YifengTheGreat Posted March 30, 2014 Share Posted March 30, 2014 Anyone know if the KSP debs will ever work (release anything) on weekends? Link to comment Share on other sites More sharing options...
Cmdr. Arn1e Posted March 30, 2014 Share Posted March 30, 2014 can see this one playing out;Jeb:"hey, bill..."Bill: "No. remember what happened last time..."Jeb: "Awww, just this once? more?"Bill: "No! we are on a very important mission..."Later...Gene: "This is control to Asteroid Mover 1... YOUR MEANT TO BE SAVING THE PLANET, NOT BRINGING THE ASTEROID BACK! If you are trying to 'buzz the tower' in that thing, there's gonna be some serious words..." Link to comment Share on other sites More sharing options...
Rakaydos Posted March 30, 2014 Share Posted March 30, 2014 I thought the animations didt have (understandable) words?Werner von Kerman: *waves Gene urgently toward telescope!*Gene *looks*Cut to: Class E asteroid, spinning slowlyGene squabbles angrilly at Werner, Werner starts sketching out a Rocomax tank, there is a general disagrement, then he draws a larger tankCut to pad, epic music, Jeb waving goodby...(later)Asteroid hits KSC and bounces, Jeb still attached. Gene and Werner facepalm. Link to comment Share on other sites More sharing options...
The Destroyer Posted March 30, 2014 Share Posted March 30, 2014 It's Reverse Spanish. Link to comment Share on other sites More sharing options...
Cmdr. Arn1e Posted March 30, 2014 Share Posted March 30, 2014 (edited) sorry, I was reff'ing the Kerbal Komics... can see most of these happening, TBH!EDIT: something like this: Edited March 30, 2014 by Cmdr. Arn1e Link to comment Share on other sites More sharing options...
kenbobo Posted March 30, 2014 Share Posted March 30, 2014 http://steamdb.info/changelist/449201/Look, 19 hours ago! HYPE HYPE HYPE Link to comment Share on other sites More sharing options...
The Destroyer Posted March 30, 2014 Share Posted March 30, 2014 http://steamdb.info/changelist/449201/Look, 19 hours ago! HYPE HYPE HYPESo? It's been updating a lot. Link to comment Share on other sites More sharing options...
kenbobo Posted March 30, 2014 Share Posted March 30, 2014 .. waiting for more responses!!!! Link to comment Share on other sites More sharing options...
Cmdr. Arn1e Posted March 30, 2014 Share Posted March 30, 2014 http://steamdb.info/changelist/449201/Look, 19 hours ago! HYPE HYPE HYPEWhen we see the retail one has been updated on steam, then we pop the champagne! Link to comment Share on other sites More sharing options...
WillHop Posted March 30, 2014 Share Posted March 30, 2014 This weekend has gone really fast knowing that it wasn't going to be released. Tuesday, anyone? Link to comment Share on other sites More sharing options...
kenbobo Posted March 30, 2014 Share Posted March 30, 2014 Hey Patcher is undergoing a update?It is unavailable... maybe server is updating?Squad Patcher Using rsync-2.0.9 Preparation Detecting if OS-resident rsync is present... rsync is not already installed, so making use of bin\rsync.exe. Authentication Getting login token... Your session token is 714c387b-0098-4ca6-8722-a6b95eb6c4e3. Synchronization Opening connection to kerbalspaceprogram.com:873 with transport RSYNC... bin\rsync.exe -zrav --progress rsync://[email protected]:873/kerbalsp.production/KSP_win/ "/cygdrive/c/KSP_win" 2 [main] rsync 6088 find_fast_cwd: WARNING: Couldn't compute FAST_CWD pointer. Please report this problem to the public mailing list [email protected] rsync asked for authentication, responding... receiving incremental file list 1356693 [main] rsync 6524 child_info_fork::abort: C:\KSP_win\bin\cygiconv-2.dll: Loaded to different address: parent(0x5C0000) != child(0x470000) rsync: fork failed in do_recv: Resource temporarily unavailable (11) rsync error: error in IPC code (code 14) at /home/lapo/package/rsync-3.0.9-1/src/rsync-3.0.9/main.c(770) [Receiver=3.0.9] rsync exited with code 14: Error in IPC code Cleanup Cleaning up some leftover files... Link to comment Share on other sites More sharing options...
RocketPilot573 Posted March 30, 2014 Share Posted March 30, 2014 The patcher works fine for me, it updates like 1 or 2 files and then stops. Link to comment Share on other sites More sharing options...
syfyguy64 Posted March 30, 2014 Share Posted March 30, 2014 We need someone to have a mod that makes kerbin flip out, or play an animation that resembles this, but with out land and kerbals distorted, or least not without fire. Link to comment Share on other sites More sharing options...
kenbobo Posted March 30, 2014 Share Posted March 30, 2014 really? No posts? Link to comment Share on other sites More sharing options...
