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Singularity Research Initiative - dev thread


Daemoria

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So in effort to break into game dev, and actually release a game sometime in my life time, I've decided to pick up modding KSP.

Now introducing SRI, my take on an alternate past/modern/future space program. The goal of this project is to create a standalone total conversion, with a full set of parts, and tech tree/career integration. I will still be maintaining the standard dimensions of Stock parts, but will have parts up to the 3/5/9 m (unscaled) range as well for ultra heavy lifters and construction.

Because I'm a concept artist in my free time, i'll be posting a lot of development sketches in addition to meshes.

And now for some pictures.

Edit, created an imagur account due to slow loading of dropbox files. I hope the presentation works well enough to show what I've accomplished so far.

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I'll be posting more in the future. I hope to enjoy my stay here.

Current Status:

march15,2014 Working on LowPoly meshes for first rocket release.

Development Team

Daemoria [sRI CEO] - Modeling/Art direction

Space_Kraken [space Kraken LLC] - Code and configuration file development

Lack [Lack Luster Labs] -Unity specialist

Green Skull [Green Skull Inc.]- Unity specialist, configuration file development

Edited by Daemoria
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This is going to be incredible when its finished. The parts look so detailed, its insane. I really hope this gets done and we can finally use really big rockets that look stockalike without sifting through NovaPunch. You should add some science instruments and utility parts too!

Good luck!

Edited by TimMartland
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Everyone, thanks for the great response! I hope i can manage to get the textures working and make the Command Pod truly shine. :cool:

FanaticalFighter, Yea I was inspired by pictures of old Soviet space craft. I really like the strange shapes they have, very unique compared to the 'standard' tower launch rockets now.

stupid_chris; I use the RealChute in my ongoing career... they are so nice to use. I do like the functionality they provide. I don't think the models wouldnt fit the style of SRI vehicles, but i would like to try to incorporate the .dll into some custom parachutes.

TimMartland you want some large launch vehicles? I got you covered. Here is some examples of what you'll be able to build out of the SRI components.

FXiGeZiR

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Sojourner: Initially I planned on it being a 1 piece pod with everything integrated, but for safety/realism reasons after thinking about your comment, I decided to to split it up. See bellow for the new staging.

Bazz: I did see that vessel in my search for reference. It's a very cool design indeed, some of my design language for my lifter concepts did come from that SSTO.

Mekan1k: What unmanned pod? The rendered mesh is a single seat command pod, I only just did some concepts for the unmanned tech (see bellow). But yes...more glowing eyes, i agree. We need evil looking rockets..for SCIENCE.

WtKCsK1F

08AJBr7H

--

I think i got everything i need concepted out for a fairly modular system. The next post i put up here will be actual mesh of the lifters using the low tier equipment. Thanks once again for all the comments!

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AkRcwgPY

e9uvLEdS

So the weekend rolls around, and I get some free time to work on this again. Pictured here is the long 1 meter liquid fuel tank and a standard stage 1 engine, also 1 meter.

Coming up soon is either the fairing or the 2 meter adapter tanks. We'll see what happens.

Edited by Daemoria
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