includao Posted July 9, 2015 Share Posted July 9, 2015 Modders are gods. This is what makes me play KSP every single day. Quote Link to comment Share on other sites More sharing options...
Nansuchao Posted July 9, 2015 Share Posted July 9, 2015 A little question: if I replace the old EVE 7.4 with the new one in the KSPRC, the configs will work the same? Quote Link to comment Share on other sites More sharing options...
ThatGuyWithALongUsername Posted July 9, 2015 Share Posted July 9, 2015 A little question: if I replace the old EVE 7.4 with the new one in the KSPRC, the configs will work the same?No, the system is too different in WIP-EVE. Quote Link to comment Share on other sites More sharing options...
Nansuchao Posted July 9, 2015 Share Posted July 9, 2015 Ok, thank you. Quote Link to comment Share on other sites More sharing options...
Magmaros Posted July 9, 2015 Share Posted July 9, 2015 Hey guys, sorry to be a pain, but could anyone point me to the post with instructions on getting this working with 1.0.4? Quote Link to comment Share on other sites More sharing options...
McPoisoned Posted July 10, 2015 Share Posted July 10, 2015 Any chance for a sneak peek at the new skybox proot? Love your work! Quote Link to comment Share on other sites More sharing options...
Riks Posted July 11, 2015 Share Posted July 11, 2015 (edited) How I feel when Proot shows us what he is working on but it is not ready yet:I am a big fan of your work Proot!! I joined the forum today just to say thank you!!!! Edited July 11, 2015 by Riks Quote Link to comment Share on other sites More sharing options...
Proot Posted July 11, 2015 Author Share Posted July 11, 2015 I hate to do hype, but I feel you deserve to see the progress...Skybox:With zoom: Quote Link to comment Share on other sites More sharing options...
Nansuchao Posted July 11, 2015 Share Posted July 11, 2015 Wonderful!!!!!! Quote Link to comment Share on other sites More sharing options...
McPoisoned Posted July 11, 2015 Share Posted July 11, 2015 That is just... stunning and amazing! Quote Link to comment Share on other sites More sharing options...
Red Iron Crown Posted July 11, 2015 Share Posted July 11, 2015 Yes, please. Proot, does your pack fit within the 32-bit RAM limit without using ATM or OpenGL? Quote Link to comment Share on other sites More sharing options...
tkw Posted July 11, 2015 Share Posted July 11, 2015 looks good Quote Link to comment Share on other sites More sharing options...
McPoisoned Posted July 11, 2015 Share Posted July 11, 2015 Yes, please. Proot, does your pack fit within the 32-bit RAM limit without using ATM or OpenGL?Proot said a few weeks ago that the updated pack uses about 1.8GB of ram. So you should be able to play without ATM/OpenGL if you dont have too many other mods installed. Quote Link to comment Share on other sites More sharing options...
Red Iron Crown Posted July 11, 2015 Share Posted July 11, 2015 Excellent. I don't use much in the way of parts mods, I save my RAM for the eye candy. Quote Link to comment Share on other sites More sharing options...
Proot Posted July 11, 2015 Author Share Posted July 11, 2015 I want to stay under-around 1,8\2 GB. Without ATM\opengl, just by using DDS format. Not easy at all... but is the goal. Quote Link to comment Share on other sites More sharing options...
qromodynmc Posted July 11, 2015 Share Posted July 11, 2015 Also as far I know 1.1 will come with stable 64bit,right? Quote Link to comment Share on other sites More sharing options...
Red Iron Crown Posted July 11, 2015 Share Posted July 11, 2015 Also as far I know 1.1 will come with stable 64bit,right?That has not been confirmed. Unity 5 has better tools for working on Win64 versions, but that is no guarantee. Quote Link to comment Share on other sites More sharing options...
Proot Posted July 11, 2015 Author Share Posted July 11, 2015 Murphy's law. Now my main hdd is burned by the extreme hot of these days... Stucked, at least until monday. Ugh, just what I need now... Work is safe, don't worry but... Quote Link to comment Share on other sites More sharing options...
