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foxkill2342

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Everything posted by foxkill2342

  1. I really just meant that there wasn't as many experimental videos. I guess the other you tubers have lost interest and didn't bother to make a video.
  2. Anyone else feel like the media being released is the weakest of any update? It seems like Squad has locked down all information on the update. 2 update videos? That's it? Both videos felt very limited in information.
  3. What is the controversy here? I think all that is lacking is a gif showing what a vertical attachment would look like. This doesnt kill VTOLs at all. I dont see a reason why a turbine would not clip vertically through any part. The only change here is that there is a physical representation of the center of mass offset. This is a good idea and removes nothing from the game. Please dont kill this like you killed the farm.
  4. Just empty the oxidizer. Not that hard.
  5. It kinda makes me angry to hear people asking for KSP to be cheaper. I bought it for 28, but I could have bought it for as low as 16 if I had waited for a sale. This game should be the standard $60 for a game. In an industry where people pay $70 for crappy games, KSP stands alone as an Early Access that provided many times over its value in content than originally promised. If you don't like the price of KSP, don't buy it. You are the one missing out, not Squad.
  6. You forgot space shuttles in your poll. They get to space faster and have more Delta V when you get there.
  7. Squad is simply losing their player base at this point. When you flop a release as bad as they did players are inevitably going to leave. I still love the game, but I am watching the community die as a result of 1.0's release. Money isn't the problem here, KSP has lost its appeal.
  8. This would require someone from the team to actually play the game outside of the squad cast.
  9. Over half the community is happy with the new update. I think KSP is moving in the right direction. You can't please everyone, but the majority is happy with the product. There are a lot of loud unsatisfied customers.
  10. Cool bug. You are part clipping which I believe has something to do with it. In a physics sandbox game you can't expect 100% perfection. There are literally limitless numbers of part combinations. I don't expect Squad to be able to anticipate this kind of bug. I feel 1.03 really reached a good balance point with aero/heating and reentry. I haven't had as much time to play, but all the big issues that were raised are pretty much gone. I do feel they went overboard with the radiators, but I guess I will have to play around with them some more.
  11. It's been nearly a week and I'm curious what people think of the new Update. Post your reactions, thoughts and criticisms.
  12. RAPIERS have rocket mode which increase thrust for fuel burn.
  13. This. Please keep trending towards this Squad! I don't want to have to battle to get into Orbit. There are so many more complex challenges in this game. Why make it a challenge just to get into space? If you want a challenge getting into Orbit, go to Eve, set up a base and launch all your craft from there.
  14. I kinda like having to worry about them exploding and create designs that dissipate heat efficiently. I want to have to respect the engine. Prior to 1.0 I just thought the "danger" warning in their description was a joke.
  15. Very easy was to kill your community for a game: Hype up the release of the game and fail to deliver. Squad failed to deliver the game they promised and now after weeks of waiting instead of getting the fixes we wanted, we got an announcement for something we didn't need. Squad is failing hard on their PR, and I (as well as most of the community) feel it is because they are getting ready to sell out. That said, I still enjoy KSP and look forward to what is to come. I just don't expect this community to ever be the same. The Hype train derailed. I hope there are still a few creative member to left to help bounce ideas off of and get inspiration from.
  16. After playing a lot with 1.0 psychics.cfg numbers in 1.02, I really feel it is perfectly balanced. It's not so easy that simply deploying chutes keeps you from dying, but a shallow re entry works just as well. I recently added the trajectories mod and have found reentry to be fun challenging and at the same time very simplistic. I don't know what the devs will do in 1.03, but I'm sticking with 1.0 physics values regardless.
  17. I entered the Jool system opposite the direction of the orbits of its moons. I have done this too many times. It usually results in running out of fuel or a deadly attempt at aerobraking.
  18. Actually with time warping my ship seems to have unlimited power.
  19. The LV-N works fine. Just empty the oxidizer and add wing parts.
  20. Hard mode career is like a pick your own adventure. I find contracts that will make my launch profitable, over engineer and when I complete those contracts try to stretch my craft to do more. I love the feeling of completing a task with a ship that was not originally designed to do it.
  21. I have only experienced my rockets flipping around once, and that was when I mounted a plane on top of a rocket. Fortunately no one was hurt, but all it to fix it was a boat load of wings on the bottom.
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