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Which mods do you use?


DoctorCruz

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I'm not just talking about mods that add parts. I mean mods that enhance or change gameplay by adding new dynamics and mechanics. RemoteTech 2 for instance. I'm looking to find mods that really immerse you further into the game. Here is a list of mods that I really like so far:

  1. RemoteTech 2
  2. Kethane
  3. KSP Interstellar
  4. SCANsat

These are the mods that get my +1 for innovative design. What do you guys think?

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I do have KW rocketry but only because I'm using real solar system and procedural fairings for the added awesomeness.

1)Real solar system

2)engineer redux

3)Rasterpropmoniter

4)kethane

5)FAR

6)Telemetry

7)Texture replacer

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I have tons of mods installed and I am only at 2.6 gb. I also get around 40fps so not much lag. I like mods... :P


000_Toolbar
ActionGroupManager
AIES_Aerospace
ASET
B9_Aerospace
BeastlyScience
BioMass
blizzy(achievements)
BoulderCo
CactEye
cBBp_Dragon
Champagne
Chatterer
CustomBiomes
CyDist(service module)
DeadlyReentry
DistantObject
DMagic Orbital Science
Engineer
EnhancedNavBall
FerramAerospaceResearch
Firespitter(plugin)
HGR
HullCameraVDS
Hyomoto
JSI
KAS
Keramzit
KerbalJointReinforcement
KerbonTech(apollo like pod)
Kethane
KineTechAnimation(plugin)
Klockheed_Martian(smart parts)
KSO
KSPCalendar
KSPX
KWRocketry
MagicSmokeIndustries
MechJeb2
MechJeb2RPM
MissionController
NearFuture
Nereid(final frontier)
NothkeSerCom
OpenResourceSystem
PartCatalog
PartHighlighter
PorkWorks
ProbeControlRoom
Protractor
RealChute
RemoteTech2
ResGen(plugin)
RLA_Stockalike
SCANsat
SCANsatRPM
SDHI
SH_mods(mk2 cockpit and parts mod)
ShipManifest
SpaceplanePlus
SurfaceLights
SXT
TextureReplacer
ThunderAerospace(fuel balancer and lifesupport)
TreeLoader
TriggerTech(alarm clock and alternate resource)
TurboNisu(stock a like parts)
TweakableEverything
VNG(parachutes)
WarpPlugin

Edited by tygoo7
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My current modlist straight out of GameData: (things in parentheses are descriptors)


000_Toolbar (common toolbar)
ActionGroupManager
ASET (RPM displays, not ALCOR capsule)
CooLRockets (cryo effects, badass)
Diazo (vertical velocity assistant tool)
DMajic Orbital Science
EditorExtensions
EnhancedNavBall
Firespitter (plugin only; dependency for other mods)
FusTek (plugin for service module; not using actual fustek pack until r4.0)
GoodSpeed (fuel pump)
HGR (Home Grown Rockets pack)
Hyomoto (MFD addon for RPM)
JSI (Raster Prop Moniter)
Kalculator
Kermazit (procedural fairings)
KerbCam
KerbonTech (awesome orion-styled command pod)
KerbalJointReinforcement
KerbalTek (hyperedit)
KerbPaint
Klockheed_Martian (plugin for CoolRockets)
KSPX
MobiusRocketWorks
MP_Nazari (HotRockets!)
NavBallDockingAlignmentIndicator
Navyfish (docking alignment indicator)
NearFuture
Notes
NothkeSerCom (6S service tubes)
PorkWorks
PreciseNode
RadialDragChute
RealChute
RLA_Stockalike (probe parts, other goodies)
SHDI (orion style service module)
SelectRoot
SimplePartOrganizer
SpaceplanePlus
Squad (stock parts; duh)
SurfaceLights
SXT
triggerTech (alarm clock, alternate resource panel)
TweakableEverything
UbioWeldingLtd
VesselView
z_thing (some ZZZ models)

Wow, it's grown since the last time I checked it, like a lot.

I didn't realize it was this bad, mainly because half of that is small stuff and plugins that I really never notice but can't live without. Notice i have no large parts packs except NearFuture. NO MEMORY CRASHES. I could probably 86 half of that, and I might.

The real ones I depend on are SelectRoot, EditorExtensions, KSPX, RLA Stockalike, NavyFish, MobiusRocketWorks, and SimplePartOrganizer. I can, theoretically, live with just that. However, I choose not to.

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Mine:

- 000_Toolbar

- AIES_Aerospace

- aWolf (Perfectrons)

- BoulderCo (Clouds + TextureReducer)

- CrewManifest

- DeadlyReentry

- Dummy_Weights

- FerramAerospaceResearch

- Firespitter (Just the plugin)

- ProcFairings

- KJR

- Kethane

- KWRocketry

- InfernalRobotics

- MechJeb2 (Info)

- RealChute

- RealFuels

- RealSolarSystem (6.4:1 Scale, great fun for upping difficulty from stock)

- StretchySRB

- TextureReplacer

- KerbalAlarmClock

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I use

6sSerCom (for storing things, needs firespitter plugin)

Chatterer (don`t want to miss it)

CrewManifest

DockingPortAlignment (very useful)

EditorExtensions

EnhancedNavBall (should be stock imo)

FAR

Firespitter

GoodspeedPump

HooliganLabsAirships

KAS

KerbalAlarmClock (a must-have imo)

KerbalJointReinforcement

Kerbonov

Kethane

PartHighlighter (very useful!)

