FizzerUK Posted June 23, 2016 Share Posted June 23, 2016 3 hours ago, Son_of_Flynn said: All work with it!. I merged my fav parts from SVE and KSPRC together so I get the best clouds with the best textures (my opinion). Would love to try your mix, wanna share ;-) I just had alook at the seprate in gamedata olders, and TBH don't know where to start.... Quote Link to comment Share on other sites More sharing options...
Son_of_Flynn Posted June 23, 2016 Share Posted June 23, 2016 On 6/8/2016 at 8:39 AM, Silent1_87 said: for peoples who asking me how i add SVE Clouds. this is super Easy as nansuchao Explain it for me First u delete Clouds file as i show u here in this screenshot. its in Ksprc/atmosphers folder in game data. Then add Only StockVisualEnhancements Folder To ur Game data. u dont need the other two. so Esay Remember This method will replace all Planet Clouds with SVE including Eve jool Duna and lyethe. But Personally i prefer SVE until Proot complete his work. @FizzerUK This is the method i used. I like the SVE clouds better. Quote Link to comment Share on other sites More sharing options...
Waz Posted June 23, 2016 Share Posted June 23, 2016 (edited) 35 minutes ago, Son_of_Flynn said: @FizzerUK This is the method i used. I like the SVE clouds better. How are the SVE Duna clouds? KSPRC Duna clouds/dust storms are epic. Edited June 23, 2016 by Waz Quote Link to comment Share on other sites More sharing options...
FizzerUK Posted June 23, 2016 Share Posted June 23, 2016 57 minutes ago, Son_of_Flynn said: @FizzerUK This is the method i used. I like the SVE clouds better. Me also, so looked at it all but was unsure which I am replacing, Thanks for the quick howto. Hope ya don't mind the dissussion @Proot Your mod is still awsome and glad you have updated for 1.1.2. A cup of coffee on the way Quote Link to comment Share on other sites More sharing options...
Son_of_Flynn Posted June 23, 2016 Share Posted June 23, 2016 47 minutes ago, Waz said: How are the SVE Duna clouds? KSPRC Duna clouds/dust storms are epic. Not bad, but im sure there is a way to keep the KSPRC config for Duna. Quote Link to comment Share on other sites More sharing options...
Nansuchao Posted June 23, 2016 Share Posted June 23, 2016 (edited) 44 minutes ago, Son_of_Flynn said: Not bad, but im sure there is a way to keep the KSPRC config for Duna. Yes, there is a way, but you have to look and change some config file. You have to look at the textures used in KSPRC for Duna's clouds, copy them in a new folder in GameData, find the Duna's config in the KSPRC clouds.cfg and replace the config for Duna in the SVE clouds.cfg but changing the place to find the texture. It's tricky, but it can be done. Edited June 23, 2016 by Nansuchao Quote Link to comment Share on other sites More sharing options...
Silent1_87 Posted June 24, 2016 Share Posted June 24, 2016 We have to restart the sun its our only hope. Quote Link to comment Share on other sites More sharing options...
Notsure_jr Posted June 25, 2016 Share Posted June 25, 2016 When I use SVE with KSPRC the clouds are either too blocky(UR version), or they are not the SVE clouds but EVE clouds from ground view. Is anyone else having similar problems? Quote Link to comment Share on other sites More sharing options...
Nansuchao Posted June 25, 2016 Share Posted June 25, 2016 1 hour ago, Notsure_jr said: When I use SVE with KSPRC the clouds are either too blocky(UR version), or they are not the SVE clouds but EVE clouds from ground view. Is anyone else having similar problems? How can you have the default Eve clouds if you have not the BoulderCo folder in your GameData? Quote Link to comment Share on other sites More sharing options...
Notsure_jr Posted June 25, 2016 Share Posted June 25, 2016 22 minutes ago, Nansuchao said: How can you have the default Eve clouds if you have not the BoulderCo folder in your GameData? That's what I want to know. Quote Link to comment Share on other sites More sharing options...
Nansuchao Posted June 25, 2016 Share Posted June 25, 2016 1 hour ago, Notsure_jr said: That's what I want to know. Can you upload some pics? And a copy of your clouds.cfg please. Quote Link to comment Share on other sites More sharing options...
