Odyssey Posted September 7, 2014 Share Posted September 7, 2014 Anyone know what's happening to cause the following: I'm playing around with the rescale settings on a couple of parts (Pteron fuselage and wings and a couple of others)It looks fine (bigger) when I load the parts in the VAB, looks fine when I'm on the runway or on the pad, but if I go back to the space center, and then return to the ship, the parts have shrunk back to their original size. It only seems to affect command parts though (the wings stayed big). Any ideas? Link to comment Share on other sites More sharing options...
blackheart612 Posted September 7, 2014 Share Posted September 7, 2014 Anyone know what's happening to cause the following: I'm playing around with the rescale settings on a couple of parts (Pteron fuselage and wings and a couple of others)It looks fine (bigger) when I load the parts in the VAB, looks fine when I'm on the runway or on the pad, but if I go back to the space center, and then return to the ship, the parts have shrunk back to their original size. It only seems to affect command parts though (the wings stayed big). Any ideas?Change the part name? Link to comment Share on other sites More sharing options...
Odyssey Posted September 7, 2014 Share Posted September 7, 2014 I tried that in certain spots and it wound up losing the parts entirely, I had to restart from square one.Have you done this before? It's just a matter of scale-up and tweaking a few values. It seems like it should be simple. I wasn't expecting to encounter this kind of thing. Link to comment Share on other sites More sharing options...
blackheart612 Posted September 7, 2014 Share Posted September 7, 2014 Did you make a rescale and then added it as a part or did you edit just the config? Link to comment Share on other sites More sharing options...
Odyssey Posted September 7, 2014 Share Posted September 7, 2014 Just edited the config. I don't know enough about modding to do a whole new thing. About all I can do is tweak code that other people wrote.It's kind of like downloading an image of the Mona Lisa, then using microsoft paint to give her a mustache. Link to comment Share on other sites More sharing options...
blackheart612 Posted September 7, 2014 Share Posted September 7, 2014 I think I saw your resized Pteron beside the standard sized one back one page? Link to comment Share on other sites More sharing options...
nebuchadnezzar Posted September 7, 2014 Share Posted September 7, 2014 Just edited the config. I don't know enough about modding to do a whole new thing. About all I can do is tweak code that other people wrote.Have you tried using tweakscale? It's pretty easy to write a MM config to add tweak scale to any part and it's super convenient to play around with the scale. Link to comment Share on other sites More sharing options...
biohazard15 Posted September 7, 2014 Share Posted September 7, 2014 A question: do you plan to support NEAR\FAR and DRE? Link to comment Share on other sites More sharing options...
tygoo7 Posted September 7, 2014 Share Posted September 7, 2014 (edited) Is there a config to make this work with NEAR? I'm having trouble flying it.EDIT: Ninja'd!!!EDIT2: I just noticed the center of lift is WAY off! Edited September 7, 2014 by tygoo7 Link to comment Share on other sites More sharing options...
blackheart612 Posted September 7, 2014 Share Posted September 7, 2014 Is there a config to make this work with NEAR? I'm having trouble flying it.EDIT: Ninja'd!!!EDIT2: I just noticed the center of lift is WAY off!http://i.imgur.com/p8HNKD3.jpgIs this NEAR? Link to comment Share on other sites More sharing options...
tygoo7 Posted September 7, 2014 Share Posted September 7, 2014 Is this NEAR?Tried it without and yes that is near. Any chance we could get a config for FAR/NEAR and DRE? Link to comment Share on other sites More sharing options...
FishInferno Posted September 7, 2014 Share Posted September 7, 2014 So, will the shuttle now hold three Kerbals? Because that seemed to be the consensus of most people here Link to comment Share on other sites More sharing options...
blackheart612 Posted September 7, 2014 Share Posted September 7, 2014 Tried it without and yes that is near. Any chance we could get a config for FAR/NEAR and DRE? Im clearly not the man for that but I jsut had to figure the issue. D:So, will the shuttle now hold three Kerbals? Because that seemed to be the consensus of most people hereI think it's a good idea since 2 kerbals meant ferrying one (would you really put up a shuttle and waste resources for fuel and ablative shielding just for one kerman? ONE KERMAN?! Sorry. Lol just kiddingBut without the IVA yet, it's easier like that. Am I the one to make the IVA though? (Cause If I am, it will be my first time) Link to comment Share on other sites More sharing options...
