MedwedianPresident Posted February 24, 2012 Share Posted February 24, 2012 Can you add Low Kerbin Orbit, that is circular, and in an altitude of 200 km. Link to comment Share on other sites More sharing options...
Kryten Posted February 24, 2012 Share Posted February 24, 2012 Can you add Low Kerbin Orbit, that is circular, and in an altitude of 200 km. No, he can\'t. Crafts made using this part only have the horizontal momentum from the planets rotation, which isn\'t enough for a circular orbit below geostationary orbit, or any orbit at all at the kind of altitude you\'re asking for. Link to comment Share on other sites More sharing options...
MedwedianPresident Posted February 24, 2012 Share Posted February 24, 2012 No, he can\'t. Crafts made using this part only have the horizontal momentum from the planets rotation, which isn\'t enough for a circular orbit below geostationary orbit, or any orbit at all at the kind of altitude you\'re asking for.So you think, that he can\'t edit the config file? Link to comment Share on other sites More sharing options...
Luigibro606 Posted February 24, 2012 Share Posted February 24, 2012 So you think, that he can\'t edit the config file?This works by editing the height the rocket is based at. You can\'t determine how fast in what direction it\'s going at. Link to comment Share on other sites More sharing options...
MedwedianPresident Posted February 24, 2012 Share Posted February 24, 2012 This works by editing the height the rocket is based at. You can\'t determine how fast in what direction it\'s going at.Please More Informations about it. Link to comment Share on other sites More sharing options...
Luigibro606 Posted February 24, 2012 Share Posted February 24, 2012 Please More Informations about it.It sets a height difference between the rocket parts, I believe.For some reason, when you set it to the height of Geosynchronous Orbit, it is already travelling round at a speed not high enough for anything below, but just right for the Geosynchronous Orbit. Link to comment Share on other sites More sharing options...
Kryten Posted February 24, 2012 Share Posted February 24, 2012 Please More Informations about it.It\'s just a very, very, long (invisible) decoupler. Your rocket starts on the pad, and everything else as normal. When you decouple, the top part of the rocket will be left at geostationary orbit height, where the momentum is has from rotating with planet is enough to stay in orbit. Anywhere lower than this, the orbit isn\'t circular, and it won\'t be an orbit at all below a certain point. At something like 200km, It\'ll just drop straight to the ground. Link to comment Share on other sites More sharing options...
Kryten Posted February 24, 2012 Share Posted February 24, 2012 For some reason, when you set it to the height of Geosynchronous Orbit, it is already travelling round at a speed not high enough for anything below, but just right for the Geosynchronous Orbit. This is because something in geostationary orbit is where something orbits at the speed that the planet is rotating-the speed the craft is already going at just from being on the planet. Link to comment Share on other sites More sharing options...
Luigibro606 Posted February 24, 2012 Share Posted February 24, 2012 This is because something in geostationary orbit is where something orbits at the speed that the planet is rotating-the speed the craft is already going at just from being on the planet.Nvm, just realised that Kerbin is rotating anyway. Boy, I am tired. Link to comment Share on other sites More sharing options...
Lazurkri Posted February 24, 2012 Share Posted February 24, 2012 Thats already easy to make without putting it into orbit first. Doesn\'t look big.The 302 I\'ve been working on ( and puddle jumper too when I have the time) tends to be incredibly unstable once you\'ve cleared the atmosphere; I\'m thinking I\'ve buggered up somehow. and a 302 is pretty decently sized; 26 meters from wingtip to wingtip and 14 meters long; haven\'t you ever watched Stargate...???Sidenote; we have someone working on BattleStar Galactica ships for KSP, but thus far no ones working on Stargate ships? :( :( Link to comment Share on other sites More sharing options...
Saza Posted February 27, 2012 Share Posted February 27, 2012 I\'m sure this has been requested but I\'d love a lower-altitude instant orbit. Link to comment Share on other sites More sharing options...
xeranes Posted February 28, 2012 Share Posted February 28, 2012 Aaaaanddddd... Bad news! the .14.1x experimental release breaks these parts... Oh well! Back to actually building rockets for me! ;D Link to comment Share on other sites More sharing options...
imdying Posted February 28, 2012 Share Posted February 28, 2012 Many people will never move onto .14 onwards Link to comment Share on other sites More sharing options...
Saza Posted February 28, 2012 Share Posted February 28, 2012 Many people will never move onto .14 onwards Yeah. It does, sadly. Link to comment Share on other sites More sharing options...
Cepheus Posted February 28, 2012 Share Posted February 28, 2012 X2 breaks all cheats too. Link to comment Share on other sites More sharing options...
Tim_Barrett Posted February 28, 2012 Share Posted February 28, 2012 X2 breaks all cheats too.IO is pooped now...I guess this is the dark times for large space stations before .15... Link to comment Share on other sites More sharing options...
Satellife Posted February 29, 2012 Share Posted February 29, 2012 Gentlemen, I believe we have just experienced the KSP equivalent of Post-Apollo. Link to comment Share on other sites More sharing options...
JellyCubes Posted February 29, 2012 Share Posted February 29, 2012 Instant orbits are even easier in 0.14. You easily change altitude, eccentricity and inclination of orbits now.Has the added bonus of your ship not exploding into a million pieces too. Link to comment Share on other sites More sharing options...
Lazurkri Posted March 11, 2012 Share Posted March 11, 2012 Instant orbits are even easier in 0.14. You easily change altitude, eccentricity and inclination of orbits now.Has the added bonus of your ship not exploding into a million pieces too.For those of us who aren\'t astrophysicists, I like these parts better; I don\'t need to call up a boatload of stuff on orbital mechanics like when I use the orbit adjuster. all i needed to do was attach and launch. Link to comment Share on other sites More sharing options...
zack2014 Posted March 13, 2012 Share Posted March 13, 2012 Anyone care to give me a link to these in a .zip format? Link to comment Share on other sites More sharing options...
Caesar15 Posted March 13, 2012 Share Posted March 13, 2012 For those of us who aren\'t astrophysicists, I like these parts better; I don\'t need to call up a boatload of stuff on orbital mechanics like when I use the orbit adjuster. all i needed to do was attach and launch.agreed, i have no idea how to get my instant orbit on 0.14 Link to comment Share on other sites More sharing options...
Awaras Posted March 13, 2012 Share Posted March 13, 2012 So, like, maybe, um... learn something? Link to comment Share on other sites More sharing options...
NovaSilisko Posted March 13, 2012 Share Posted March 13, 2012 If you want to cheat in a game, you should have to work for it. Link to comment Share on other sites More sharing options...
Astronomer Posted March 13, 2012 Share Posted March 13, 2012 If you want to cheat in a game, you should have to work for it.'hesoyam' I spent 3 seconds typing that, now I deserve $250,000 Link to comment Share on other sites More sharing options...
Guest Posted March 13, 2012 Share Posted March 13, 2012 i have an issue, when i use this part i appear in space, and when i decouple it and flash the map view a few times im just falling back to kerbin. Happens with all orbits. NEED TO GET MAH SPACE STATION INTO SPACE! Link to comment Share on other sites More sharing options...
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