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Asteroid Bases?


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Nope once you capture them and bring them into Orbit of kerbin they are there all the time (and won't de-spawn). Asteroids are just ships.. Big ones but that is all they are. You can treat it like a Piece of a SpaceStation. And add modules to it or what not using the grapple.

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It's entirely possible to build a station around the asteroid, using the ARM system. However, since asteroids are just considered ships to the game, and due to the fact that they don't have gravity, it is not possible to build a base on them.

Edit: Malkuth just got the greatest ninja of all time.

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What if the asteroid remains outside Kerbin's atmosphere? Like just floating around in space, or in orbit around Duna or the Sun?

I would imagine that if you have a ship attatched to the asteroid, the asteroid won't disappear. Then again, I could be completely wrong :D

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What if the asteroid remains outside Kerbin's atmosphere? Like just floating around in space, or in orbit around Duna or the Sun?

they only spawn around Kerbin.. If you let them go and don't bring them into orbit they despawn... The is something like a 1:2 chance of them spawning around kerbin. Its on some sort of timer, Ive seen it a little bit in the code and in the debug menu working. Have not studied it much.. But its definitely on some sort of timed event for them to spawn.

And they won't despawn if your tracking them by the way.. That includes letting them go by, when you track them you can see they have a complete orbit around sun.

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I think you mean Potatoroid bases. I have it on only a slightly questionable source that Kerbals are dealing with potatoroids.

Yeah thats what they are called in the code. ;) there part name is potatoroids.. You can see it in the gamedata folder under NASA parts.

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Yeah thats what they are called in the code. ;) there part name is potatoroids.. You can see it in the gamedata folder under NASA parts.

At first I didn't believe you, but it is true!!

Also the title is "A potato like rock" and the manufacturer is "The Solar system". lol

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I captured my first asteroid last night and i will use it as foundation for a science station. Every good space game needs an asteroid base! When this is done i plan on attaching a small kerbaled science base to an asteroid without changing its flight path... Just journey with it and collect all the science on the way, wherever it might go.

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I have a class A that I never intercepted, but did track it. It somehow got itself into a polar inclined orbit and never despawned. I also have a class E in 100km orbit with specialised docks attached to them for base-building.

2014-04-03_00014.jpg

2014-04-03_00015.jpg

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I have a class A that I never intercepted, but did track it. It somehow got itself into a polar inclined orbit and never despawned. I also have a class E in 100km orbit with specialised docks attached to them for base-building.

Its possible for asteroids to have an encounter with Mun or Minmus that gives them just enough of a nudge after entering the SOI to end up self captureing.

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Its possible for asteroids to have an encounter with Mun or Minmus that gives them just enough of a nudge after entering the SOI to end up self captureing.

That solves the mystery of my class A, its orbit skims the orbit of Minmus, so its likely to have had the nudge from there. I havent gone to collect it yet, in fact the E has been my only manual capture so far. I'm using that for testing asteroid-puller designs.

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