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[1.1.2]Aerojet Kerbodyne 3.0 (4/29/16 Better FX, still good for 1.1.2)


blackheart612

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Love this mod, awesome job. I just have a small/medium question. The SDHI has room for a scrubber and waterpoofing to work with TAC mod. Is it any config for it?

If you haven't got it yet you can take your pick or use both if you want here is one that does it for the ServiceModule https://dl.dropboxusercontent.com/u/72893034/TAC_COVERTER_ServiceModule.cfg.zip and here is one that adds it to the pods https://dl.dropboxusercontent.com/u/72893034/TAC_COVERTER_PODS.cfg.zip

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Also, the thrusters need some configuration with DRE, they easily survive re-entry even with the settings turned up.

The modders do alot already and, I really don't see where it's there place to make there mods work with all the other mods out there if people are going to use other mod they really should try and learn how to make patch to get things to work with it and share with other so it will take alittle of your time the modder shared his or hers time sharing there work, We the player can spin alittle of are time too besides whining and please don't take this the wrong way, I'm not trying to be rude at all but we all can help out. :)

And if you like there mods please give this guys some Rep let them know it's the little star down by blog this post.

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The modders do alot already and, I really don't see where it's there place to make there mods work with all the other mods out there if people are going to use other mod they really should try and learn how to make patch to get things to work with it and share with other so it will take alittle of your time the modder shared his or hers time sharing there work, We the player can spin alittle of are time too besides whining and please don't take this the wrong way, I'm not trying to be rude at all but we all can help out. :)

And if you like there mods please give this guys some Rep let them know it's the little star down by blog this post.

Nah, it's fine, I was working on a .cfg for it as you speak. (it's really the DRE config for the stock RCS jets).

EDIT: Here it is: https://www.dropbox.com/s/xu8qykfy2h97o3x/AreojetKerbodyneRCS.cfg?dl=0

Edited by RobotsAndSpaceships
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The modders do alot already and, I really don't see where it's there place to make there mods work with all the other mods out there if people are going to use other mod they really should try and learn how to make patch to get things to work with it and share with other so it will take alittle of your time the modder shared his or hers time sharing there work, We the player can spin alittle of are time too besides whining and please don't take this the wrong way, I'm not trying to be rude at all but we all can help out. :)

And if you like there mods please give this guys some Rep let them know it's the little star down by blog this post.

Helping patch up mods is how I came to be as a modder. Also it helps the modder a lot since not only modding is the job to be done, there are also real life business. :D

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  • 2 weeks later...
  • 3 weeks later...
This is the Delta-K upper stage of the Delta II. It uses the AJ-118K Liquid Fuel Engine :D

Nice. It looks really coool :)

Btw, I think the ICPS might be sorta underpowered. Whenever I try to make a rocket that uses it as an upper stage, it turns out that it'll almost always be better to use something else as an upper stage. Definitely reduce weight of the structure, and perhaps increase the Isp of the engine?

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Is the Delta V really far off the other Upper stages you make? I'm really bad at configs, but I'll try to get it balanced.

It's certainly noticeable. A rocket with a poodle-based upper stage is a good deal smaller than one with a ICPS upper stage. Perhaps it's because of the structural truss being too heavy?

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Now, I'm probably doing something stupid here, but I'm pretty sure that the interim cryo stage isn't supposed to do this:

nWYfnZxm.png

Upon going to the launchpad, it started to automatically play the *poof* decoupling animation and the(upon physics loading, I think) promptly phased into another plane of existence, causing the crew module to pass through it and into the main body(first try was with a procedural fuel tank, second was just stock tanks) of the rocket, resulting in some very pretty explosions. The cryo stage then decided to fly off and do it's own thing, without any prompting(it made it to 80Km before I gave up on it).

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Open the game, and recreate the same situation. As soon as it occurs, close the game. Open KSP_win, go to KSP_Data and post the file titled "output_log" using Dropbox or Google Docs. A larger image, and a picture of the craft in the VAB would be helpful too.

Edited by sharpspoonful
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Open the game, and recreate the same situation. As soon as it occurs, close the game. Open KSP_win, go to KSP_Data and post the file titled "output_log" using Dropbox or Google Docs. A larger image, and a picture of the craft in the VAB would be helpful too.

Okay. https://drive.google.com/open?id=0B4aU9VFkVMnIUHBfd1o5WDRnYnM&authuser=0 Here's the log, the screenshots are in a spoiler as they're quite big.

Y8R3fmY.png

Here is the craft I was using in the VAB(The shroud and engine are on stage 4 in this picture)

7vst9kt.png

This is it as soon as it loaded onto the pad(The icon for the shroud appears to have disappeared; stage 3, below the engine)

rMExZQG.png

And as soon as it did the poofing appeared on the cryo's shroud with no input from me. I closed KSP just as the upper part began to drop

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