stoland Posted September 2, 2014 Share Posted September 2, 2014 The RPM isn't working on my system. Using .24 RPM and the current Taurus download as of today.Hi, I have the same issue.All other craft seem to be fine and RPM is functional.Will test with a vanilla KSP + just this mod and let you know.Will get log files if is still an issue. Link to comment Share on other sites More sharing options...
stoland Posted September 2, 2014 Share Posted September 2, 2014 Found only one issue in the output log: "Cannot find InternalProp 'RasterPropMonitorExampleHUD'" (This is not on clean iinstall) Link to comment Share on other sites More sharing options...
stoland Posted September 2, 2014 Share Posted September 2, 2014 Reinstalled RPM and found now it is all working. Link to comment Share on other sites More sharing options...
bsquiklehausen Posted September 2, 2014 Author Share Posted September 2, 2014 Reinstalled RPM and found now it is all working.Great - we've been seeing some strangeness with older versions or RPM and with x64 builds of the game. Everything usually works on our test builds of the game, but "It works on our machine" is rarely a good excuse! Link to comment Share on other sites More sharing options...
Reichtangle Posted September 12, 2014 Share Posted September 12, 2014 In other news: here's the interior of a new part that will be released soon:http://i.imgur.com/q1d3beQ.png?1You can probably tell what it is.What happened to this? Link to comment Share on other sites More sharing options...
bsquiklehausen Posted September 12, 2014 Author Share Posted September 12, 2014 What happened to this?Coming Soon - we've been pretty busy with school lately, but we're working on the project when we can find the time! Link to comment Share on other sites More sharing options...
Reichtangle Posted September 12, 2014 Share Posted September 12, 2014 Coming Soon - we've been pretty busy with school lately, but we're working on the project when we can find the time!Ahh. Well, just make it not so high poly. The science bay is killing my game. Btw, will that get an IVA? Link to comment Share on other sites More sharing options...
eygc Posted September 12, 2014 Share Posted September 12, 2014 Can you make a service module pack (cover, dock, fuel, engine) with a heatshield that has an inflatable ring built in? Link to comment Share on other sites More sharing options...
bsquiklehausen Posted September 12, 2014 Author Share Posted September 12, 2014 Some parts are in development, including an engine and fuel tank, and a cover is already available in Blackheart's Aerojet Kerbodyne pack. We do not plan on adding special airbags for the heatshield or a special docking port though. The Taurus was designed to match the stock shielded docking port already. Link to comment Share on other sites More sharing options...
SaintWacko Posted September 13, 2014 Share Posted September 13, 2014 This is amazing. It looks great, and the abort system is very useful. The science lab is shaped much better for landers than the stock one, and the bays are wonderful. I eagerly await more parts from you. Link to comment Share on other sites More sharing options...
Atryaz_25609 Posted September 17, 2014 Share Posted September 17, 2014 Awesome mod but I would recommend using it with KW Rocketry as the lack of 3.75M parts in the stock game makes it pretty useless. Link to comment Share on other sites More sharing options...
Krist Posted September 19, 2014 Share Posted September 19, 2014 Looks like a great mod. But it won't work on my system :-)What happens when I add this to my gamedata and fire up my game i get an intro screen where everything just strobes in different colors. As something is making the graphics engine go crazy. What could that be? Link to comment Share on other sites More sharing options...
bsquiklehausen Posted September 19, 2014 Author Share Posted September 19, 2014 Looks like a great mod. But it won't work on my system :-)What happens when I add this to my gamedata and fire up my game i get an intro screen where everything just strobes in different colors. As something is making the graphics engine go crazy. What could that be?Hmmm... that's definitely a new bug. Could you send us your crash logs from the game and steps to reproduce it? Link to comment Share on other sites More sharing options...
wasmic Posted September 19, 2014 Share Posted September 19, 2014 Ahh. Well, just make it not so high poly. The science bay is killing my game. Btw, will that get an IVA?The polycount is not killing your game. It must be something else, unless you have a computer that's so old that KSP shouldn't be able to run on it. Seriously, it's not the polycount. Link to comment Share on other sites More sharing options...
undercoveryankee Posted September 19, 2014 Share Posted September 19, 2014 The polycount is not killing your game. It must be something else, unless you have a computer that's so old that KSP shouldn't be able to run on it. Seriously, it's not the polycount.I had a nasty slowdown the last time I used the science bay too. Wasn't sure at the time what triggered it. Might be that the version of Firespitter that ships with MKS isn't as current as I thought it was. Link to comment Share on other sites More sharing options...
