6.forty Posted April 6, 2014 Share Posted April 6, 2014 This whole "these engines are OP" argument is like arguing that the Bugatti in (insert generic racing game here) is OP compared to the VW Golf. Link to comment Share on other sites More sharing options...
Crusher8000 Posted April 6, 2014 Share Posted April 6, 2014 This whole "these engines are OP" argument is like arguing that the Bugatti in (insert generic racing game here) is OP compared to the VW Golf.I think the main problem atm is that money isn't part of the game yet and you can build any rocket you want in career. Afaik once parts cost money it will all balance out but for the moment what was once a challenge to do is now easy as pie and I can understand why people are annoyed by it. People like a challenge and if a new patch suddenly makes things easier it will annoy people. Hopefully in 0.24 money will be involved and you can't just use whatever part you want. Link to comment Share on other sites More sharing options...
SSSPutnik Posted April 6, 2014 Share Posted April 6, 2014 No, that's not the problem... How much they cost is irrelevant. Link to comment Share on other sites More sharing options...
SSSPutnik Posted April 6, 2014 Share Posted April 6, 2014 PS, to all telling us to just edit the parts or delete the new folder. No thanks. The asteroids are cool and we don't want to have to edit every update. Link to comment Share on other sites More sharing options...
ZenithRising Posted April 6, 2014 Share Posted April 6, 2014 I'm fine with the new parts being powerful. Its just the fact that they have a very high ISP as well. I think that they should have a lower ISP and then a 3m upper stage engine should have been available with good ISP.Agree with this. I think the new parts are fine, but the ISPs seem like they need to be tweaked. Either buff the older parts, or nerf the new ones. Link to comment Share on other sites More sharing options...
The Silent Majority Posted April 6, 2014 Share Posted April 6, 2014 (edited) I think the main problem atm is that money isn't part of the game yet and you can build any rocket you want in career. Afaik once parts cost money it will all balance out but for the moment what was once a challenge to do is now easy as pie and I can understand why people are annoyed by it. People like a challenge and if a new patch suddenly makes things easier it will annoy people. Hopefully in 0.24 money will be involved and you can't just use whatever part you want.This my opinion as well, if they cost enough, they will be used for none but the largest payloads, and since contracts (and I would assume, basic costs) are coming in .24, they will probably be fine then. How much they cost is irrelevant.Why? or to be more specific, when money is introduced, will the cost still be irrelevant?If you mean in sandbox, then there are already parts that outclass others, and if you don't put restrictions on yourself, then you are playing without any reason to complain. (I hate it when people make this argument, but in sandbox, and this case, I think its justified)I play both, just for reference.For the people who say that you can use it for anything, I disagree, I am still going to use the LV-N (or Ion now) for interplanetary stages, why use the new engine for that?Disclaimer: I do think they should tweak the LFB and the tech tree, but, taking the next update into account, I don't think its too bad. Edited April 6, 2014 by The Silent Majority Link to comment Share on other sites More sharing options...
Stargate525 Posted April 6, 2014 Share Posted April 6, 2014 This whole "these engines are OP" argument is like arguing that the Bugatti in (insert generic racing game here) is OP compared to the VW Golf.You're missing the point. We're saying that the Bugatti getting better gas mileage than said golf is OP. Link to comment Share on other sites More sharing options...
Woopert Posted April 6, 2014 Share Posted April 6, 2014 Looked at some info on the actual SLS and it says that the proposed SLS would be capable of putting a 170 ton payload into low earth orbit in its largest configuration. Numbers from KSP show this to be about the same, altitude dependent of course.It's 130 metric tons to orbit, and 150 metric tons with the Pyrios F-1B boosters. Link to comment Share on other sites More sharing options...
SSSPutnik Posted April 6, 2014 Share Posted April 6, 2014 Cost is irrelevant since really, it has no impact in Sandbox AND I don't think money will be an issue in career. People are hardly short of science points and I doubt money will be short either.It should be hard to make a big launcher. Basically Squad seem to be catering for the lowest common denominator. Link to comment Share on other sites More sharing options...
