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Singularity Research Initiative - dev thread


Daemoria

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Helix935: Don't hold your breath, it's unlikely I'll have a complete pack out soon, much less before the new release of H.O.M.E . At the rate of 2 or 3 parts a day, it's going to take me a while. Work gets in the way during the weekdays as well. :[

I'm still new to unity, so I imagine it'll take me a bit to get used to actually importing these pieces.

Seshins: Captain Sierra summed it up nicely. I wont delete any parts from your computer (if i could, then you have some security issues I should talk to you about) , but instead intend to do a 1:1 part replacement. Initially i plan on putting together the craft(s) i doodled, so I can make some good example vessels so people can see what is possible with these pieces, but afterwards I'll be filling out the rest of the tech tree, and adding to it as well.

The stock system Squad put in the game is lacking in various areas, and I intend to close those holes.

--

1m_2m short fuel tank and its friend the 2m short interstage adapter. The adapter is on a dummy plate I made for the opposite end of 2m fuel tanks.

IiEgJIzB

CRiBPlrY

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Oh dear, that's a terrible waste of a pancake. Rocket p0rn is not a good substitute for breakfast.

Also, I'm not even sure Jeb would think it a good idea to ride inside a fuel tank. But there is a first time for everything i guess...

That said, what do you guys think of dedicated inverted components. With the amount of edge detailing i've got going on, if you manually rotate a part in the VAB, the bits won't line up logically. Adapter clamps will not have a proper seat, etc. Or would creating a separate [1to2] and [2to1] (and all other sizes) just create unnecessary part bloat?

Edited by Daemoria
terrible grammer, Daemoria needs sleep badly
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Oh dear, that's a terrible waste of a pancake. Rocket p0rn is not a good substitute for breakfast.

Also, I'm not even sure Jeb would think it a good idea to ride inside a fuel tank. But there is a first time for everything i guess...

That said, what do you guys think of dedicated inverted components. With the amount of edge detailing i've got going on, if you manually rotate a part in the VAB, the bits won't line up logically. Adapter clamps will not have a proper seat, etc. Or would creating a separate [1to2] and [2to1] (and all other sizes) just create unnecessary part bloat?

I think it'd be better to try and build the end connection points in 4x symmetry so they do line up (or at least 2x so they can be flipped on one axis, if not both) upside down. Soviet style clustered engines, cool as they are, already create a bit of part bloat, no point in increasing that with adapters if you can help it. There are ~280 stock parts, so if you can do total conversion and keep it under 300, you've done a really good job.

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There are ~280 stock parts, so if you can do total conversion and keep it under 300, you've done a really good job.
There are less than 180 stock parts. I just counted 172. Though a few of those may have been mod parts. Edited by sojourner
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Daemoria, please please, don't listen to everyone trying to change the way you make them, make them the way you want to! (take suggestions but don't follow them blindly)

Keep up the good work, I can't wait for these parts :D (oh and I like part bloat... as long as they are good parts :wink: )

Edit: Also love all the little details and things on the tanks, it makes it different to all the part packs out there with boring flat rocket tanks!

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Lol, what this thread cam to? Rocket p0rn? Dog ******* with a towel? COME ON! This thread DESERVES SOMETHING BETTER!

I was just positively valuing this post. A little sense of humor has never killed anyone.

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Seshins: Sorry about the confusion. This thread moves too quickly to keep track of, expecially when I'm sleep deprived.

frizzank: I've pulled inspiration from the Soyuz space program, and other past and near future space programs. Also a lot of my designs are based off of my previous experience with concept art and are entirely origional.

An example of my other work.

tris_03_zps07562de0.png

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No worries dude. i VERY much like your other work. your not designing for the Next Greatest Star ship for Star Citizen by any chance? cos daaaamn

That's exactly what i thought! You should definitely think about SC. Anyways, i really love the dystopian look of the parts

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