharing options...
Odyssey Posted September 14, 2015 Share Posted September 14, 2015 Can you show me what code to alter to get ATM to shrink it? Does the current ATM work with the latest version of KSO? Link to comment Share on other sites More sharing options...
Unicron Posted September 15, 2015 Share Posted September 15, 2015 (edited) Engine effects will not work whatsoever, I have smokescreen, and everything it came with. its not working Edited September 15, 2015 by Unicron Link to comment Share on other sites More sharing options...
Odyssey Posted September 18, 2015 Share Posted September 18, 2015 Getting no smoke out of the engines, every launch I try, both shuttles roll lazily to a nose-down position. Max alt is less than half a kilometer. Not sure what the trouble is. Anyone have any advice on this? Get the same result flying mechjeb or manual control. Link to comment Share on other sites More sharing options...
Stone Blue Posted September 25, 2015 Share Posted September 25, 2015 So has anyone just tried converting the existing textures to .dds for this to work in 1.0.x? Link to comment Share on other sites More sharing options...
Odyssey Posted September 29, 2015 Share Posted September 29, 2015 So has anyone just tried converting the existing textures to .dds for this to work in 1.0.x?My download works in 1.0.4, but it only works in that it appears correctly on the screen. When you fire up the engines, it's not the same at all. I don't think that's a texturing issue, but I don't really know. Link to comment Share on other sites More sharing options...
davidy12 Posted September 29, 2015 Share Posted September 29, 2015 I just use Klockheed Martian engines, Comorant Aerospace, Mk3 expansion by SuicidalInsanity, and (Most useful to make it a Space Station Shuttle) Mk3 +2 seats. Can't find a link for the last, but look it up on KerbalStuff.- - - Updated - - -Also, I use KW/SpaceY for SRBs. Link to comment Share on other sites More sharing options...
MajorLeaugeRocketScience Posted October 10, 2015 Share Posted October 10, 2015 Will this be updated to 1.0.4? Link to comment Share on other sites More sharing options...
Raptor22 Posted October 18, 2015 Share Posted October 18, 2015 Will this be updated to 1.0.4?I wish I knew bud. I've been using the 1.0.2 version, but it's buggy. The tail plane does not work as an actual control surface, and it's kind of unstable. I don't know what they have to do to update it to 1.0.4, but if I could help I would.Although I might just slow them down. Link to comment Share on other sites More sharing options...
Nazari1382 Posted October 18, 2015 Share Posted October 18, 2015 I wish I knew bud. I've been using the 1.0.2 version, but it's buggy. The tail plane does not work as an actual control surface, and it's kind of unstable. I don't know what they have to do to update it to 1.0.4, but if I could help I would.Although I might just slow them down. I will be looking at everything when the unity update comes to KSP. The tail plane change was necessary, because of a bug caused by the new aero & heat system. Link to comment Share on other sites More sharing options...
RandyRawgust Posted October 25, 2015 Share Posted October 25, 2015 Does anyone have a solid launch profile for MechJeb? or an updated launch tutorial? I tend to have too much fuel in my EFT now when I reach orbit. Mechjeb works fine until just till the end of the circularization burn, it flips me end over end. Just curious, whats YOUR launch experience with the KSO mini shuttle in 1.0.4?! Link to comment Share on other sites More sharing options...
G'th Posted October 25, 2015 Share Posted October 25, 2015 Does anyone have a solid launch profile for MechJeb? or an updated launch tutorial? I tend to have too much fuel in my EFT now when I reach orbit. Mechjeb works fine until just till the end of the circularization burn, it flips me end over end. Just curious, whats YOUR launch experience with the KSO mini shuttle in 1.0.4?! Well, I haven't used KSO in 1.04 but from what it sounds like it just sounds normal. The KSO as it was was balanced against pre-1.0 stats and physics so its naturally going to have more fuel leftover after circularization because it was meant to use around 4500m/s delta-V to get into orbit, and now the dV to get into orbit is somewhere in the neighborhood of 3500m/s. I'd say either remove the extra fuel in the VAB or take it as extra payload that you can send up.And as for Mechjeb, it probably just has issues coping with the offset thrust once it starts lowering the throttle. You could spare yourself that issue by just circularizing yourself. Or, by doing the launch yourself. Presuming KSO flies properly under the new aero, it won't be that hard to fly and ultimately it'll be more fun. Link to comment Share on other sites More sharing options...