sdj64 Posted April 6, 2014 Share Posted April 6, 2014 The problem is that people here and also Squad themselves are losing focus of what is intended when new parts are added. What purpose do they serve?Do they want to go for career that depends on upgrading to the next new engine? if so-The engines are a balanced upgrade over the previous Mainsail and Skipper, but they are on tech tree nodes that don't make sense for this purpose.Do they want every part in the game to be relevant and balanced? if so-The 23.5 update doesn't change that there are some parts that are unbalanced. All it does is make people's previous favorite OP engine (the mainsail) and replace it with something better.Do they want to make sure people use the NASA engines because NASA would be disappointed if their parts were weak? if so-They did a pretty good job.Now, hear me out that the mainsail was incredibly OP before the 23.5 update. If you look at any sandbox mode lifter rocket over, say 25 tons, in 23.0, what would be the first stage engine? Mainsails. That's what OP is - a part that people would use over every other part because it was the best. Yes, 48-7s clusters could be better but the part count required made them worthless. If you think about it, the main issue with lifter parts is part count. Not even ISP. Even if the ISP of the new engines was lower than the mainsail, I'd still use them for heavy lifter rockets, because of the part count.Scenarios where the new engines are NOT better than current engines:landersanything that has a nuclear enginespaceplanesanything under 40 tons in space Link to comment Share on other sites More sharing options...
LethalDose Posted April 6, 2014 Share Posted April 6, 2014 To be honest I did find it a little weird when I unlocked Mainsails and LFBs at the same time (They may have been in two nodes, I don't remember for sure, but neither was more than maybe one level farther down than the other). Since after all the LFB is effectively a better mainsail with a built-in orange tankThey are in one tech node.This made perfect sense to me because the LFB is more powerful and the mainsail can be stacked under a decoupling shroud. /shrug. It's just a trade off. Link to comment Share on other sites More sharing options...
The Silent Majority Posted April 6, 2014 Share Posted April 6, 2014 (edited) Cost is irrelevant since really, it has no impact in Sandbox AND I don't think money will be an issue in career. People are hardly short of science points and I doubt money will be short either.It should be hard to make a big launcher. Basically Squad seem to be catering for the lowest common denominator.I think that money will be harder to come by than science, as it will have to be continually refreshed (I hope)Can you specify "lowest common denominator," do you mean people not willing to learn how to play the game in the traditional way (IE launching rockets and exploring)?Because I know people who like to just mess around, and I don't see whats wrong with that. Edited April 6, 2014 by The Silent Majority Link to comment Share on other sites More sharing options...
Whackjob Posted April 6, 2014 Share Posted April 6, 2014 This whole "these engines are OP" argument is like arguing that the Bugatti in (insert generic racing game here) is OP compared to the VW Golf.You know what's more OP?Vespa. Link to comment Share on other sites More sharing options...
SSSPutnik Posted April 6, 2014 Share Posted April 6, 2014 By lowest common denominator I mean people who are playing who can't really be bothered making a decent launcher, or not knowing how / can't be bothered learning.You could certainly launch large payloads in 0.23. Yes you needed struts which were a pain. But ARM adds both the strut reduction AND OP engines, basically making it way to easy. If they nerf the new engines, the improved joints alone should make it easy enough to build a decent launcher.- - - Updated - - -You know what's more OP?http://i301.photobucket.com/albums/nn77/Whackjob_photos/Gif/Vespadance.gifVespa.Vespas are awesome. The originals used surplus starter engines from WWII bombers. Link to comment Share on other sites More sharing options...
Liowen Posted April 6, 2014 Share Posted April 6, 2014 Here is how I would view something as being "over powered". If I could take one of the smallest fuel tanks, the orange doughnut, attach a new engine to it and that puts a payload into orbit. Then that would be "over powered". I would like to know with these numbers are they using the same fuel tanks for both test, or matching he sizes only? The reason I ask this is the tanks are different weights and would, in theory anyways, be a difference maker. If you put a mainsail on one of the new tanks and launch 10t (random number for the sake of arguing) how much fuel is left, and likewise with the new engine to get a better idea than just relying on Kerbal Engineer giving static numbers (I have heard that engineer does not like these new parts, unless this has been fixed then never mind on this part). As far as where they are in the techtree, again, I believe this will be adjusted at a later time since this was to get them in game, not much was done to career mode for this small update. It is fine to be upset and carry on an intelligent conversations, but when you start bashing on each other it turns into kids fighting over the swing on the playground. To be honest my only complaint with the patch so far is that I have three asteroids in orbit around Kerbin, but only one that I actually put there myself. I can see this cluttering up and causing lag a some point, or making people with OCD very annoyed by the clutter. And yes those in orbit have a periapsis and apoapsis around Kerbin without me grabbing them (this might be a bug I dunno). Link to comment Share on other sites More sharing options...
6.forty Posted April 6, 2014 Share Posted April 6, 2014 Do they want to go for career that depends on upgrading to the next new engine? if so-The engines are a balanced upgrade over the previous Mainsail and Skipper, but they are on tech tree nodes that don't make sense for this purpose.This is what makes the most sense to me, and the tech tree misplacement isn't too surprising. The tree is nowhere near logical anyway; you get rockets before you get batteries, you get rockets before you get wheels, you get rockets before you even get ladders.You know what's more OP?http://i301.photobucket.com/albums/nn77/Whackjob_photos/Gif/Vespadance.gifVespa.That Vespa IS OP. SLS ain't got nothin' on it. Link to comment Share on other sites More sharing options...
