skykooler Posted February 19, 2014 Share Posted February 19, 2014 I used an OMS engine on my mun lander!Me too! But it was a little short of fuel on the way home - I re-docked with the KSO with only 0.2 units of RCS left. Link to comment Share on other sites More sharing options...
blackleg Posted February 19, 2014 Share Posted February 19, 2014 I can't see HUD and ADI in Linux.I test to reinstall the mod and continue the problem. Link to comment Share on other sites More sharing options...
helldiver Posted February 19, 2014 Author Share Posted February 19, 2014 Does this mean you can achieve orbit on real solar system? I'd be interested to try this out, if it's not frowned upon reckon you could post your altered configs on here (with obvious acknowledgement of the mods author). I was also thinking that it would need some kind of acception for real fuels, i.e. The ET containing Liquid H2 and Liquid 02. This wouldn't be to hard to do in the config, I've done it before for unsupported engines.In the interest of keeping the thread on topic, I would rather keep discussions relevant to the current version, config fixes for mod compatibility (such as FAR, DRE, etcetera), issues relevant to the current distribution (problems with the plugins the KSO uses) and so on. How you're using the KSO is very important to me as well, as that is the information I need to make improvements and fixes. An example of that is the improved cargo bay and the nosecone that can be opened. Which were additions made after I saw how players are using the KSO. The KSO Super 25 which will be made eventually is also along the same lines to answer the request for a larger KSO.It's becoming hard enough for me to track and report to Nazari legitimate bugs with our build as opposed to player induced bugs do to having customizations or mods we didn't intend. And then you have me also posting updates on the various phases and plans and it'll become a mess.Please take discussions on personalizing your installation of the KSO to private chat.We however, welcome discussion on custom configurations (meaning editing CFG files) that:-Improve the functionality of the current version of the KSOS to make it more user friendly.-Fix bugs.-Improve compatibility with other mods such as FAR, DRE, MechJeb etcetera.As well as discussions such as:-How you're using the shuttle?-What things you'd like to see that fit the style, theme, and scope of the KSOS?Discussions asking how to change its size, rescaling it, cutting pieces off, moving or removing internals, are outside the scope of this thread. That goes for other mods as well (such as rescaling a part to fit the KSO). Either ask in that mod's thread or I believe there is a mod development sub-forum which would probably be a lot more suitable.And again thank you guys so much for the enthusiasm and support and for understanding. Dying to get Phase II out of the way. Link to comment Share on other sites More sharing options...
mostlydave Posted February 19, 2014 Share Posted February 19, 2014 We're dying to try it out!!!! Keep up the awesome work! Any more pics of phase 2 progress? Link to comment Share on other sites More sharing options...
helldiver Posted February 19, 2014 Author Share Posted February 19, 2014 http://blackleg.org/kerbal/RenameADI.pnghttp://blackleg.org/kerbal/FailHUD.pngI can't see HUD and ADI in Linux.I test to reinstall the mod and continue the problem.Linux, not iMac right?Thank you for reporting it. I thought this issue was isolated to iMacs... hrm..Once I get Phase II out of the way I'm going to work on RPM thoroughly. My apologies for not revisiting them as I've been marathoning Phase II to completion.In the meantime, you can turn off the HUD by clicking on the power button as well as using the PFD instead of the ADI display. Link to comment Share on other sites More sharing options...
combat squirrel Posted February 19, 2014 Share Posted February 19, 2014 After A LOT OF TRIAL AND ERROR here is where to burn using main and OMS engines over Kerbin to get near KSP:Then reduce your orbit to the 'target' point shown in the instruction manual, use mechjeb to keep a 20 degree angle of attack.This will get you sort of near it, use OMS engines to burn a little to push you to KSP if required. Link to comment Share on other sites More sharing options...
Cilph Posted February 19, 2014 Share Posted February 19, 2014 Any Linux/Mac issues are most likely going to be related to case-sensitivity or path structure. Link to comment Share on other sites More sharing options...
hieywiey Posted February 20, 2014 Share Posted February 20, 2014 I can't make a good LES for this because of the fuel in the orbiter. Link to comment Share on other sites More sharing options...
Neutrinovore Posted February 20, 2014 Share Posted February 20, 2014 Hey, Helldiver, quick request. Any chance of getting the 'Mystery Goo Lights' in some other colors? I'd love to have a nice cool blue color, as well as a pure white one, in all of the current shapes of course. Now, back to KSP, lol. Link to comment Share on other sites More sharing options...
Bomoo Posted February 20, 2014 Share Posted February 20, 2014 Linux, not iMac right?Thank you for reporting it. I thought this issue was isolated to iMacs... hrm..Once I get Phase II out of the way I'm going to work on RPM thoroughly. My apologies for not revisiting them as I've been marathoning Phase II to completion.In the meantime, you can turn off the HUD by clicking on the power button as well as using the PFD instead of the ADI display.Squad, hire this man. Link to comment Share on other sites More sharing options...
skykooler Posted February 20, 2014 Share Posted February 20, 2014 Any Linux/Mac issues are most likely going to be related to case-sensitivity or path structure.Mac OSX is usually configured to be case-insensitive. I think a path structure bug is more likely. Link to comment Share on other sites More sharing options...
Westi29 Posted February 20, 2014 Share Posted February 20, 2014 Mac OSX is usually configured to be case-insensitive. I think a path structure bug is more likely.The actual pictures in the mod's folder have black HUD features as well. It might be in the pictures themselves? (I know nothing about coding) Link to comment Share on other sites More sharing options...
