sidfu Posted April 15, 2014 Share Posted April 15, 2014 Yaaaaay! Downloading meow how u downloading no link lol and btw sonic how did what i said about clouds come out where they still transparent on v3? Link to comment Share on other sites More sharing options...
jordanjay29 Posted April 15, 2014 Share Posted April 15, 2014 What parts require Texture Replacer? I haven't added this mod and I'm hesitant to do so without serious cause. I'm not sure how many more mods my KSP will handle. Also, the aliasing in Kerbin atmospheric ascent still remains with the FADEDIST set to different values. It looks very blocky and unnatural for a few seconds until the spacecraft reaches the 35km ceiling. Link to comment Share on other sites More sharing options...
BudgetHedgehog Posted April 15, 2014 Share Posted April 15, 2014 how u downloading no link lol and btw sonic how did what i said about clouds come out where they still transparent on v3?I couldn't wait for V3 so I'm downloading V2 Link to comment Share on other sites More sharing options...
Thesonicgalaxy Posted April 15, 2014 Author Share Posted April 15, 2014 What parts require Texture Replacer? I haven't added this mod and I'm hesitant to do so without serious cause. I'm not sure how many more mods my KSP will handle. Also, the aliasing in Kerbin atmospheric ascent still remains with the FADEDIST set to different values. It looks very blocky and unnatural for a few seconds until the spacecraft reaches the 35km ceiling.This has been fixed, other than the default atmosphere, which looks a little blocky.TR is used for the Mun to help with the craters. Nothing else is used for now. Link to comment Share on other sites More sharing options...
jordanjay29 Posted April 15, 2014 Share Posted April 15, 2014 This has been fixed, other than the default atmosphere, which looks a little blocky.TR is used for the Mun to help with the craters. Nothing else is used for now.Okay, thanks for the explanation. Link to comment Share on other sites More sharing options...
Thesonicgalaxy Posted April 15, 2014 Author Share Posted April 15, 2014 One last test of everything, and then the pack will be available. Link to comment Share on other sites More sharing options...
WillHop Posted April 15, 2014 Share Posted April 15, 2014 One last test of everything, and then the pack will be available.Great news! Link to comment Share on other sites More sharing options...
Thomas988 Posted April 15, 2014 Share Posted April 15, 2014 I NEED VERSION THREE NOWBut jokes aside, this looks amazing! Great work! - - - Updated - - -Never mind, it's here! Link to comment Share on other sites More sharing options...
Thesonicgalaxy Posted April 15, 2014 Author Share Posted April 15, 2014 Version 3 has been released!V3 -Kerbin - Darker Blue Atmosphere around Kerbin. Shading under Volumetrics, and shadows.Mun - Crisp Mun with a much more realistic glow.Eve - Dark Purple clouds, with more noticeable atmosphere.(OPTIONAL CONFIG FOR LIGHTER CLOUD COLOR)Duna - Blue horizon seen from orbit, and blueish surise and sunset. Clouds now have shadows on Duna.Jool - White and green clouds mixed and balanced better. Atmosphere is a little more noticable(Especially from LJO)Laythe - New cloud texture for added variety. Shading, and shadows are added too. Atmosphere is more noticeable.Fixed saving issues Link to comment Share on other sites More sharing options...
The Destroyer Posted April 15, 2014 Share Posted April 15, 2014 Interesting. Very kewl. Link to comment Share on other sites More sharing options...
BudgetHedgehog Posted April 15, 2014 Share Posted April 15, 2014 Yaaaaaaaaay! Quick question: if we don't have Texture Replacer, what will happen to the Mun? And how much of Texture Replacer do we need? I haven't downloaded it, I don't know what's in it. Link to comment Share on other sites More sharing options...
FenrirWolf Posted April 15, 2014 Share Posted April 15, 2014 Texture Replacer is neat and worth having around even if you don't plan on swapping out the skybox or anything. For example it makes Kerbals deployed on EVA in breathable atmosphere go out with no helmet, and fun things like that. Link to comment Share on other sites More sharing options...
