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Payload Orbital Solutions - Carrier Hull.


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KSP has hundreds of parts mods for just about everything. One thing it doesn't have many of, is carrier hulls.

After spending a day welding structural panels and then still ending up with a heavy crappy carrier hull, I had made up my mind what part I would work on first.

BEHOLD!

pMurTNR.png

Bay doors open.

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Warnings and all that!

This part has large textures! A big part requires large textures or it looks really terrible. I mean even worse than it already looks.

I am pretty terrible at art in general. I take no responsibility for the over use of bump mapping and procedurally generated textures.

KSP does not like how big it is. The launch clamps don't hold it very well. So use lots of them.

The part is not much heavier than an orange tank, but KSP sometimes throws a fit at scene load and it falls off the clamps.

If that happens then just reload to launch. That fixes it 100% of the time 90% of the time. ;)

Download link: http://files.enjin.com.s3.amazonaws.com/29856/modules/forum/attachments/POS_1394033194.zip

Enjoy!

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Place decouplers under the bottom engines, then place launch clamps underneath those decouplers.

I love the idea! Would you be willing to build another model?

How about a tetrahedron or even better:

132071-elite-amiga-screenshot-a-ship-leaving-the-space-stations.gif

Edited by Azimech
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needs a smooth metal look outside but inside looks good. also having whre the pick inside at back be your flag chosen for mission would be nice. in front a launch door would be nice. also a second version thats more say circlizes some would be nice.

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needs a smooth metal look outside but inside looks good. also having whre the pick inside at back be your flag chosen for mission would be nice. in front a launch door would be nice. also a second version thats more say circlizes some would be nice.

Like I said guys, I am no artist. I can see about getting the workflow packed up in a zip. I am not sure it will be small enough that I will be able to host it. Maybe I can host the image files on Imgur and just zip up the .blend and the .unity files. I left plenty of room for more geometry to be unwrapped on the texture sheet for the doors. You guys can have a go with whatever you would like to try. It's not intended to be anything more than a giant space garage. Making an external texture on such a large surface look half decent is not easy. Trust me, even tiles does not look flattering on such a large boxy ship. That is why I went with the offset tiles. It breaks up the lines a bit and keeps it from looking like a steam room. :)

Edited by Payload
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I took some time to play test it a bit. I must say I am already wanting something bigger. It will hold quite a few of my Proton Nymph SSTO shuttle craft.

Jeb and Bill were the first arrivals.

EjTtg2g.jpg

Plenty of room for more shuttles in here.

AtD9dxA.jpg

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Place decouplers under the bottom engines, then place launch clamps underneath those decouplers.

I love the idea! Would you be willing to build another model?

How about a tetrahedron or even better:

http://www.mobygames.com/images/shots/l/132071-elite-amiga-screenshot-a-ship-leaving-the-space-stations.gif

is that... no... that isn't... it is! it's elite! i still have that game! hah!

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