Hary R Posted October 30, 2014 Share Posted October 30, 2014 Anyone know if this works with 0.25 or is any more updates for this somewhere else ?I've tested it (or at least on ground vehicle) and it still word in 0.25, should work for aerial and space ship too. Link to comment Share on other sites More sharing options...
foxkill2342 Posted November 6, 2014 Share Posted November 6, 2014 Works great in .25 with aircraft. Only problem I'm having is my lead aircraft always has a slightly lower power setting. My follow aircraft always fly ahead and away. Any fix for this? Link to comment Share on other sites More sharing options...
LostOnTheMun Posted November 14, 2014 Share Posted November 14, 2014 Thank you for including rovers! This is exactly what I needed. I enjoy driving on the Mun and Minmus more than flying, and currently have 9 rovers on the Mun. Now I can finally move them all to my new base! Any chance that this will work with Kerbals in the future? That would be great if so! Link to comment Share on other sites More sharing options...
Gaalidas Posted November 14, 2014 Share Posted November 14, 2014 Not really needed with the "EVA Followers" mod. Only downside is that the other kerbals cannot follow using their maneuvering thrusters. That would be a nice. Link to comment Share on other sites More sharing options...
LostOnTheMun Posted November 16, 2014 Share Posted November 16, 2014 I wasn't even aware of the EVA Followers mod, thanks! Yet another one I'll be adding soon.It would be cool to have about 20 kerbals flying around together though. I'm sure someone will come out with that mod eventually. Link to comment Share on other sites More sharing options...
LostOnTheMun Posted November 26, 2014 Share Posted November 26, 2014 Installed both, but unfortunately I'm not having much luck with Burn Together or EVA Followers. I have Burn Together on two rovers on Duna. When the leader first starts moving, the follower follows for a about 15 seconds, then suddenly wants to start driving in reverse, in circles. Sometimes it will follow the lead vehicle from a distance, sometimes backwards, then decides to stop. It does exactly the same thing every time. I thought it might be the fact that the rovers have probes for remote control, which are installed vertically, but I clicked activated "control from here" on the kerbal and still the same problem.EVA Followers just doesn't work at all. I get the menu item to click on, but it does nothing. It hasn't been a good day for my poor Kerbals. Link to comment Share on other sites More sharing options...
lorax284 Posted December 9, 2014 Share Posted December 9, 2014 Will this be ever updated further? Link to comment Share on other sites More sharing options...
Logan.Darklighter Posted December 13, 2014 Share Posted December 13, 2014 Eagle 1 and Eagle 2 flying in formation up to orbit. Caveat: Apparently craft with VTOL engines can work with this mod. But you have to be careful. The mod does not switch engines on and off. So either all of them have to be running - as in these shots - or only one set of engines - VTOL or main thrusters - can be running. Once I established apoapsis and had enough time to switch back and forth between the ships to turn off the VTOL thrusters and make sure the main engines were still engaged, then set up the mod with the leader/follower tags again, orbital maneuvering would work just fine. But my normal method of getting up past the first atmosphere band, then turning off VTOLs and leaving main engines on and pitching the Eagle up into a more normal rocket-like ascent angle wouldn't work with two Eagles where I didn't have the time to switch back and forth like I just described. So I had to leave the VTOLs on. It's certainly not fuel efficient for getting to orbit, but it did give me some fantastic screenshots! Almost looks like the original effects shots from Space 1999! Link to comment Share on other sites More sharing options...
Gaalidas Posted December 13, 2014 Share Posted December 13, 2014 Doesn't this mod have action group mimic? If you set the engine toggles to action groups, you'd be able to switch them alright I'd think. Might have issues if you're using different command parts for different orientations though. Those crafts remind me of my days in Orbiter. I had to have the hovers on all the way up as well as the mains just to keep myself from falling back the earth. Ah those were the good old days, when I was too new to this space thing to even known about circulization and such. Sure explains why I could never get a stable orbit though. Link to comment Share on other sites More sharing options...
Draconomial Posted December 20, 2014 Share Posted December 20, 2014 It would be nice to have this working for .90 Link to comment Share on other sites More sharing options...
