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[0.90WIP] Procedural Parts - Parts the way you want 'em 0.9.21, Dec 19


swamp_ig

Would you prefer decouplers to:  

118 members have voted

  1. 1. Would you prefer decouplers to:

    • Closely as possible follow stock behaviour
      15
    • Have a sensible relation between size, decoupler force, and mass
      153


Recommended Posts

  • Resource amounts are now persistent after loading a craft in editor
  • Fixed the "wandering SRB bell" bug
  • Working tech limits in science sandbox mode
  • Cost and mass adjustments (Extraplanetary and TAC life support tanks)
  • Version file now uses the correct version format

Get it here: https://github.com/Swamp-Ig/ProceduralParts/releases

Edited by RadarManFromTheMoon
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  • Resource amounts are now persistent after loading a craft in editor
  • Fixed the "wandering SRB bell" bug
  • Working tech limits in science sandbox mode
  • Cost and mass adjustments (Extraplanetary and TAC life support tanks)
  • Version file now uses the correct version format

Awesome seeing one of my favorite mods finally released :cool:

Thanks for your work and I assume we can expect even more in the future, right? :wink:

May I suggest that the thread title is changed? Maybe our mighty forum gods can give you control until/if swamp_ig returns to make it easier?

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Is there an addon on or is ti planned to have the new Mk 3 shape as a PPart?

Not really planned. But it would be nice indeed and I might see what I can do after finding a solution to make part clipping possible.

Awesome seeing one of my favorite mods finally released :cool:

Thanks for your work and I assume we can expect even more in the future, right? :wink:

May I suggest that the thread title is changed? Maybe our mighty forum gods can give you control until/if swamp_ig returns to make it easier?

I can not change the OP and thread title. But OtherBarry will open a new thread in the release forum soon.

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  • Resource amounts are now persistent after loading a craft in editor
  • Fixed the "wandering SRB bell" bug
  • Working tech limits in science sandbox mode
  • Cost and mass adjustments (Extraplanetary and TAC life support tanks)
  • Version file now uses the correct version format

Where is the download for v1.0? It's not in the first page...

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Edit: So I started fiddling around with the settings, and a couple of things happened.

First, somehow, my numbers worked out multiple times so that wet mass = 2 * dry mass. I didn't sit down and do the math to figure out why this was, but once I stopped mathing and started just punching numbers in, things started making sense.

Second, after some twiddling I realized... unitsPerT doesn't refer to the units per t of fuel... it refers to units contained per t of dry mass. I'm not sure why this wasn't obvious, but it made calculations work a whole lot better. :P

So I retract my question, but I've left it below. ;p

I'm having a problem trying to edit a tank to hold various fuels from Near Future Propulsion. As far as I can tell, the "dryDensity" parameter in the config file should affect how much of the tank is dry mass. The following is what I have at the bottom of the config (copied straight from the liquid fuel pTank):


MODULE
{
name = TankContentSwitcher
useVolume = true

TANK_TYPE_OPTION
{
name = Hydrogen
// This is the dry mass of the tank per kL of volume.
dryDensity = 1.0
costMultiplier = 2.0
RESOURCE
{
name = LiquidHydrogen
//unitsPerKL = 78.22784
unitsPerT = 2500
}
}
TANK_TYPE_OPTION
{
name = ArgonGas
dryDensity = 0.25
costMultiplier = 1.0
// As per StretchySRB
// dryDensity = 0.0450
// As per Mk1
// dryDensity = 0.15211
RESOURCE
{
name = ArgonGas
unitsPerT = 20000
// As per StretchySRB
// unitsPerKL = 49.9789
// As per Mk1
// unitsPerKL = 65.19
}
}
}
 

No matter what I change the density values to (the 1.0 value was for testing,) the dry mass of the tank is half of whatever the wet mass is for both Xenon and Hydrogen. By comparison, the liquid tank (seemingly) properly switches between 10% or 10.6% of the wet mass being dry mass, depending on whether you use LFO or just single-fuel tanks.

Can anyone give me some insight as to what I might be doing wrong here?

Edited by etmoonshade
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