AlternateResourcePanel (should be stock)

Interstellar

KW with KW-Texture-Pack)

MechJeb

NewSounds

PartGroupsFilter

ProcFairings (i don`t understand, how KW Fairings work :) )

Protractor

RCSSounds

ShipManifest

SH-MK2Cockpit

SoundtrackEditor

SquadTexturePack

TacFuelBalancer

TALSphericalToroidalPack (looks nice, but nothing used of it so far)

Targetron (VERY useful)

TextureCompressor aggressive

Toolbar

TTMK3Cockpitinternal

VNGParachute with Plugin

For immersion for me the cockpit internals are very important, and i like the sound mods, especially chatterer. I don`t have any ressources left for universe replacer or something like that :(

Interstellar changes a lot, with interesting things (science, new toys, new goals) to investigate...

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TAC Life Support

Ferram Aerospace

Deadly Re-Entry Continued

KW Rocketry (Only the the fairings, all other parts removed)

VOID

Remote Tech 2

Chatterer

Kerbal Beautification/Boulder clouds & cities

Kerbal Alarm Clock

I was shocked to find Chatterer is one of my favorite mods.

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KOSMOS

RLA Stockalike

RemoteTech2

KAS

Near-Future Propulsion

Engineer Redux

Docking Camera (Romfarer - Standalone)

B9

KW Rocketry

AIES

FAR

Chatterer

Visual Enhancements (Clouds and City lights)

PartCatalog

RealChutes

Active Texture Management

MSI Infernal Robotics

Module Manager (dll)

Firespitter (dll only)

Blizzy's Toolbar

Improved Spaceplane (Porkjet)

HotRockets

CoolRockets

RollKage

Editor Extensions

Beastly Science (Scoops and Cameras)

Procedural Fairings

SCANsat

And my own parts (Bond Aerospace)

I think that's everything...

Edited by NoMrBond
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When it comes to parts mods...

L5DA194.jpg

I basically pull the individual parts I like the look of and want to use out of various add-ons, in many cases changing their original purpose to meet my own needs. It's just a few minutes work with a text editor, once you've experimented a bit and learned how not to break it all :D

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B9 Aerospace

Interstellar

Kethane

Biomass

Mechjeb

SCANsat

Custom Biomes

Community Science Defs

Docking Alignment Indicator

KAS

Remotetech 2

Safechute

Vanguard Parachutes

Rubberband Caterpillar Tracks

RollKage

Spherical Tanks

Modular Tanks

Panda Jager labs

FTmN Atomics

Outrigger Frame

Aviation Lights

Universe Replacer

Aggressive Texture Compressor (Obviously :D )

I stole parts from:

Near Future Propulsion (I nicked the battery packs and the solar panels)

I think I stole some of the station and rover parts from LLL too.

And of course all of those mods that should honestly be part of the vanilla engine:

Kerbal Alarm Clock

Enhanced Navball

Precise Node

TAC Fuel Balancer

Haystack

RCS Build Aid

I have KW Rocketry, Infernal Robotics, AIES, and several others sitting in my "Mods Archive" folder, but at the moment I don't need them, so I keep them on ice to reduce load times.

Edited by JDCollie
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KW Rocketry, MechJeb, FAR, Kethane, Crew Manifest, and Near Future Propulsion are my "must-have"s.

I also run B9, KSO, city lights, BioMass, PorkWorks inflatable modules, and Nothke's service tubes.

I'm tempted to try out a few extra planet add-ons, the Interstellar Propulsion Pack, and Cacteye Telescope at some point, the telescope in particular.

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Currently, I'm using:

B9 Aerospace

Interstellar

MechJeb (just started using it)

Kethane

Remote Tech 2

ScanSat

LLL

KW Rocketry

AIES Aerospace

Active Texture Management

Final Frontier

Custom Biomes

ACI Cockpits

Boat Parts R4

Procedural Wing

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  • 3 weeks later...

Right now it's:

- BoulderCo City Lights/Clouds

- Chatterer

- DeadlyReEntry

- EditorExtensions

- FASA Clamps

- FerramAerospaceResearch

- KerbalJointReinforcement

- Space Shuttle Engines (klockheed martian)

- MechJeb2

- HotRockets!

- SmokeScreen

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snip

Fabulous list, John Crichton, I think I may need to take your advice on those of it which I don't have installed. :D

My must-haves are Kerbal Engineer Redux, Kerbal Alarm Clock, Ferram Aerospace Research, Kerbal Joint Reinforcement, and RemoteTech.

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