kitoban Posted April 2, 2014 Share Posted April 2, 2014 Enhanced Navball tested fine last night. I've not had any reported issues on this. Link to comment Share on other sites More sharing options...
CaptainKipard Posted April 2, 2014 Share Posted April 2, 2014 Could someone confirm RemoteTech2? Link to comment Share on other sites More sharing options...
TriggerAu Posted April 2, 2014 Share Posted April 2, 2014 Kerbal Alarm Clock is updated to support the new "Kerbin Year", and ARP is recompiled too Link to comment Share on other sites More sharing options...
K3-Chris Posted April 2, 2014 Share Posted April 2, 2014 There are official post .23.5 versions of MJ btw: http://jenkins.mumech.com/job/MechJeb2/ Link to comment Share on other sites More sharing options...
Cdr_Zeta Posted April 2, 2014 Share Posted April 2, 2014 Hello,Infernal Robotics not working v23 for me not even with toolbar added - dont know why...I dont have room for them either in the game I am playing - sad.Cdr Zeta Link to comment Share on other sites More sharing options...
Justin Kerbice Posted April 2, 2014 Share Posted April 2, 2014 What about people who wants to play on 0.23 ?Does any kind of list like "backward compatible mods" make sense ?(just because last KAS release DON'T work with 0.23 sadely)thanks Dmagic for organizing this comprehensive report. Link to comment Share on other sites More sharing options...
K3-Chris Posted April 2, 2014 Share Posted April 2, 2014 Could someone confirm RemoteTech2?Buggy in .23, why would it be any better in .23.5? Author has said wait until .24What about people who wants to play on 0.23 ?Does any kind of list like "backward compatible mods" make sense ?(just because last KAS release DON'T work with 0.23 sadely).Stop updating your addons? Link to comment Share on other sites More sharing options...
Glyph Posted April 2, 2014 Share Posted April 2, 2014 Please help with the crowdsourced mod list on the subreddit, too!http://www.reddit.com/r/KerbalSpaceProgram/comments/21z58u/mods_that_workdont_work_with_patch_0235/ Link to comment Share on other sites More sharing options...
Streetwind Posted April 2, 2014 Share Posted April 2, 2014 Near Future Propulsion appears to work fine, but is (maybe) pending balance changes to respond to the changed PB-ION.RLA Stockalike is working for me as well. Link to comment Share on other sites More sharing options...
HoneyFox Posted April 2, 2014 Share Posted April 2, 2014 RendezMe-Modified, TP, ETC, EI, Tweakable Gimbal, KerbTown's launch site feature & Orbit-Manipulator-Series all seem working nominally. Link to comment Share on other sites More sharing options...
DMagic Posted April 2, 2014 Author Share Posted April 2, 2014 Anyone know about Firespitter or mods dependent on it? I'd like to add a note about that given how commonly it is used. Link to comment Share on other sites More sharing options...
Boamere Posted April 2, 2014 Share Posted April 2, 2014 I love how everyone panics when a new update comes out (including me ) I want to update but I don't want to lose my save, especially due to how much time and effort I put into getting to the last node on the tech tree for interstellar (so close but not yet! ): ) I put over a 500 hours into 0.23 alone Link to comment Share on other sites More sharing options...
AngusJimiKeith Posted April 2, 2014 Share Posted April 2, 2014 (edited) Anyone know about Firespitter or mods dependent on it? I'd like to add a note about that given how commonly it is used.KSO/Kerbin Mini Shuttle is dependent on Firespitter, and that works, so at least the plugin still works. Can't say for the rest of the pack.EDIT: Firespitter's been updated officially. Edited April 2, 2014 by AngusJimiKeith Link to comment Share on other sites More sharing options...
Codey737 Posted April 2, 2014 Share Posted April 2, 2014 The PartCatalog mod is broken for me,it doesn't show the new parts but everything else is fine. Link to comment Share on other sites More sharing options...
AngusJimiKeith Posted April 2, 2014 Share Posted April 2, 2014 ^Does PartCatalog go by what subfolder the parts are in in GameData? If so, the new parts are in NASAmission, not Squad. Link to comment Share on other sites More sharing options...
Codey737 Posted April 2, 2014 Share Posted April 2, 2014 ^Does PartCatalog go by what subfolder the parts are in in GameData? If so, the new parts are in NASAmission, not Squad.I checked that,it doesn't show up as a sub folder and none of the parts show up under "all". Link to comment Share on other sites More sharing options...
blizzy78 Posted April 2, 2014 Share Posted April 2, 2014 I've released updates of the Toolbar Plugin, the Achievements Plugin, and PreciseNode. Link to comment Share on other sites More sharing options...
K3-Chris Posted April 2, 2014 Share Posted April 2, 2014 I checked that,it doesn't show up as a sub folder and none of the parts show up under "all".Shows up under NASAmission for me, shows under all. Link to comment Share on other sites More sharing options...
Codey737 Posted April 2, 2014 Share Posted April 2, 2014 Maybe its just me. I shall investigate further. Link to comment Share on other sites More sharing options...
astroadrian99 Posted April 2, 2014 Share Posted April 2, 2014 Do part packs like B9 work? Link to comment Share on other sites More sharing options...
dlrk Posted April 2, 2014 Share Posted April 2, 2014 All my mods seem to be working fine, save copied over with no issues, scansat maps are still there. I updated all the mods, of course.In .23.5, I actually am getting much better performance, to my surprise and delight Link to comment Share on other sites More sharing options...
xzxvrx Posted April 2, 2014 Share Posted April 2, 2014 I'm using KSPX, SHDI SMS, RealChute, ProcFairings. All appear to be working correctly. Link to comment Share on other sites More sharing options...
ialdabaoth Posted April 2, 2014 Share Posted April 2, 2014 RSS, RF, RO, and DREC all seem fine. RF doesn't support the new parts yet.Luckily, the new fuel tanks are almost identical in size to KW tanks. Link to comment Share on other sites More sharing options...
Taki117 Posted April 2, 2014 Share Posted April 2, 2014 VNG Parachutes seems to be having Issues. The parts are there, and I can Eject fine, but I can't deploy the chutes. Link to comment Share on other sites More sharing options...
AngusJimiKeith Posted April 2, 2014 Share Posted April 2, 2014 A few that work and I haven't seen listed:-Nothke's 6S Service Compartments-Simple Part Organizer (though it's unmaintained...)-Albert VDS' Hullcam VDS Link to comment Share on other sites More sharing options...
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