Westi29 Posted February 20, 2014 Share Posted February 20, 2014 The Thirteenth of my STS KSO Shuttle Missions and Ninth Flight of the Tenacious! STS 113's objectives are to complete KSO Space Station Construction Phase V by deploying and installing the KSO Fuel Module #2, which can store 4,000 units each of liquid fuel and oxidizer, and then return to the KSC runway. The tanks will then be filled by an unspoken of and unheralded rocket. The KSO Space Station will contain three additional planned modules, which will be brought up in the next KSO shuttle missions. Upon completion, the KSO Space Station will hold 14 Kerbals, two green houses, one telescope, a single-kerbal science lab, and over 8,000 units each of liquid fuel and oxidizer. Most of the footage is shown in 4x speed for quick viewing.STS 114 will bring up and install Habitat Module #2. Link to comment Share on other sites More sharing options...
paramedicdoc Posted February 20, 2014 Share Posted February 20, 2014 Successful Landing Link to comment Share on other sites More sharing options...
hieywiey Posted February 20, 2014 Share Posted February 20, 2014 Any ideas on how to get this to duna? Link to comment Share on other sites More sharing options...
sprohi Posted February 20, 2014 Share Posted February 20, 2014 Having other mystery goo light colors would be awesome. I've been using them a lot. I love how light and small they are. Link to comment Share on other sites More sharing options...
Virtualgenius Posted February 20, 2014 Share Posted February 20, 2014 Use the the stack mount system and put it on a 3 stage rocket should make duna easy Link to comment Share on other sites More sharing options...
Nazari1382 Posted February 20, 2014 Share Posted February 20, 2014 The actual pictures in the mod's folder have black HUD features as well. It might be in the pictures themselves? (I know nothing about coding)The HUD images in the RPM/Ghost folder should be bright green with a transparent background. I'm not sure what about linux or Mac would change that, but maybe they can be fixed in an image editor instead of something having to be changed with RPM. Link to comment Share on other sites More sharing options...
Westi29 Posted February 20, 2014 Share Posted February 20, 2014 Any ideas on how to get this to duna?Yes, but I am keeping it under wraps until the video series! (actually just strapping nukes) Link to comment Share on other sites More sharing options...
skykooler Posted February 20, 2014 Share Posted February 20, 2014 It seems like the air on Duna is a bit too thin to fly this.Laythe on the other hand... Link to comment Share on other sites More sharing options...
helldiver Posted February 20, 2014 Author Share Posted February 20, 2014 Hey, Helldiver, quick request. Any chance of getting the 'Mystery Goo Lights' in some other colors? I'd love to have a nice cool blue color, as well as a pure white one, in all of the current shapes of course. Now, back to KSP, lol. They were kind of a quick job. I plan to separate them into their own resource which will enable folks to make various colors. Link to comment Share on other sites More sharing options...
fusty Posted February 20, 2014 Share Posted February 20, 2014 After A LOT OF TRIAL AND ERROR here is where to burn using main and OMS engines over Kerbin to get near KSP:Then reduce your orbit to the 'target' point shown in the instruction manual, use mechjeb to keep a 20 degree angle of attack.This will get you sort of near it, use OMS engines to burn a little to push you to KSP if required. Link to comment Share on other sites More sharing options...
Kitworks Posted February 20, 2014 Share Posted February 20, 2014 http://i.imgur.com/puWich1.jpgIt is below the flight deck facing forward. In front of the galley/food storage is the nose gear well. The IVA is also mechanically correct to the rest of the shuttle including exterior geometry. So as you can see it really isn't a "mini" shuttle when compared to Kerbals. In fact going by those dimensions in Human equivalent you're looking at a 767 or 777 flight deck in terms of relative size..When I saw this, I thought, "That can't be the right scale." Amazed to see that in game it totally is. Even more impressed with this mod's careful design, and you've made me reevaluate just how tiny those little Kerbals are. Link to comment Share on other sites More sharing options...
Westi29 Posted February 20, 2014 Share Posted February 20, 2014 The Fourteenth of my STS KSO Shuttle Missions and Tenth Flight of the Tenacious! STS 114's objectives are to complete KSO Space Station Construction Phase VI by deploying and installing the KSO Habitat Module #2, which can house six kerbals, transfer four kerbals into the module, and then return to the KSC runway. The KSO Space Station will contain two additional planned modules, which will be brought up in the next KSO shuttle missions. Upon completion, the KSO Space Station will hold 14 Kerbals, two green houses, one telescope, a single-kerbal science lab, and over 8,000 units each of liquid fuel and oxidizer. Most of the footage is shown in 4x speed for quick viewing.STS 115 Will bring up the KSO Space Station Greenhouse Module #2.Buy the game! www.kerbalspaceprogram.comGet the mods!KSO Shuttle:http://kerbalspaceprogram.com/kerbin-shuttle-orbiter-system/City Light & Clouds: http://forum.kerbalspaceprogram.com/threads/55905-0-23-Release-6-7-Visual-Enhancements-Clouds-City-Lights/page104Universe Replacer:http://forum.kerbalspaceprogram.com/threads/44135-0-22-Universe-Replacer-v4-0Bobcat H.O.M.E.:http://kerbalspaceprogram.com/0-18-1-h-o-m-e-start-kit/(If the mod doesn't load for you, remove the Nuclear Reactor Part)HullCamera VDS:http://kerbalspaceprogram.com/hullcam-vds/ Link to comment Share on other sites More sharing options...
Starwaster Posted February 20, 2014 Share Posted February 20, 2014 It seems like the air on Duna is a bit too thin to fly this.Laythe on the other hand...Yeah, Duna is not a fun place to land.Though having a recreation of Curiosity's hypersonic chute is a big help, especially on RSS Duna (or 'Mars' if you prefer) Link to comment Share on other sites More sharing options...
Recommended Posts