Person012345 Posted April 6, 2014 Share Posted April 6, 2014 Here's a crazy idea, let me just throw it out there:If you don't like the new parts, don't use them.I know, I'm insane right? Link to comment Share on other sites More sharing options...
Liowen Posted April 6, 2014 Share Posted April 6, 2014 By lowest common denominator I mean people who are playing who can't really be bothered making a decent launcher, or not knowing how / can't be bothered learning.You could certainly launch large payloads in 0.23. Yes you needed struts which were a pain. But ARM adds both the strut reduction AND OP engines, basically making it way to easy. If they nerf the new engines, the improved joints alone should make it easy enough to build a decent launcher.Define decent....If it works that is decent in my book. I can build a heavy lifter in .23 that can lift 100+t without issues, but it looks like crap but now I can build one that does the same thing and looks a bit more nice, not because of the new engines but rather the fact I don't have strut forever and a day. It is not because I cannot be bothered, my hands shake something fierce making it more of a challenge getting them straight than anything. So do not classify everyone who likes the new parts as lazy or "not as skilled" as others as that is not always the case. Link to comment Share on other sites More sharing options...
Rakaydos Posted April 6, 2014 Share Posted April 6, 2014 Here's a crazy idea, let me just throw it out there:If you don't like the new parts, don't use them.I know, I'm insane right?We want a 3m lifter engine. we just dont want a lifter engine that's also a better space engine than the Lvl30. Link to comment Share on other sites More sharing options...
ArmchairGravy Posted April 6, 2014 Share Posted April 6, 2014 We want a 3m lifter engine. we just dont want a lifter engine that's also a better space engine than the Lvl30.So the engine at the top of the tree shouldn't be better than the engine at the bottom of the tree? Righto, carry on. Link to comment Share on other sites More sharing options...
Rakaydos Posted April 6, 2014 Share Posted April 6, 2014 (edited) So the engine at the top of the tree shouldn't be better than the engine at the bottom of the tree? Righto, carry on.Better at everything at once? yes, it shouldnt. It should be better at carrying large weights to orbit (A high thrust, particularly high thrust per cross section to allow tall stacks) or landing on tylo, but it shouldnt also be one of the most fuel effient space engines in the game. Edited April 6, 2014 by Rakaydos Link to comment Share on other sites More sharing options...
Angvar Posted April 6, 2014 Share Posted April 6, 2014 The only thing that bothers me ( I teeny weeny little bit) is that I was just on the verge of earning my mainsails and orangey tanks when "Bam" here they are. But now I have even bigger and better prizes to strive for and eventually I am going to start a fresh career in a kinda hardcore mode. No zombie immortal pilots and no quick saves. Hopefully I will have to manage a budget by then too. Link to comment Share on other sites More sharing options...
Klingon Admiral Posted April 6, 2014 Share Posted April 6, 2014 Well, can't the high ISP of the SLS-engines just be a communication oversight between NASA and Squad? The SLS runs on LH2+LOX in it's liquid stages, and we know that LH2 offers a higher ISP in exchange for thrust. But from the stats of the other stock engines we can assume that they run on a Kerosene (perhaps RP-1) variant and LOX, which offers higher thrust than LH2 at a weaker ISP. There is a reason why the Space Shuttle and the SLS had/will have these two massive SRBs, they could not lift off with their main engines alone. Link to comment Share on other sites More sharing options...
r4pt0r Posted April 6, 2014 Share Posted April 6, 2014 Well, can't the high ISP of the SLS-engines just be a communication oversight between NASA and Squad? The SLS runs on LH2+LOX in it's liquid stages, and we know that LH2 offers a higher ISP in exchange for thrust. But from the stats of the other stock engines we can assume that they run on a Kerosene (perhaps RP-1) variant and LOX, which offers higher thrust than LH2 at a weaker ISP. There is a reason why the Space Shuttle and the SLS had/will have these two massive SRBs, they could not lift off with their main engines alone.that might explain the different exaust effects? Link to comment Share on other sites More sharing options...
Demon_82 Posted April 6, 2014 Share Posted April 6, 2014 Can't we just asume that the newer engines, aren't only more powerful but more technically advanced? I mean, any engine made 10 years after an older one is more fuel efficient. I don't see why is it so much troublesome to accept the newer engines to be better in everything, that's what I expect from new things usually xD Link to comment Share on other sites More sharing options...
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