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kerbal ballistic missile program mod dev


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kerbal_ballistic_missile_program_automatic_edi_by_durandthecreator-d7c6a0e.png

i have designed and created a model of a ballistic missile for the game, I need a unity developer to help me import these parts into the game.

the missile model consists of

one warhead

kerbal_ballistic_missile_program_automatic_edi_by_durandthecreator-d7c6a16.png

one guidance section

kerbal_ballistic_missile_program_automatic_edi_by_durandthecreator-d7c6a0z.png

one stage separator

kerbal_ballistic_missile_program_automatic_edi_by_durandthecreator-d7c6a0v.png

one fuel tank

kerbal_ballistic_missile_program_automatic_edi_by_durandthecreator-d7c6a0u.png

and one liquid rocket engine

kerbal_ballistic_missile_program_automatic_edi_by_durandthecreator-d7c6a0p.png

all pieces are individually textured

icbm_by_durandthecreator-d7c69zs.png

if you can help me get these models into a format that could be used in a mod please help

Edited by DURANDCREATIONS
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I know about the part tools, my question was will anyone use those part tools to convert my models for the game? I am an artist not a unity developer, I create concept art, textures, 3d models, animations and designs. To make this extremely clear I do not work with unity for any reason. If you or anyone you know has both the time and skill to help me on this project I would be more than happy to add you to the kerbal ballistic missile program development team

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I know about the part tools, my question was will anyone use those part tools to convert my models for the game? I am an artist not a unity developer, I create concept art, textures, 3d models, animations and designs. To make this extremely clear I do not work with unity for any reason. If you or anyone you know has both the time and skill to help me on this project I would be more than happy to add you to the kerbal ballistic missile program development team

...you're coming across as very anti-Unity :|

I've got my hands tied with my own mod, but honestly, it takes probably 2 hours max to sit down and get familiar with the program. I'm a modeller\texturer by trade and i felt exactly the same at the start, but if anything its just another skill under your belt. Knowing it makes the development process a lot easier too, because if you're trying to import the part in at a certain scale, you'll be doing imports and exports dozens of times. Its a trial-and-error process and if you're going to depend on other people for that job, it will slow down the development of your mod immensely.

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