Pelf Posted August 24, 2012 Author Share Posted August 24, 2012 I don't want these parts to rely on plugins (except the rover) so it's going to stay the way it is. Just imagine the little kerbal in the portrait is remote controlling the probe via quantum communications. Link to comment Share on other sites More sharing options...
Kreuzung Posted August 24, 2012 Share Posted August 24, 2012 You could also set the crew capactity to 0 (should work without plugins), then the Kerbal whould not die from a heart attack if the probe explodes:sticktongue: Link to comment Share on other sites More sharing options...
Calipso911 Posted August 24, 2012 Share Posted August 24, 2012 So, just a couple questions then, and I'm sorry if it's been asked before bbuuuut...Do the solar panels have animations yet, and if so, how do you use them?Do the docking modules work yet, You know.. like.. flying a piece up, then flying another one up and attatching them?Taaa Link to comment Share on other sites More sharing options...
Pelf Posted August 24, 2012 Author Share Posted August 24, 2012 1) Nope. I want to animate them eventually but I haven't had the time to learn how to animate.2) Nope. They will be made functional once docking gets added into the game. Link to comment Share on other sites More sharing options...
Hammaneggs Posted August 25, 2012 Share Posted August 25, 2012 2) Really, somebody told be they build a space station. Link to comment Share on other sites More sharing options...
LaydeeDem Posted August 25, 2012 Share Posted August 25, 2012 I don't want these parts to rely on plugins (except the rover) so it's going to stay the way it is. Just imagine the little kerbal in the portrait is remote controlling the probe via quantum communications.Pelf, put this in your part .cfg:// --- internal setup ---CrewCapacity = 0INTERNAL{ name = GenericSpace1} Link to comment Share on other sites More sharing options...
softweir Posted August 26, 2012 Share Posted August 26, 2012 Saves on scroll fatigue? It's certainly a more pleasant experience scrolling down a thread if multiple images are spoilered. Link to comment Share on other sites More sharing options...
Deathcc13 Posted August 27, 2012 Share Posted August 27, 2012 Hey i got probes but i couldn't get the rover that is shown in the picture. Please help. Great pack btw keep it up Link to comment Share on other sites More sharing options...
kos Posted August 27, 2012 Share Posted August 27, 2012 hey the reentry probe would be nice for the new planets bwing added Link to comment Share on other sites More sharing options...
exegesis Posted August 29, 2012 Share Posted August 29, 2012 The rover isn't in the pack yet, but it will be out in time for .17. Link to comment Share on other sites More sharing options...
ashrutoraman Posted August 30, 2012 Share Posted August 30, 2012 can ve get flat surface for Interplanetary Probe ? so we can add some instruments on it at last descent camera or like that maybe im thinking to adding rc on it ? like beagle 2 and mars express Link to comment Share on other sites More sharing options...
Fyzzi Posted August 31, 2012 Share Posted August 31, 2012 I've beed keepin' an eye on this mod for a pretty long time, but what really annoys me is, that these parts STILL do not have a texture... Link to comment Share on other sites More sharing options...
darkwolfpaw54 Posted August 31, 2012 Share Posted August 31, 2012 ive been waitin for textures and for a pretty damn time Link to comment Share on other sites More sharing options...
TheCardinal Posted August 31, 2012 Share Posted August 31, 2012 I've beed keepin' an eye on this mod for a pretty long time, but what really annoys me is, that these parts STILL do not have a texture...ive been waitin for textures and for a pretty damn timePatience is a virtue. Such comments won't achieve anything except p.ssing off the mod maker. Link to comment Share on other sites More sharing options...
AtomicRocketBooster Posted August 31, 2012 Share Posted August 31, 2012 I've recently been playing around with this mod, and for whatever reason, the 6 sided "hub" type parts in to work properly. I attach them, and they stick, but I can't attach anything to the sides. Any suggestions? Thanks for the help! Link to comment Share on other sites More sharing options...
Nori Posted August 31, 2012 Share Posted August 31, 2012 Same issue as my response to your post in the DSM thread: http://kerbalspaceprogram.com/forum/showthread.php/7790-0-16-Parts-Pack-Deep-Space-Mission-Pack-%280-14-released%29?p=252871&viewfull=1#post252871Six sided attachment pieces are bugged. Link to comment Share on other sites More sharing options...
tijn433 Posted August 31, 2012 Share Posted August 31, 2012 the rover isnt in the probe pack? :S Link to comment Share on other sites More sharing options...
MaverickSawyer Posted August 31, 2012 Share Posted August 31, 2012 the rover isnt in the probe pack? :SNot yet, apparently. Link to comment Share on other sites More sharing options...