Noah_Blade Posted October 28, 2015 Share Posted October 28, 2015 I'm considering reverting a save file back to .90 just to play with this again but I'll need to see if it works still because reverting files are a pain Link to comment Share on other sites More sharing options...
Beetlecat Posted November 3, 2015 Share Posted November 3, 2015 I will be looking at everything when the unity update comes to KSP. The tail plane change was necessary, because of a bug caused by the new aero & heat system.I'm more than happy to wait for this. The KSO is such a beautifully stock system and FUN! Looking forward to the return--when ram will be less of an issue. Link to comment Share on other sites More sharing options...
RA3236 Posted November 14, 2015 Share Posted November 14, 2015 What problems does this mod have in 1.0.5? (Not like excess fuel, I can live with that (MOAR CHUTES)) Link to comment Share on other sites More sharing options...
RandyRawgust Posted November 14, 2015 Share Posted November 14, 2015 If I have 150dv left my mini-KSO tips up after it stops on the runway. I did use a chute when I didn't need to, and I also turned off the e-brake. But that was in 1.0.4. My Ubiowelded structures won't load currently so not sure how the KSO performs in 1.0.5. Link to comment Share on other sites More sharing options...
RandyRawgust Posted November 20, 2015 Share Posted November 20, 2015 First two landing attempts I overheated and broke apart. Anyone else having issues? Link to comment Share on other sites More sharing options...
NeoFatalis Posted November 21, 2015 Share Posted November 21, 2015 I cant use all the ground vehicles and the helicopter animation doesn't work , is anyone have this problem too? , is there a fix for it ? im in version 1.0.5 Link to comment Share on other sites More sharing options...
Noah_Blade Posted November 25, 2015 Share Posted November 25, 2015 I am working on a kommunity patch expect that finished soon. Link to comment Share on other sites More sharing options...
Stone Blue Posted December 8, 2015 Share Posted December 8, 2015 Anybody noticed yet that all the download links in the OP are boogered from the new forum switch? Link to comment Share on other sites More sharing options...
NeoFatalis Posted December 8, 2015 Share Posted December 8, 2015 3 hours ago, Stone Blue said: Anybody noticed yet that all the download links in the OP are boogered from the new forum switch? I think it was like that before the update...but i'm not sure Link to comment Share on other sites More sharing options...
Nazari1382 Posted December 9, 2015 Share Posted December 9, 2015 (edited) On 12/8/2015 at 10:59 AM, Stone Blue said: Anybody noticed yet that all the download links in the OP are boogered from the new forum switch? that is the most recent version of the mod. Edited May 19, 2021 by Snark Link to defunct website removed by moderator Link to comment Share on other sites More sharing options...
panarchist Posted December 10, 2015 Share Posted December 10, 2015 On 12/9/2015 at 1:44 AM, Nazari1382 said: that is the most recent version of the mod. That's the most recent version of the *entire* mod. It'd be nice to have access to the individual packs again for those of us who want to only use part of the mod (like Pack 1 + Pack 2, for example) Link to comment Share on other sites More sharing options...
NeoFatalis Posted December 10, 2015 Share Posted December 10, 2015 1 hour ago, panarchist said: That's the most recent version of the *entire* mod. It'd be nice to have access to the individual packs again for those of us who want to only use part of the mod (like Pack 1 + Pack 2, for example) Yep , thats true... Link to comment Share on other sites More sharing options...
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