Thesonicgalaxy Posted April 15, 2014 Author Share Posted April 15, 2014 Yaaaaaaaaay! Quick question: if we don't have Texture Replacer, what will happen to the Mun? And how much of Texture Replacer do we need? I haven't downloaded it, I don't know what's in it.It darkens the Mun texture to help the crater appear like they do IRL. It isn't necessary, but doesn't look good without it. Link to comment Share on other sites More sharing options...
BudgetHedgehog Posted April 15, 2014 Share Posted April 15, 2014 Ahh I see, I understand all now... Just a shame I'm doing some testing at the moment or I'd be lost in space for the next 4 hours Thanks for a great looking pack! Link to comment Share on other sites More sharing options...
Motokid600 Posted April 16, 2014 Share Posted April 16, 2014 Two questions Thesonicgalaxy. Is this updated to use VE7-2? And .. you say this mod provides a Mun texture to use with TextureReplacer. Im already using Endraxiel's high res Mun texture. Is there anything I should be concerned about there? Link to comment Share on other sites More sharing options...
Thesonicgalaxy Posted April 16, 2014 Author Share Posted April 16, 2014 Two questions Thesonicgalaxy. Is this updated to use VE7-2? And .. you say this mod provides a Mun texture to use with TextureReplacer. Im already using Endraxiel's high res Mun texture. Is there anything I should be concerned about there?1)Yes, it's updated for the new EVE 7-2.2)I'd recommend using mine because it's made for this, but it's perfectly possible to edit Endraxiel's Mun texture to work with the glow. Link to comment Share on other sites More sharing options...
Mekan1k Posted April 16, 2014 Share Posted April 16, 2014 Can you add the dust stoms into it?From here.http://forum.kerbalspaceprogram.com/threads/55905-0-23-5-7-1-EnvironmentalVisualEnhancements-NEW!-VolumetricClouds!?p=1070777&viewfull=1#post1070777 Link to comment Share on other sites More sharing options...
BudgetHedgehog Posted April 16, 2014 Share Posted April 16, 2014 I think, with 7-2, you can use both cfgs. Rename the duna one to cloudlayersdunadust.cfg or whatever, then you can put this one in the same folder as well. I THINK... could be very wrong though. Link to comment Share on other sites More sharing options...
Thesonicgalaxy Posted April 16, 2014 Author Share Posted April 16, 2014 Can you add the dust stoms into it?From here.http://forum.kerbalspaceprogram.com/threads/55905-0-23-5-7-1-EnvironmentalVisualEnhancements-NEW!-VolumetricClouds!?p=1070777&viewfull=1#post1070777From earlier - Little trivia, that pic of Duna was taken with Dust storms on! Yes, it will use a separate cfg. Simply rename the dust storms cloudLayers.cfg to some like "cloudLayers-Dunaduststorm". Link to comment Share on other sites More sharing options...
NathanKell Posted April 16, 2014 Share Posted April 16, 2014 Do you still need help wrangling the RSS config file? Link to comment Share on other sites More sharing options...
Thesonicgalaxy Posted April 16, 2014 Author Share Posted April 16, 2014 Do you still need help wrangling the RSS config file?tbh with you, I have no idea what to change in the config file to make it stay that way. I'm not the kinda guy who would know that. Link to comment Share on other sites More sharing options...
jordanjay29 Posted April 16, 2014 Share Posted April 16, 2014 Spaceport download link is broken, it complains about a non-allowed file type. Link to comment Share on other sites More sharing options...
Thesonicgalaxy Posted April 16, 2014 Author Share Posted April 16, 2014 Spaceport download link is broken, it complains about a non-allowed file type.Hm, will take it down for now. It doesn't seem to want to accept the zip. Link to comment Share on other sites More sharing options...
NathanKell Posted April 16, 2014 Share Posted April 16, 2014 Thesonicgalaxy: Try this:https://github.com/NathanKell/RealSolarSystem/wiki/AtmosphereFromGround-RSS-Settings Link to comment Share on other sites More sharing options...
Motokid600 Posted April 16, 2014 Share Posted April 16, 2014 1)Yes, it's updated for the new EVE 7-2.2)I'd recommend using mine because it's made for this, but it's perfectly possible to edit Endraxiel's Mun texture to work with the glow.Thank you VERY MUCH. Link to comment Share on other sites More sharing options...
Recommended Posts