foamyesque Posted February 12, 2012 Author Share Posted February 12, 2012 ship was weirdly holding its parts separate but still staying in one piece i launched NoyuzI have.the same issue. I have no idea what causes it or how to fix it, but I suspect floating point issues. I\'m forcing a part to do something KSP was not designed to allow it to do. I did warn you in the OP. Link to comment Share on other sites More sharing options...
Tim_Barrett Posted February 12, 2012 Share Posted February 12, 2012 Mother of god... this will change EVERYTHING for the most gigantic battlecruisers! Link to comment Share on other sites More sharing options...
mincespy Posted February 12, 2012 Share Posted February 12, 2012 Mother of god... this will change EVERYTHING for the most gigantic battlecruisers!SO AWESOME Link to comment Share on other sites More sharing options...
Monkthespy Posted February 12, 2012 Share Posted February 12, 2012 TIM CAN LAUNCH HIS GOLIATH OF A FLAGSHIP WITH THIS.AWWW YEAH. Link to comment Share on other sites More sharing options...
Tim_Barrett Posted February 12, 2012 Share Posted February 12, 2012 TIM CAN LAUNCH HIS GOLIATH OF A FLAGSHIP WITH THIS.AWWW YEAH.Oh my god, you are right! BRB! EDIT: HOLY SHITGreat now that this thing can fly, I have to rebuild it the right way. Level 7 ship here I come! Link to comment Share on other sites More sharing options...
OtherDalfite Posted February 12, 2012 Share Posted February 12, 2012 SO AWESOMEAnd me! Link to comment Share on other sites More sharing options...
venku122 Posted February 12, 2012 Share Posted February 12, 2012 what does it look like and what category is it in? I lost it in the sea of part Link to comment Share on other sites More sharing options...
Tim_Barrett Posted February 12, 2012 Share Posted February 12, 2012 what does it look like and what category is it in? I lost it in the sea of partIn 'decals' and it looks like a landing leg (don\'t ask) Link to comment Share on other sites More sharing options...
NovaSilisko Posted February 12, 2012 Share Posted February 12, 2012 SO AWESOMEI LOOKEDWHY DID I LOOK Link to comment Share on other sites More sharing options...
OtherDalfite Posted February 12, 2012 Share Posted February 12, 2012 Foamy, you\'re going down in the list of pioneer part makers. Congragulations! Link to comment Share on other sites More sharing options...
venku122 Posted February 12, 2012 Share Posted February 12, 2012 This is sooo goddamn awesome Link to comment Share on other sites More sharing options...
Tim_Barrett Posted February 12, 2012 Share Posted February 12, 2012 This is sooo goddamn awesomeNow all we need are versions for:-Escape velocity-Escape velocity into earth (to test re-entry)-Orbital path for munwhat else? Link to comment Share on other sites More sharing options...
OtherDalfite Posted February 12, 2012 Share Posted February 12, 2012 Now I can finally get this monster into orbit! Link to comment Share on other sites More sharing options...
witeken Posted February 12, 2012 Share Posted February 12, 2012 Nice! Link to comment Share on other sites More sharing options...
dodrian Posted February 12, 2012 Share Posted February 12, 2012 Escape velocity would just be taller than the one for a synchronous orbit. To test re-entry, put it at about 70k. What would impress me would be one that is just the right height to throw you into the sphere of influence of the Mun Great work foamy Link to comment Share on other sites More sharing options...
venku122 Posted February 12, 2012 Share Posted February 12, 2012 Finally found it. Now Jupiter can finally be a moon of Kebin! For about 30 seconds Link to comment Share on other sites More sharing options...
fairtonybeta Posted February 12, 2012 Share Posted February 12, 2012 as prevousely mentioned, yes it does work, but it does make all the connections to all your components a bit messed up. with me, it either makes them squidge together, or float apart slightly, with a gap inbetween. Link to comment Share on other sites More sharing options...
RC1062 Posted February 12, 2012 Share Posted February 12, 2012 Can you make it so it detonates on launch? Like the engine bug... If the collision is related to time that might help. Link to comment Share on other sites More sharing options...
dodrian Posted February 12, 2012 Share Posted February 12, 2012 OK, figured out Re-entry, escape, and Mun Open (or duplicate) FAKOOM_instantKSO, open part.cfgFind this line: [tt]node_attach = 300, 28684000, 0.0, 1.0, 0.0, 0.0[/tt]Replace with one of the following:Re-entry: [tt]node_attach = 300, 700000, 0.0, 1.0, 0.0, 0.0[/tt]Kerbin Escape: [tt]node_attach = 300, 40000000, 0.0, 1.0, 0.0, 0.0[/tt]Munar capture: [tt]node_attach = 300, 36750000, 0.0, 1.0, 0.0, 0.0[/tt] (sends you to about 30k from Mun, you need to burn to go into a stable orbit though). Link to comment Share on other sites More sharing options...
venku122 Posted February 12, 2012 Share Posted February 12, 2012 OK, figured out Re-entry, escape, and Mun Open (or duplicate) FAKOOM_instantKSO, open part.cfgFind this line: [tt]node_attach = 300, 28684000, 0.0, 1.0, 0.0, 0.0[/tt]Replace with one of the following:Re-entry: [tt]node_attach = 300, 700000, 0.0, 1.0, 0.0, 0.0[/tt]Kerbin Escape: [tt]node_attach = 300, 40000000, 0.0, 1.0, 0.0, 0.0[/tt]Munar capture: [tt]node_attach = 300, 36750000, 0.0, 1.0, 0.0, 0.0[/tt] (sends you to about 30k from Mun, you need to burn to go into a stable orbit though). could you make more parts then? So we could a lko kso or mun parts without reloading the game Link to comment Share on other sites More sharing options...
Tim_Barrett Posted February 12, 2012 Share Posted February 12, 2012 could you make more parts then? So we could a lko kso or mun parts without reloading the gameI second this. Link to comment Share on other sites More sharing options...
trbinsc Posted February 12, 2012 Share Posted February 12, 2012 I found out why the camera is weird and the ship breaks apart. It\'s because it is sitting on the launch pad, and the camera looks at the mid point between your ship and the pad. Link to comment Share on other sites More sharing options...
NovaSilisko Posted February 12, 2012 Share Posted February 12, 2012 As amazing as this is, I strengthen my opinion on mod parts not being allowed in campaign mode... Link to comment Share on other sites More sharing options...
Tim_Barrett Posted February 12, 2012 Share Posted February 12, 2012 As amazing as this is, I strengthen my opinion on mod parts not being allowed in campaign mode...Isn\'t that alot of our opinions? Mods are for sandbox mode. Link to comment Share on other sites More sharing options...
venku122 Posted February 12, 2012 Share Posted February 12, 2012 As amazing as this is, I strengthen my opinion on mod parts not being allowed in campaign mode... when we get campaign mode we should actually have some more parts Link to comment Share on other sites More sharing options...
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