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upgrading a vessel in-flight


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Heyall,

I've been putting together a rather big mission in career mode where I have an orbiting station at Jool, basically it's a lab module and a lander to get science off the moons over there. I need to send more fuel over there and I figured it would be cool if I could also upgrade the science bits as new instruments have been unlocked in the tech tree, but how would I go about doing this? In stock, I guess my only option would be to make a structural part with docking ports and the instruments on it, that would go on the lander, but that seems to be a rather 'massive' way to add small parts like the gravimeter. Could I deliver and attach parts like that with KAS mod? Or is there another way of doing it in stock?

Edited by kurja
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AFAIK you can only add parts in stock using docking ports. With KAS I know you can attach stuff otherwise in flight, but I've not used it so I can't comment further.

So, as I see it, you can either send a dockable science module, as you suggest, or you can send a new lander with the new science parts on it, and relegate the old lander to a spare/emergency vessel.

Personally, I'd go with a new lander if you have improved tech, assuming the refuelling ship has the wherewithal to get it there. YMMV, though :)

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I believe you can easily add the small science experiments to a ship using KAS. Just store them in a container and use a kerbal to transfer them from that on to the ship when you reach the station in Jool orbit. If you just use stock parts you can still make a very light weight science platform using the smallest structural parts to dock to your ship. Have you got the smallest docking adapter on your lander? (I'd probably go for that if you do over a new lander but thats just the way I like to play)

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Yes, you could do this sort of thing with KAS. It'd have to be a manned flight with a series of containers, each container containing one of the newer science instruments. You'll also need to have advanced far enough along the tech tree to have access to the containers; they're with Advanced Construction unless I'm mistaken (definitely in that vicinity; KAS parts are spread out all over the tech tree and I was dismayed to find that the Electromagnet is in fact a Tier 8 part (cost 1000 science)).

If your Jool ship doesn't have a docking port, you can either A) park the parts ship in close rendezvous and work from there, or B) park the parts ship in close rendezvous and send a docking port up in a container (maybe one of the Jrs), then dock and work from there. Find the spot where you want to stick the part, right click on your Kerbal and select...I think it's "Place", IIRC; I've only used that feature once or twice. The instructions will appear on the screen and it'll act a lot like the inside of the VAB.

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One thing you also might consider is using Kethane for your Jool station. You could mine Kethane from Vall or Pol so you don't need to send a lot of refueling missions. You can probably land and take off an orange tank from Pol using no more than 2 LV-N's.

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I don't have the small docking ports or small structural parts yet, I'm about halfway through the science tree in this save and I'm not 'playing the game' to max it out as quickly as possible or anything, just imagining some space exploration missions that I'm playing through in a semi realistic fashion, so sending an upgrade with a resupply ship seems like the logical thing to do (as in, instead of replacing the lander with a new one).

Station at Jool is already crewed, so if I understand correctly, I just need to put the needed parts on that resupply ship, then the crew can take it off and put it on the lander, or are those container parts necessary..?

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In my opinion, you have two choices here.

1. By stock.

As I understand, you currently have only usual ClampoTrons, not Jr and not Sr.

I'd recommend you to send a refueling ship, which has special part on it. That part should consist of at least two Clampo's, probe core, inline RCS tank and, of cource, some RCS thrusters. And you can attach some science tech over it, obviously.

When in close proximity to your station, you should detach lander and dock your science module on top of it.

2. Modded with KAS

If I were you, I'd use this method, because it's simpler and more lightweight.

Two ways here. You can attach your desired equipment directly to the hull of the refuelling vessel, and then you'll detach it manually while EVA. Or you can attach a KAS container to the ship, and put equipment there.

The difference only in weight of the KAS contsiner, and how it will affect your deltaV.

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That pretty much answers my question.

But why would I want a probe core and rcs on the "update module"? It would go up with the 'service mission', get docked to the station, I'd just pick it up with the lander and be done with it..? So I'd have sandwiched between two docking ports one whatever structural part/oscar tank/something small and light, with the sciency bits put on the sides, why include anything else..? (Adding unnecessary parts on a lander being generally a bad idea).

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That pretty much answers my question.

But why would I want a probe core and rcs on the "update module"? It would go up with the 'service mission', get docked to the station, I'd just pick it up with the lander and be done with it..? So I'd have sandwiched between two docking ports one whatever structural part/oscar tank/something small and light, with the sciency bits put on the sides, why include anything else..? (Adding unnecessary parts on a lander being generally a bad idea).

If you use KAS, you can also mod small probe parts to be grabbable and placeable, so you can essentially construct probes in space, using spare parts. (You can in fact make anything grabbable, but that won't make any sense)

I have used this technique to assemble rovers and probes for my missions on place, instead of ferrying them around.

Also you can use Extraplanetary launchpads, as it allows you to build ships on planets and in orbit.

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