Alexoff Posted July 27, 2015 Share Posted July 27, 2015 In devnotes squads show everyday that they make transfering to Unity 5 and nothing more (one exeptions - sattelite remote control), no more planets, new textures or ingame clouds, thats means Proot should work after KSP 1.1:rolleyes: Quote Link to comment Share on other sites More sharing options...
Motokid600 Posted July 27, 2015 Share Posted July 27, 2015 Whats the deal with the DDS loader in the mod as is? Do i need that? Quote Link to comment Share on other sites More sharing options...
Ignath Posted July 27, 2015 Share Posted July 27, 2015 Whats the deal with the DDS loader in the mod as is? Do i need that?Nope, SQUAD implemented DDS in 1.0, so DDS loader is no longer necessary. The mod (as-is) was created for .90 (as the thread title states), so the mods in the pack may no longer work (they need to be updated) and some aren't necessary at all.Also, DO NOT INSTALL the .assets file found in KSP_data / KSP_dataX64, it won't work with 1.0+ Quote Link to comment Share on other sites More sharing options...
Ilya Posted July 29, 2015 Share Posted July 29, 2015 This mod looks like it's going to be beautiful, but I worry about the memory usage. Can you give us an estimate on how much ram it will use? I only use 19 mods and I already have to use half-res textures due to crashes. Quote Link to comment Share on other sites More sharing options...
Motokid600 Posted July 29, 2015 Share Posted July 29, 2015 (edited) Yes, please. Proot, does your pack fit within the 32-bit RAM limit without using ATM or OpenGL?I want to stay under-around 1,8\2 GB. Without ATM\opengl, just by using DDS format. Not easy at all... but is the goal.~snip~ page 158. Edited July 29, 2015 by Motokid600 Quote Link to comment Share on other sites More sharing options...
Virtualgenius Posted July 29, 2015 Share Posted July 29, 2015 @Ilya DirectX is a memory Pig opengl will free at least a gig of ram slight FPS drop in some scenes but really playable suggest giving it a shot Quote Link to comment Share on other sites More sharing options...
Chase842 Posted July 29, 2015 Share Posted July 29, 2015 (edited) I'm looking for some help with installation if someone has the time. I would be grateful if you could answer these questions please.1. Which folders( or mods) do I keep from the GameData folder or do I need to find updated versions of those mods? 1a. If so which ones?, 2. Am I supposed to keep the folder KSP_Data folder? 2a. If so, does it go into the Kerbal Space Program folder, or GameData?3. And does the ATM mod work with this mod?I appreciate your assistance. Edited July 29, 2015 by Chase842 Quote Link to comment Share on other sites More sharing options...
Ilya Posted July 29, 2015 Share Posted July 29, 2015 @Ilya DirectX is a memory Pig opengl will free at least a gig of ram slight FPS drop in some scenes but really playable suggest giving it a shotI did give it a shot, and the memory was amazingly lower, but the problem is that antialiasing didn't work at all in opengl, which makes it even worse-looking than if I just lower the texture resolution. Quote Link to comment Share on other sites More sharing options...
BudgetHedgehog Posted July 29, 2015 Share Posted July 29, 2015 From memory, you have to force AA override in your GPU settings. Quote Link to comment Share on other sites More sharing options...
Ilya Posted July 29, 2015 Share Posted July 29, 2015 From memory, you have to force AA override in your GPU settings.I did that as well in RadeonPro (it didn't work at all in the AMD CCC), but then, for some reason, the game becomes literally unplayable. It displays 1 FPS, but it's clearly even slower. Not sure what's going on at all. I tried many things and couldn't fix it, so I just gave up. Quote Link to comment Share on other sites More sharing options...
Virtualgenius Posted July 29, 2015 Share Posted July 29, 2015 Nvidia card FTW sorry couldnt help myself, there must be someone who has opengl running on a radeon nicely Quote Link to comment Share on other sites More sharing options...
BudgetHedgehog Posted July 29, 2015 Share Posted July 29, 2015 2. Am I supposed to keep the folder KSP_Data folder? 2a. If so, does it go into the Kerbal Space Program folder, or GameData?3. And does the ATM mod work with this mod?2, No3. Yes because this mod isn't updated yet. When it is to use dds textures, ATM won't touch it. Quote Link to comment Share on other sites More sharing options...
Chase842 Posted July 29, 2015 Share Posted July 29, 2015 2, No3. Yes because this mod isn't updated yet. When it is to use dds textures, ATM won't touch it.Thank you very much for your answer ObsessedWithKSPNow concerning the (possibly required)mods in the GameData folder, I read somewhere that we need to find updated versions of these, and/or some are old and don't with with the current version of KSPRC. I don't know what to do with these and I need some help.I currently have the most up-to-date versions of Distant Objects, EVE, and Texture Replacer. However, I don't have any of these other mods, and I don't know If I need to find updated versions or keep the ones that come with KSPRC. I am particularly confused about why RealSolarSystem is in here, since it replaces the Kerbin texture to Earth..... Also Planetshine is outdated and, as far as I know, doesn't work with 1.04. Any help someone could offer would be gladly accepted! Thank you again for answering my 2nd and 3rd questions so fast. This is my first time commenting on a thread, KSP has such a great community Quote Link to comment Share on other sites More sharing options...