MaverickSawyer Posted August 31, 2012 Share Posted August 31, 2012 OK, I have completed an extensive investigation into the Planetary Probe pack, and have the following comments/suggestions:-In my opinion, the heatshield and aeroshell (I call it the backshell) are backwards. You want the pointy end facing forward, not toward the rocket...-A second parachute for the Instrument Ball would be nice. one that fits inside the capsule, perhaps?-The heatshield should be able to eject. kinda hard for the instruments to work with that in the way, yes?-If you implement the second parachute, the backshell/Mach Chute need to be able to be ditched. Maybe make the backshell a decoupler?-Everything has a slightly explosive tendency during a "hot" landing, i.e. not opening the chute until about 10 seconds to impact. also, that tends to snap the parachute off. o.OOther than that, very nice! I have been using it to "test" new techniques and technologies. can't wait to see what else you bring to the pack.Cheers,MaverickSawyer Link to comment Share on other sites More sharing options...
Pelf Posted August 31, 2012 Author Share Posted August 31, 2012 I've beed keepin' an eye on this mod for a pretty long time, but what really annoys me is, that these parts STILL do not have a texture...ive been waitin for textures and for a pretty damn timeWIPthe rover isnt in the probe pack? :SIt's just a preview release because people were saying they really wanted to use the probe. Also, the rover is pretty messed up. The mesh has some shading issues that I can't fix and it stopped working after I scaled the mesh up. I wouldn't get my hopes up for it being released in time for 0.17.OK, I have completed an extensive investigation into the Planetary Probe pack, and have the following comments/suggestions:-In my opinion, the heatshield and aeroshell (I call it the backshell) are backwards. You want the pointy end facing forward, not toward the rocket...-A second parachute for the Instrument Ball would be nice. one that fits inside the capsule, perhaps?-The heatshield should be able to eject. kinda hard for the instruments to work with that in the way, yes?-If you implement the second parachute, the backshell/Mach Chute need to be able to be ditched. Maybe make the backshell a decoupler?-Everything has a slightly explosive tendency during a "hot" landing, i.e. not opening the chute until about 10 seconds to impact. also, that tends to snap the parachute off. o.OOther than that, very nice! I have been using it to "test" new techniques and technologies. can't wait to see what else you bring to the pack.Cheers,MaverickSawyerThanks for the feedback.1) Backshell is a better name. I'll change that. The parts are backwards because I was having issues with the parachute opening upside-down. Use WASDQE to rotate it pointing up.2-4) The idea was to make a probe that's like the smaller of the pioneer venus probes. I'll look into making one that opens up exposing the instrument ball.5) The idea was to have the parachute open at very high altitudes, not seconds before impact. I don't know if it would be possible to fix the parachute snapping off but I'll play around a bit and see what I can do. Link to comment Share on other sites More sharing options...
MaverickSawyer Posted August 31, 2012 Share Posted August 31, 2012 Thanks for the feedback.1) Backshell is a better name. I'll change that. The parts are backwards because I was having issues with the parachute opening upside-down. Use WASDQE to rotate it pointing up.2-4) The idea was to make a probe that's like the smaller of the pioneer venus probes. I'll look into making one that opens up exposing the instrument ball.5) The idea was to have the parachute open at very high altitudes, not seconds before impact. I don't know if it would be possible to fix the parachute snapping off but I'll play around a bit and see what I can do.1. OK, I figured as much. It just requires the command pod to be flipped as well, which raises merry hell with mechjeb commands. (think of rockets taking off, then promptly pitching over into lawn-dart mode... >.<)2-4. OK, I thought it was intended to emulate the Galileo drop probe. Maybe both versions?5. I know. I was just trying to land as close as possible to a specific set of coordinates, and delaying the opening is the most sure-fire way to get close. I have yet to test my .cfg edit that should strengthen the connection. about to test that now. Link to comment Share on other sites More sharing options...
Pelf Posted August 31, 2012 Author Share Posted August 31, 2012 ... which raises merry hell with mechjeb commands. (think of rockets taking off, then promptly pitching over into lawn-dart mode... >.<) ...I'll see about flipping the mesh. I forgot that it messes up mechjeb. Link to comment Share on other sites More sharing options...
heath Posted August 31, 2012 Share Posted August 31, 2012 Save game editing:http://kerbalspaceprogram.com/forum/showthread.php/7204-Fun-with-Save-File-Editing-(Instant-Orbits-for-0-14)Thanks for that Link to comment Share on other sites More sharing options...
ashrutoraman Posted September 1, 2012 Share Posted September 1, 2012 can someone tell me that probe's making order? :Z i know its only 4 piece but couldnt find right combination its just not fits? :Z Link to comment Share on other sites More sharing options...
MaverickSawyer Posted September 1, 2012 Share Posted September 1, 2012 can someone tell me that probe's making order? :Z i know its only 4 piece but couldnt find right combination its just not fits? :ZStart by starting a new rocket. select the instrument ball command pod. Go to the "Structural and Aerodynamics" tab, and find the parts. The Heatshield goes below, and the Mach Chute or Aeroshell goes on top.Hope this helps.MaverickSawyer Link to comment Share on other sites More sharing options...
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