Logan.Darklighter Posted December 20, 2014 Share Posted December 20, 2014 Doesn't this mod have action group mimic? If you set the engine toggles to action groups, you'd be able to switch them alright I'd think. Might have issues if you're using different command parts for different orientations though. Those crafts remind me of my days in Orbiter. I had to have the hovers on all the way up as well as the mains just to keep myself from falling back the earth. Ah those were the good old days, when I was too new to this space thing to even known about circulization and such. Sure explains why I could never get a stable orbit though.Oh is THAT what I needed to do? And... Oi... So THAT'S what "AG Mimic" means... *FACEPALM* Okay yeah. Let me test that. Link to comment Share on other sites More sharing options...
allmhuran Posted December 28, 2014 Share Posted December 28, 2014 Here's hoping for a 0.9 release! Right now the part can be added and the various buttons pressed but my follower won't follow. Link to comment Share on other sites More sharing options...
Gaalidas Posted December 29, 2014 Share Posted December 29, 2014 And in the last version of KSP I could turn it on, but the one craft would not do anything and my own craft would stop responding. I'm gonna go out on a limb here and say that this was a secret feature of the mod... in which case it works exactly as planned.I'm just not sure it was the plan I was hoping for... Link to comment Share on other sites More sharing options...
odin_spain Posted January 3, 2015 Share Posted January 3, 2015 It´s a pity that this mod don´t work in 0.90 Link to comment Share on other sites More sharing options...
frango9000 Posted January 7, 2015 Share Posted January 7, 2015 It´s a pity that this mod don´t work in 0.90 Dev is traveling, lets just hope him a sfe return home! Link to comment Share on other sites More sharing options...
War Eagle 1 Posted January 9, 2015 Share Posted January 9, 2015 It´s a pity that this mod don´t work in 0.90 I just tried and and was about to say that lol Link to comment Share on other sites More sharing options...
greenbow66 Posted January 11, 2015 Share Posted January 11, 2015 Yeah, I really want this for 0.90.0, too bad it doesn't work. If the creator is reading this, I would love it if you update to 0.90.0! Link to comment Share on other sites More sharing options...
Eddie Rod Posted January 15, 2015 Share Posted January 15, 2015 Yeah, I really want this for 0.90.0, too bad it doesn't work. If the creator is reading this, I would love it if you update to 0.90.0!He's away until the 23rd on vacation. When he gets back hopefully we'll see an update. Link to comment Share on other sites More sharing options...
GGMC Posted January 18, 2015 Share Posted January 18, 2015 Bump- Any thoughts on how to make it work for .90? Link to comment Share on other sites More sharing options...
aquilux Posted January 19, 2015 Share Posted January 19, 2015 Yeah.He's away until the 23rd on vacation.Be patient. Link to comment Share on other sites More sharing options...
rowns Posted January 24, 2015 Share Posted January 24, 2015 Is he back now? Link to comment Share on other sites More sharing options...
BahamutoD Posted January 25, 2015 Author Share Posted January 25, 2015 I miscalculated my return date, heh. I flew back this morning. It'l take me a few days/weeks (hopefully not too many) to get each of my mods updated to 0.90. I've been away from modding for over a month now so it's all piling up . Link to comment Share on other sites More sharing options...
AngelLestat Posted January 26, 2015 Share Posted January 26, 2015 welcome bahamutod!! we are just happy to read you. Link to comment Share on other sites More sharing options...
Anubis Posted January 26, 2015 Share Posted January 26, 2015 Welcome back!! Yay!!! Cant wait for them!- - - Updated - - -I miscalculated my return date, heh. I flew back this morning. It'l take me a few days/weeks (hopefully not too many) to get each of my mods updated to 0.90. I've been away from modding for over a month now so it's all piling up .Welcome back!! Yay!!! Cant wait for them! Link to comment Share on other sites More sharing options...
rowns Posted January 26, 2015 Share Posted January 26, 2015 Welcome back, nice to see you again. Link to comment Share on other sites More sharing options...
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