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Rover Help!


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I am planning a Duna mission with two ships. One with a science lab and lander, the other a refuel station and deployable rover. My problem is that testing the rover on Kerbin, I cannot get it to move using W or S keys. I launch just the rover at the launchpad, drive it down the ramp, then launch a capsule only and walk my Kerbalnaut down to the rover. When I get my Kerbal into the chair, the W and S keys don't work. I tried to "control from here" with my remote guidance unit and still nothing. I'm hoping this is a known issue and I am just wondering if anybody could point me in the right direction.

Thanks!

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Is the navball showing all-blue when that happens? If so, your rover thinks it is sitting on its back. You can try adding a probe core, docking ring, or some other part you can "control from here" to what you want to be the front of the rover while driving, and/or remap some of the steering keys in the settings screen's "rover" sub-section.

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Do you use the TR-2L Ruggedized Vehicular Wheels?

I had a similar issue when they were not properly rotated (upside down or on their side) if i remember right.

Otherwise, as a checklist:

- control module

- electric power

- wheels placement ( should be as in the pic here: http://wiki.kerbalspaceprogram.com/wiki/TR-2L_Ruggedized_Vehicular_Wheel )

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And are the brakes off?

Well I feel stupid now. I never set the brakes, I just hold the B key except for this one specific time. I gotta say though, thanks for all the help guys, you gave me info that I will most likely need as I further test my rover.

LordFjord - Those are the wheels I'm using. I remember problems with placing the wheels onto the I-beams I have for the chassis. Maybe we could turn this thread into a general rover help thread or something? I started off trying to place the I-beams, then the wheels, then figured out its easier to do one I-beam, place the wheel, go to 2x symmetry, place it, then alt-click and place the other two wheels...so much easier. Any other tips you guys have for rovers? Mine is more for landing, hitting F5 and driving around trying to go off jumps and crashing, F9 and repeat. What do you guys do to make your rovers more valuable to a mission rather than just a fun toy?

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Packed mine full of science stuff, landed it and a base near 3 biomes together with a few more farther out. Got science, brought it back to the lab, cleaned the modules and sent it back out. Got a cool 1700 or so when I finally sent a craft to retrieve the science. Also got a sweet munbase that I had been meaning to build for a while.

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Well I feel stupid now. I never set the brakes, I just hold the B key except for this one specific time. I gotta say though, thanks for all the help guys, you gave me info that I will most likely need as I further test my rover.

Oh man, don't feel stupid. You just gotta start out any trouble shooting by checking that the really basic stuff is okay first.

Anytime I have a problem with any software, I assume it's working as intended before chalking it up to a bug, so I try to figure out what would be designed to make something behave the way I'm seeing. In this case, Rover's not movin'... what's designed to do that?

Happy landings!

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Well I feel stupid now. I never set the brakes, I just hold the B key except for this one specific time. I gotta say though, thanks for all the help guys, you gave me info that I will most likely need as I further test my rover.

Don´t. In my first orbital docking I spent 25 minutes trying to understand why the RCS thrusters weren´t working despite having plenty of monopropellant... until I noticed I didn´t included any RCS thrusters to begin with.

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