BudgetHedgehog Posted July 29, 2015 Share Posted July 29, 2015 I am particularly confused about why RealSolarSystem is in here, since it replaces the Kerbin texture to Earth..... Also Planetshine is outdated and, as far as I know, doesn't work with 1.04. RSS just changed the horizon to blue rather than stock white and PlanetShine works fine in KSP 1.0.4. I think there's KittopiaTech as well that added rings to Jool. To have the full complete 100% KSPRC, you'll need those but if those changes don't appeal to you or you don't have the RAM to spare, you're fine to skip those mods. Quote Link to comment Share on other sites More sharing options...
Chase842 Posted July 29, 2015 Share Posted July 29, 2015 RSS just changed the horizon to blue rather than stock white and PlanetShine works fine in KSP 1.0.4. I think there's KittopiaTech as well that added rings to Jool. To have the full complete 100% KSPRC, you'll need those but if those changes don't appeal to you or you don't have the RAM to spare, you're fine to skip those mods.So do I need to get the updated versions of RSS and KittopiaTech, or do the versions of those mods that come with KSPRC work fine with 1.0.4? Quote Link to comment Share on other sites More sharing options...
SmashBrown Posted July 29, 2015 Share Posted July 29, 2015 (edited) RSS doesn't work anymore, you can safely delete RSS and Kittopia and use my Kopernicus configuration instead: https://www.dropbox.com/s/ow9h5fspmm1eerl/KSPRC_Kopernicus.zip?dl=0 Seems to work, thanks.- - - Updated - - -One slight hiccup with this, I seem to be able to collect debris from my launches (I think its the launch towers) from under the ground when viewing ksc. Edited July 30, 2015 by SmashBrown Quote Link to comment Share on other sites More sharing options...
Motokid600 Posted July 30, 2015 Share Posted July 30, 2015 Speaking of the RSS plugin. Has anyone been able to rid themselves of that white horizon in 1.0.4? Ive tried plucking the updated plugin from RSS itself and while it did get rid of the outdated message it didnt fix the horizon. Quote Link to comment Share on other sites More sharing options...
Drew Kerman Posted July 30, 2015 Share Posted July 30, 2015 Speaking of the RSS plugin. Has anyone been able to rid themselves of that white horizon in 1.0.4? Ive tried plucking the updated plugin from RSS itself and while it did get rid of the outdated message it didnt fix the horizon.This is exactly what Thomas P. and SmashBrown were discussing, so do what Thomas P. said Quote Link to comment Share on other sites More sharing options...
Motokid600 Posted July 30, 2015 Share Posted July 30, 2015 Settle down there kopernicus.... Lol. Im sorry i had to do that atleast once. Thank you that worked like a charm. Quote Link to comment Share on other sites More sharing options...
Alexoff Posted August 1, 2015 Share Posted August 1, 2015 People with perfomance problem, why you cant download 64-bit hacked KSP? Quote Link to comment Share on other sites More sharing options...
tygoo7 Posted August 1, 2015 Share Posted August 1, 2015 People with perfomance problem, why you cant download 64-bit hacked KSP?Because it's a mess and extremely buggy. Quote Link to comment Share on other sites More sharing options...
Reveral Posted August 1, 2015 Share Posted August 1, 2015 Because it's a mess and extremely buggy.Did a 64bit workaround one month ago. Sens dess have been modding and testing KSP with various mods modpacks, att the same time testing the game by playing short missions. Untill now I havent noticed a single issue.But then again I havent played career mode yet.Ah yea one bug might be that 1 in 20-30 KSP launches, main menu gets grayed out when you about to quit the game. But that havent been an issue Quote Link to comment Share on other sites More sharing options...
luxyuz Posted August 1, 2015 Share Posted August 1, 2015 Nvidia card FTW sorry couldnt help myself, there must be someone who has opengl running on a radeon nicelyI have an AMD R9 270X and the game in OpenGL runs like crap (about the same as DirectX), and only 25/35% of my GPU is used. Using OpenGL I can play with mods so I prefer. Crap game code is crap. Lets hope they do something about it with Unity 5 port. Quote Link to comment Share on other sites More sharing options...
Alexoff Posted August 2, 2015 Share Posted August 2, 2015 Because it's a mess and extremely buggy.well, I have no problem, and game became faster tnan the stock. and stock is buggy too. Quote Link to comment Share on other sites More sharing options...
tygoo7 Posted August 2, 2015 Share Posted August 2, 2015 To those using 64-bit, are you on Linux? If so, then it is stable. But the windows 64-bit is indeed buggy last I heard, you must have just been lucky for not running into any of the many problems. Quote Link to comment Share on other sites More sharing options...
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