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Class D= move a friggen mountain


engraverwilliam

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I snagged one and I am bringing it in to a 100km orbit. I am almost there. So far I have used 3 orange tanks with 2 nervas attached with a total burn af about 1.5 hours so far. Now that it is closer I just sent up a new ship with tons of fuel and a big ass engine to try and bring it the rest of the way in. I am addicted!

Are there bigger rocks than D to grab?

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My first capture was a 3000tonne E class. I redirected a small tug to check it out, and thats when I learnt that small tugs wont do anything to 3000 tonnes. Ive even hauled some massive tugs to it, this thing was a pain to move.

Edited by KasperVld
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I dragged a ~3100 ton class E into a 275x275 orbit (or was it 250?)... Yeah, I think it was something like 10 Kerbal years to get it there (real heavy plane change as well). I set up a large docking clamp with a grabber, as perfectly aligned with the CoM as I could get it, then via the KAS add-on, attached a bunch of struts between my docking port and the asteroid itself. That helped significantly with steering the thing! After that, I was just sending up one orange tank after another after another with a couple LVN's on there, burn burn burn. Took forever! One thing to note is that with the stronger joints in this .23.5 patch, you can get away with a little bit more time acceleration while burning. Not much, but enough to really help...

And then I finally got my asteroid where I wanted it, started building it into a space station... And stuff kept just blowing up any time the asteroid came into a render range. BOOM. Jump to it from the Tracking Station? BOOM! Reload from a quicksave? BOOM!

So painfully disappointing. Starting over with a much smaller asteroid now.

http://i.imgur.com/mI6A8qZ.png

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The first asteroid I captured and brought into LKO was an approx. 2800t class E, made it on my first try too and I'm currently building a base around it. Had to spend close to 100 000 units of fuel.

EDIT: Actually it was over 550 000 unit of fuel. 100 000 was just the upper stage.

Edited by theend3r
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Aerobraking it should save on some time and fuel. What could possible go wrong?

First time I tried an 3000ton E my tug didn't have enough fuel to raise the apo out of the atmosphere (stuck at 50km), that's a recipe for a world extermination disaster if there ever was. Luckily it passed overhead of KSC and I could quickly launch a tug for the tug. I had to dock that one immediatly from launch, while it was dipping back into the atmosphere... Big pain, but a great feeling afterwards when it was in a 450x250 orbit after yet another tug. :sticktongue:

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My asteroid tug is already lagging my PC, and its mission is just to deflect a class C a bit so it gets the right gravity assist. I fear if I want to do anything to an E class with any control I'll need a faster computer.

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If you AFK hard enough, you can shift an asteroid's orbit using an(millions of) ion engine(s) ~0.8 years before it encounters Kerbin.

Then it will probbs aerobrake easily or float near kerbin long enough such that you can do another burn to capture it.

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I dragged a ~3100 ton class E into a 275x275 orbit (or was it 250?)... Yeah, I think it was something like 10 Kerbal years to get it there (real heavy plane change as well). I set up a large docking clamp with a grabber, as perfectly aligned with the CoM as I could get it, then via the KAS add-on, attached a bunch of struts between my docking port and the asteroid itself. That helped significantly with steering the thing! After that, I was just sending up one orange tank after another after another with a couple LVN's on there, burn burn burn. Took forever! One thing to note is that with the stronger joints in this .23.5 patch, you can get away with a little bit more time acceleration while burning. Not much, but enough to really help...

And then I finally got my asteroid where I wanted it, started building it into a space station... And stuff kept just blowing up any time the asteroid came into a render range. BOOM. Jump to it from the Tracking Station? BOOM! Reload from a quicksave? BOOM!

So painfully disappointing. Starting over with a much smaller asteroid now.

http://i.imgur.com/mI6A8qZ.png

Sounds like you may have encountered a version of the NullReferenceException nonphysical timewarp bug. Once triggered, it will remain present in the game whether you switch crafts, reload from a quicksave, or even start a new save. However, exiting and restarting the game should remove the bug.

Some related threads, in case this is your issue:

http://forum.kerbalspaceprogram.com/threads/75689-Nonphysical-timewarp-causes-phantom-torque-on-ships-in-physics-range

http://forum.kerbalspaceprogram.com/threads/74854-Asteroid-Nonphysical-Timewarp-Self-Destruct

http://forum.kerbalspaceprogram.com/threads/75274-Frozen-orbit-null-reference-exception-%28REPRODUCIBLE-output-logs%29

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Pah aerobraking is for noobs. Real men use an enormous 24 nerva super puller that weighs 1000t on orbit. This is a 3200t class E, which this ship single-handedly pulled into an almost circular orbit at ~600km.

ktqRJQU.png

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