wasmic Posted September 19, 2014 Share Posted September 19, 2014 I had a nasty slowdown the last time I used the science bay too. Wasn't sure at the time what triggered it. Might be that the version of Firespitter that ships with MKS isn't as current as I thought it was.Maybe. I haven't actually tried using the science bay yet, but I know that you'll need a metric ....load of poly's for the game to slow down. So yeah, possibly a bug in a plugin. jnrobinson or bsquicklehausen, try colntacting Nertea. He has dealt with part-specific slowdowns before (he had problems with one of his solar panels). Link to comment Share on other sites More sharing options...
Reichtangle Posted September 19, 2014 Share Posted September 19, 2014 Looks like a great mod. But it won't work on my system :-)What happens when I add this to my gamedata and fire up my game i get an intro screen where everything just strobes in different colors. As something is making the graphics engine go crazy. What could that be?It's too much for your computer. Disable any other mods you don't need. But About the polycount, Maybe it's just the textures. Maybe make a low res version. Link to comment Share on other sites More sharing options...
Akira_R Posted September 19, 2014 Share Posted September 19, 2014 It's too much for your computer. Disable any other mods you don't need. But About the polycount, Maybe it's just the textures. Maybe make a low res version.Active Texture Management is your friend I use this mod plus many many MANY more on a 3 year old laptop that has a 1.4Ghz processor and Dell onboard graphics, and I don't get any issues with these parts, so either try ATM or maybe it's a plugin issue as others said before, have you tried pulling up your debug menu when the slow down is happening and checking for any error messages? Link to comment Share on other sites More sharing options...
Reichtangle Posted September 19, 2014 Share Posted September 19, 2014 Active Texture Management is your friend I use this mod plus many many MANY more on a 3 year old laptop that has a 1.4Ghz processor and Dell onboard graphics, and I don't get any issues with these parts, so either try ATM or maybe it's a plugin issue as others said before, have you tried pulling up your debug menu when the slow down is happening and checking for any error messages?I have active texture management. It must not have a config. Link to comment Share on other sites More sharing options...
Krist Posted September 20, 2014 Share Posted September 20, 2014 It's too much for your computer. Disable any other mods you don't need. But About the polycount, Maybe it's just the textures. Maybe make a low res version.I've come to that conclusion as well. I hadn't played KSP for a while. So when I decided to return to it last week I just updated it to the last version, and then installed again the set if modules I used to play with. Ran in to trouble. Removed modules one by one to see which one caused the issues, and it appeared at first glance that this module (which was not in the original set I always played with) was the culprit. Hence may question here in case I'd overlooked something obviouse.However, adding the Taurus first, and then the other mods again (and paying attention to having the latest version if firespitter) I no run in to the game haning during texture loading. So yes, I need to look at that.My computer btw, isn't exactly a weak one. (4 corese, 8 GB of ram...) Link to comment Share on other sites More sharing options...
Reichtangle Posted September 20, 2014 Share Posted September 20, 2014 My computer btw, isn't exactly a weak one. (4 corese, 8 GB of ram...)Huh. Same here. With a 3.06 GHz processor. Link to comment Share on other sites More sharing options...
PTNLemay Posted September 21, 2014 Share Posted September 21, 2014 Huh, this is actually quite nice. I stumbled upon it by accident.Any chance of an internal view? Link to comment Share on other sites More sharing options...
bsquiklehausen Posted September 21, 2014 Author Share Posted September 21, 2014 Huh, this is actually quite nice. I stumbled upon it by accident.Any chance of an internal view?The pod already has an internal view... The science bay will not get one until the stock one gets one, however. Link to comment Share on other sites More sharing options...
PTNLemay Posted September 21, 2014 Share Posted September 21, 2014 Ah, so it does. My mistake. I glanced at the first page pics and didn't see them initially. Again... looks quite nice. I like your attempt at an IXS Enterprise, lol. Link to comment Share on other sites More sharing options...
Reichtangle Posted September 21, 2014 Share Posted September 21, 2014 The science bay will not get one until the stock one gets one, however.For some reason I feel like it never will. Link to comment Share on other sites More sharing options...
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