Blacks Posted July 11, 2015 Share Posted July 11, 2015 HelloI seen in many treath's discussion about ram usage & texture, well i use a file test from Proot actual release, to show how easy thing can goo crazy from my perspectiveKSPRC_v0.2.zip\GameData\BoulderCo\Clouds\Textures\kerbin2.png8k texturePNG 288.00 x 144.50 / 8192 x 4096 = 20.305 Mb File size Simple CompressionDDS 288.00 x 144.50 / 8192 x 4096 = 40.739 Mb File size DX5T4k texturePNG 144.50 x 72.25 / 4096 x 2048 = 6.407 Mb File size Simple CompressionDDS 144.50 x 72.25 / 4096 x 2048 = 11.184 Mb file size DX5T2k texturePNG 72.25 x 36.12 / 2048 x 1024 = 1.796 Mb File size Simple CompressionDDS 72.25 x 36.12 / 2048 x 1024 = 2.796 Mb file size DX5T1k texturePNG 36.12 x 18.06 / 1024 x 512 = 0.489 Mb File size Simple CompressionDDS 36.12 x 18.06 / 1024 x 512 = 0.699 Mb file size DX5TNow that file size is a texture with a compression aplie, what game graphic engine it will need to remove or adapt of how was desing to work. BUT in end for simplifie how thing work i will make a conversion, same png file, with NOOOO COMPRESION, 0, NADA, NONE in pure real size 8k texturePNG 288.00 x 144.50 / 8192 x 4096 = 134.245 Mb File size4k texturePNG 144.50 x 72.25 / 4096 x 2048 = 33.564 Mb File size2k texturePNG 72.25 x 36.12 / 2048 x 1024 = 8.393 Mb File size1k texturePNG 36.12 x 18.06 / 1024 x 512 = 2.100 Mb File sizeNow what we see 8k texture simple compression 20.305 Mb > same file with nooo compression 134.245 Mb soo huston here is a simple example how easy Ram it can goo up in a blink depend by how graphic engine know to use texture compresion ratio ... thing are more complicate like how it work, all i was try to show is brute value in a simple context. Nathankell in some post he was said dimension not mater, well yes partial it have right BUT ONLY PARTIAL because each graphic engine it can use texture will full compression on full equality & other graphic engine they need to decompress & have that file close to real size = loading time (decompress) + memory usage In KSP case i not know details about compression ratio, all i know it can use DDS , more detail it can give a Squad developer ... to simplifies problem idea is higher texture equality it use faster ram it will fill up. Let say you have in game data base 1000 parts with 2 Mb texture (noo compression) here you goo 2k g ram eat (i am using simple number to be more easy to ...)Now what a good moder can doo ?!?! my bet is to find compromise between qualitie or rezolution (8,4,2,1 K) + compression (Simple, DX1T, DX5T) & adapt to how KSP work, i know not a easy task to be done in same case Now what can doo a player ?!?! is to choose between texture pack what he like + number of item/part what he will use in his game ... i know is not a simple choose & if he have some knowledge about working with texture to optimize at his need or desire, i know it require some time to be spend ...Personal at this point i wish to be a external tolls what to look in gamedata & show all part item what are there aka read config file > capture data (item name, value data, description, dependency mod, texture, item ...) let call it a item / part manager Proot in case i made a off topic post sory but i think it fits perfect with ppls question who want to use pack like u'r & have problem running game, other way u are on my watch list to see next release & set my hand to test what u will doo tear a part for learn how u was done it & how to optimize to my need or other possible need diferite optimize rez setupcya around Quote Link to comment Share on other sites More sharing options...
HafCoJoe Posted July 12, 2015 Share Posted July 12, 2015 Murphy's law. Now my main hdd is burned by the extreme hot of these days... Stucked, at least until monday. Ugh, just what I need now... Work is safe, don't worry but...Oh no!!! This is sad news to hear. RIP HDD. Maybe the fireworks got to it. Quote Link to comment Share on other sites More sharing options...
Proot Posted July 13, 2015 Author Share Posted July 13, 2015 Good news: my friends are awesome people, so as soon as they heard about my problem, they gave me a new HDD (ssd)! On Sunday! Believe me: awesome people. I have no much in this life (material), but I'm surrounded by amazing human beings who care about me, and that is a huge treasure.I want to thank to THX-1138, who has too offered me his help. And to all who support me over here. The people around this forum seems so amazing as my friends. You both, never cease to amaze me. Thanks!PD: the show goes on! Quote Link to comment Share on other sites More sharing options...
tkw Posted July 13, 2015 Share Posted July 13, 2015 your work is alright Quote Link to comment Share on other sites More sharing options...
Motokid600 Posted July 13, 2015 Share Posted July 13, 2015 Maybe a little extra resolution bunduru for the Linux users among us? Quote Link to comment Share on other sites More sharing options...
Robotengineer Posted July 13, 2015 Share Posted July 13, 2015 Maybe a little extra resolution bunduru for the Linux users among us?Yes please. We of the Linux master race shouldn't have to pay for the crimes of our lesser Windows brethren. Quote Link to comment Share on other sites More sharing options...
Motokid600 Posted July 13, 2015 Share Posted July 13, 2015 I don't know about all THAT lol. But it would be nice to see what Proot could do here if he didn't have to hold back and make sacrifices to have a decent memory footprint on Windows. Which is great. But I for one would like to know what Proot could do without Windows limitations and would absolutely love a high resolution KSPRC for Linux. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.