FishInferno Posted September 7, 2014 Share Posted September 7, 2014 I think it's a good idea since 2 kerbals meant ferrying one (would you really put up a shuttle and waste resources for fuel and ablative shielding just for one kerman? ONE KERMAN?! Sorry. Lol just kiddingBut without the IVA yet, it's easier like that. Am I the one to make the IVA though? (Cause If I am, it will be my first time)Ok great. Now, is there an easy way to edit the number of Kerbals it can hold in a config file?(I've never touched configs before for fear of breaking them:P) Link to comment Share on other sites More sharing options...
montyben101 Posted September 7, 2014 Share Posted September 7, 2014 Yes simply find the line that says something like "crew capacity" and change it to 3 Link to comment Share on other sites More sharing options...
blackheart612 Posted September 7, 2014 Share Posted September 7, 2014 Have you fixed your problem montyben? I can check your config if you want Link to comment Share on other sites More sharing options...
montyben101 Posted September 7, 2014 Share Posted September 7, 2014 Problem? if you mean my landing issues then i haven't tried again, i think it might just have been a one off though since i don't get it when i launch from the runway and fly around a bit then land Link to comment Share on other sites More sharing options...
blackheart612 Posted September 7, 2014 Share Posted September 7, 2014 Problem? if you mean my landing issues then i haven't tried again, i think it might just have been a one off though since i don't get it when i launch from the runway and fly around a bit then landIm just a derpy person and mistaken you with somebody else. Please accept my sincere apology. Link to comment Share on other sites More sharing options...
FishInferno Posted September 7, 2014 Share Posted September 7, 2014 So, something weird happened today. I was flying the petron back from orbit, and i forgot to put down the gear, but it took a 36m/s impact without a scratch. but as I was taxiing around, I ht a building going about 10m/s and it fell apart. Not a bug but just kinda funny Link to comment Share on other sites More sharing options...
Sage Sagan Posted September 7, 2014 Author Share Posted September 7, 2014 (edited) Im clearly not the man for that but I jsut had to figure the issue. D:I think it's a good idea since 2 kerbals meant ferrying one (would you really put up a shuttle and waste resources for fuel and ablative shielding just for one kerman? ONE KERMAN?! Sorry. Lol just kiddingBut without the IVA yet, it's easier like that. Am I the one to make the IVA though? (Cause If I am, it will be my first time)I'm in total agreement with Blackheart and the vox populi on this one 3 kerbals seems like the magic number. I think with where the parts currently occur in the Tech tree it is balanced that three kerbals get carried for less weight than the Mark 1-2.I will update the DL.https://www.dropbox.com/s/d87rp938xvovxoy/Pteron.rar?dl=0Regarding the IVA,Blackheart if you want to take that on I'm quite sure you will do a stellar job and it will be the first in a long line of awesomeness. I leave it up to you, PM and let me know. Edited September 7, 2014 by Sage Sagan Link to comment Share on other sites More sharing options...
Sage Sagan Posted September 7, 2014 Author Share Posted September 7, 2014 (edited) Understood I will get to it as soon as possible. By the way, You really want that huge back part on Hydra Engine?Here's an Upper Stage Engine from Aerojet Kerbodyne (which is based on Shuttle OMS)https://i.imgur.com/OZOTHJn.pngAnd are you not including a custom adapter?The problem with the long nozzle it occurs to me now would be clearance when docking, good catch... but the look is great. Aerojet are now engine suppliers to Fruit Bat, stock climbs 6 points.The Launch Fairing/Adapter part is escaping me right now, I think for that part to be worth making it needs to have some functionality other than making The Pteron look neat at launch, what about it having RCS fuel and Batteries in there? Reduce the amount of fuel in the main body,possibly attach the OMS to the shroud/service module and dump more weight/fuel off before re-entry. Edited September 7, 2014 by Sage Sagan Link to comment Share on other sites More sharing options...
Odyssey Posted September 7, 2014 Share Posted September 7, 2014 Have you tried using tweakscale? It's pretty easy to write a MM config to add tweak scale to any part and it's super convenient to play around with the scale.I tried tweakscale but it doesn't work with Pteron. I think it's mostly for fuel tanks. At any rate, I don't think it alters crew size, which was the point in the first place. Link to comment Share on other sites More sharing options...
FishInferno Posted September 7, 2014 Share Posted September 7, 2014 so, will we get a RPM IVA? cause those r sweet. Link to comment Share on other sites More sharing options...
blackheart612 Posted September 8, 2014 Share Posted September 8, 2014 Okay I actually had time to make a model today and textured it for test this is not finished yet but Link to comment Share on other sites More sharing options...
Sage Sagan Posted September 8, 2014 Author Share Posted September 8, 2014 Okay I actually had time to make a model today and textured it for test this is not finished yet buthttp://i.imgur.com/vSBZSwM.pngLooks great Blackheart, one note though...The green lights should be opposite each other at the 12 o'clock and 6 o'clock positions with red lights at the 9 o'clock and 3 o'clock. I just realised that the colour of lights can be changed in the VAB now. So 4 white lights will be awesome, I assume those are lights rather than glowing textures. Looking great. Link to comment Share on other sites More sharing options...
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