Woopert Posted March 31, 2014 Share Posted March 31, 2014 Copy pasted from the ARM parts thread. Another thing to point out, I wish the tanks were either 4.2 meters or 4.125 meters. 4.125 would be more logical as it "fits in" more with the other sizes, as it's a multiple of 1/8. The reason being for that is a S-IVB stage is 4.125 meters proportional to the Mk1-2 pod; 4.2 is proportional to the SLS core stage (and STS external tank). But since they're so close, it would make sense to use the 4.125.I know all the part mods use 3.75 m (KW Rocketry, NovaPunch, Lack SXT), but it really doesn't make much sense other than being in line with the 1.25 m increment used for the other parts. Link to comment Share on other sites More sharing options...
*Aqua* Posted March 31, 2014 Share Posted March 31, 2014 The sense behind the part sizes is a size factor. It was introduced when EVA was introduced. The parts back then were of the 0.5, 1 and 2 meters diameter. But they appeared to small in comparison to EVA Kerbals. Squad then scaled all parts by a factor of 1.25 and that's how the 0.625, 1.25 and 2.5 meter parts came into existence. The next logical step according to this is 1.25 x 3 meters = 3.75 meters. Link to comment Share on other sites More sharing options...
The Destroyer Posted March 31, 2014 Share Posted March 31, 2014 really? No posts?It's not coming out today. Unless our CM is a liar, so nobody cares. Besides, it's been updating a lot. Link to comment Share on other sites More sharing options...
Woopert Posted March 31, 2014 Share Posted March 31, 2014 The sense behind the part sizes is a size factor. It was introduced when EVA was introduced. The parts back then were of the 0.5, 1 and 2 meters diameter. But they appeared to small in comparison to EVA Kerbals. Squad then scaled all parts by a factor of 1.25 and that's how the 0.625, 1.25 and 2.5 meter parts came into existence. The next logical step according to this is 1.25 x 3 meters = 3.75 meters.But does that limit the part sizes to increments of 1.25? Is it possible to introduce parts not matching that scale in KSP? I'm curious to know, I'm thinking about learning to make a basic mod that won't use the conventional sizes.It seems that all the sizes (1 to 1.25, 2 to 2.5, 3 to 3.75) have a ratio of 0.8 with each other. By that logic, could you just take a number, multiply but 0.8, and model it like that for KSP? Link to comment Share on other sites More sharing options...
DMagic Posted March 31, 2014 Share Posted March 31, 2014 But does that limit the part sizes to increments of 1.25? Is it possible to introduce parts not matching that scale in KSP? I'm curious to know, I'm thinking about learning to make a basic mod that won't use the conventional sizes.It seems that all the sizes (1 to 1.25, 2 to 2.5, 3 to 3.75) have a ratio of 0.8 with each other. By that logic, could you just take a number, multiply but 0.8, and model it like that for KSP?You can make parts at whatever size you want, there is nothing about the standard sizes that limits the use of other sizes. If you don't want inline parts to look goofy you might need to add some kind of adapter though. Link to comment Share on other sites More sharing options...
r4pt0r Posted March 31, 2014 Share Posted March 31, 2014 It's not coming out today. Unless our CM is a liar, so nobody cares. Besides, it's been updating a lot.surely you meant KM? Link to comment Share on other sites More sharing options...
Sandworm Posted March 31, 2014 Share Posted March 31, 2014 There has been more activity on steam in the last few minutes. Someone just uploaded new versions to experimentals. It looks like a dev worked through sunday. People don't sacrifice weekends for something weeks away from release. Beta testers will no doubt play through the night. I would. Link to comment Share on other sites More sharing options...
FlexGunship Posted March 31, 2014 Share Posted March 31, 2014 Yup. I see three new experimentals in the last hour. Link to comment Share on other sites More sharing options...
Sandworm Posted March 31, 2014 Share Posted March 31, 2014 It looks like one experimental in the three versions (linux/mac/windows). You can tell because the linux version is always 8-10% larger. Link to comment Share on other sites More sharing options...
cantab Posted March 31, 2014 Share Posted March 31, 2014 But does that limit the part sizes to increments of 1.25? Is it possible to introduce parts not matching that scale in KSP?There already are, inasmuch as the Mk2 and Mk3 spaceplane parts don't properly match the regular rocket parts.Being in line with the mod parts may be a factor in putting the NASA parts at 3.75 m. The size also has the advantage of nicely matching a cluster of 7 1.25 m parts (and I'm a touch disappointed to not see an adapter for the purpose, though there's always the cuboct struts). Link to comment Share on other sites More sharing options...
Koolkei Posted March 31, 2014 Share Posted March 31, 2014 The main engine update that will be taken advantage of is an improved joint-physics model. Between that, and some other tweaks, the ARM update will have massively improved joint stability. We won't need 100+ struts on a heavy lifter, anymore.yay...finally....that means i could finally built a ship that can go >100m/s that wont break one by one...... Link to comment Share on other sites More sharing options...
Recommended Posts