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[0.23.5] MK2 Expansion


brusura

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Discontinued, seriously just go and download Porkjet work, it's amazing! http://forum.kerbalspaceprogram.com/threads/80796-0-23-5-Spaceplane-Plus-1-1

Born for my own personal need and inspired by MK3 Fuselage Expansion Pack made by TouhouTorpedo I present you:

MK2 Expansion

Download: https://www.dropbox.com/s/78fg7cok9awtl7d/MK2exp.zip

This is my first attempt at making a part for ksp, I still have a lot to learn, I very appreciate your feedback. I am still not satisfied with the collision mesh and the texture is kind over semplified, if someone would like to make a better texture is welcome.

Version 0.5

News:

  • Added reconfigured stock part:
    - Mk2 Engines Adapter
    - Mk2 Rocket Fuselage
    - Mk2 to size 1 Rocket Adapter
    - Mk3 to Mk2 Rocket Adapter
  • Example craft:
    - Skylon ( mods needed: mk2, mk3, pwing. Far and tac fuel balancer recommended )
    - F22 ( mods needed: mk2, pwing. Far recommended )

Version 0.4

News:

  • Solved problem with snap to angle for surface attach ( center of mesh was offcenter for the model purpose )

Version 0.3

News:

  • Removed nodes in .cfg for docking port and decouplers, much easier to place them on the surface ( free angle snap )
  • Better collision mesh

Version 0.2

News:

  • Integration with Firespitter plugin ( made by Snjo ), it is now possible to open the bay in VAB/SPH and in EVA

Version 0.1

News:

  • Fixed collision mesh for the base
  • Added texture
  • Added attach nodes for decouples and docking ports

Problems:

  • nothing to report yet

To do:

  • Better Texture
  • Optimze collision mesh
  • Normal map ?

Preview:

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Credits:

Snjo for Firespitter.dll plugin

squad for mk2 texture and model

Edited by brusura
added new parts and crafts
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This looks really cool, i gotta try this. I'll give feedback later :D

And also, i don't think you will need to add FAR integration, as i am pretty sure FAR calculates aerodynamics for every part itself, not sure though. I use FAR, so i will see how it works :)

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Thanks to this great addon i have now a working Space Shuttle!:

7pnG68q.png

Album: http://imgur.com/a/DKQsd#0

Best to use these addons: MK2 Expansion (duh!)

Tweakable everything

Kerbal joint reinforcement

Optional:Mechjeb

Launch profile is almost identical as real space shuttle:

If you are using Mechjeb, use the ascent profile shown on the screenshots and change final flight path angle desired to orbit's height.

Launch straight up.

pitch down to 80°

Roll 180°

Continue pitching down until almost level at about 50Km altititude (don't forget staging while doing pitching over)

Roll 180°

stage when external tank is empty

do orbit burn with OMS (Orbital Manouvering System wich has about 777m/s DeltaV)

Have fun!

Craft file:http://www.4shared.com/file/jmdSVI_Oba/Deimos_IV_expanded__mini_Satel.html

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Thanks guys :)

For FAR intergration, you only need to have Payload Bay in the name and it will be treated as a payload bay

According to the FAQ here :

Does this plugin make payload fairings and cargo bays work properly?

It is set up to identify parts labelled "fairing" or "cargo bay" and apply the proper effects to them and the other parts the affect. Since all of these parts are 3rd party mods, incompatibilities may occur; if you find an issue like this, bringing it to my attention along with the craft file suffering the problem can go a long way to fix it.

the name in cfg is the following:

title = MK2 Cargo Bay

so it should be alright, but I am not sure how to check that in game, anyway, I am using FAR too and so far ( :D ) I have not found anything strange.

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.

A quote from an FAR update "Payload fairing titles can be specified in the config.xml".

And I will keep my eyes peeled for this mod, my Kerbals are yet not as advanced in the tech tree - been playing other games to much lately. ;p

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  • 1 year later...
The download link appears to be dead.

Apart from the necro'ing here, you might be looking for another "Mk2 expansion", it's probably SuicidalInsanity's "Mk2 Stock-a-like Expansion"

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