Notsure_jr Posted June 25, 2016 Share Posted June 25, 2016 (edited) 1 hour ago, Nansuchao said: Can you upload some pics? And a copy of your clouds.cfg please. http://imgur.com/a/Tqrlo EVE_CLOUDS { OBJECT { name = Kerbin-Aurora body = Kerbin altitude = 6700 speed = 0,500,0 killBodyRotation = True detailSpeed = 50,150,0 settings { _DetailScale = 15 _Color = 255,255,255,325 _MainTex { value = StockVisualEnhancements/EVE/Atmosphere/Textures/Aurora } _DetailTex { value = StockVisualEnhancements/EVE/Atmosphere/Textures/AuroraDetail } } layer2D { macroCloudMaterial { } } } OBJECT { name = Kerbin-MainClouds body = Kerbin altitude = 4000 speed = 0,20,0 settings { _DetailScale = 5 _DetailDist = 2E-07 _Color = 244,244,244,255 _MainTex { value = StockVisualEnhancements/EVE/Atmosphere/Textures/kerbin1 } _DetailTex { value = StockVisualEnhancements/EVE/Atmosphere/Textures/DetailLow } } layer2D { macroCloudMaterial { _FalloffScale = 10 } shadowMaterial { _ShadowFactor = 0.35 } } } OBJECT { name = Kerbin-CirrusClouds body = Kerbin altitude = 6500 speed = 0,100,0 detailSpeed = 0,6,0 settings { _Color = 222,222,222,225 _DetailScale = 15 _MainTex { value = StockVisualEnhancements/EVE/Atmosphere/Textures/low } _DetailTex { value = StockVisualEnhancements/EVE/Atmosphere/Textures/detailCirrus } } layer2D { macroCloudMaterial { } } layerVolume { size = 3000,1 area = 36000,4 rotationSpeed = 0 particleMaterial { _Tex { value = StockVisualEnhancements/EVE/Atmosphere/Textures/particle/rgb } } } } OBJECT { name = Kerbin-MainCloudsVolume body = Kerbin altitude = 4000 speed = 0,20,0 settings { _Color = 165,165,165,185 _MainTex { value = StockVisualEnhancements/EVE/Atmosphere/Textures/kerbin1 } } layerVolume { size = 4000,2 rotationSpeed = 0.0002 area = 26000,4 particleMaterial { _Tex { value = StockVisualEnhancements/EVE/Atmosphere/Textures/particle/rgb } } } } OBJECT { name = Duna-Aurora body = Duna altitude = 7200 killBodyRotation = True detailSpeed = 50,150,0 speed = 0,150,0 settings { _Color = 255,255,255,325 _DetailScale = 15 _MainTex { value = StockVisualEnhancements/EVE/Atmosphere/Textures/Aurora } _DetailTex { value = StockVisualEnhancements/EVE/Atmosphere/Textures/AuroraDetail } } layer2D { macroCloudMaterial { } } } OBJECT { name = Duna-MainClouds body = Duna altitude = 6000 speed = 0,35,0 detailSpeed = 0,0,0 settings { _DetailScale = 20 _Color = 128,108,108,200 _MainTex { value = StockVisualEnhancements/EVE/Atmosphere/Textures/kerbin2 } _DetailTex { value = StockVisualEnhancements/EVE/Atmosphere/Textures/DetailCirrus } } layer2D { macroCloudMaterial { } shadowMaterial { _ShadowFactor = 0.35 } } } OBJECT { name = Eve-Aurora body = Eve altitude = 7000 detailSpeed = 50,150,0 speed = 0,750,0 settings { _Color = 255,255,255,325 _MainTex { value = StockVisualEnhancements/EVE/Atmosphere/Textures/Aurora } _DetailTex { value = StockVisualEnhancements/EVE/Atmosphere/Textures/AuroraDetail } } layer2D { macroCloudMaterial { } } } OBJECT { name = Eve-MainClouds body = Eve altitude = 6500 speed = 0,45,0 settings { _Color = 245,197,250,230 _DetailScale = 10 _DetailTex = StockVisualEnhancements/EVE/Atmosphere/Textures/detailEve _MainTex { value = StockVisualEnhancements/EVE/Atmosphere/Textures/EveClouds } } layer2D { macroCloudMaterial { } } } OBJECT { name = Eve-CloudVolume body = Eve altitude = 6500 speed = 0,45,0 settings { _Color = 245,197,250,185 _MainTex { value = StockVisualEnhancements/EVE/Atmosphere/Textures/EveClouds } } layerVolume { size = 5000,3 rotationSpeed = 0.000002 particleMaterial { _Tex { value = StockVisualEnhancements/EVE/Atmosphere/Textures/particle/rgb } } } } OBJECT { name = Eve-CloudTint body = Eve altitude = 6500 settings { _Color = 51,163,36,25 _MainTex { value = StockVisualEnhancements/EVE/Atmosphere/Textures/EveClouds } } layerVolume { size = 5000,2 rotationSpeed = 0.000002 area = 18000,4 particleMaterial { _Tex { value = StockVisualEnhancements/EVE/Atmosphere/Textures/particle/rgb } } } } OBJECT { name = Jool-Aurora body = Jool altitude = 27000 speed = 0,500,0 detailSpeed = 50,150,0 killBodyRotation = True settings { _DetailScale = 15 _Color = 255,255,255,325 _MainTex { value = StockVisualEnhancements/EVE/Atmosphere/Textures/Aurora } _DetailTex { value = StockVisualEnhancements/EVE/Atmosphere/Textures/AuroraDetail } } layer2D { macroCloudMaterial { } } } OBJECT { name = Jool-WesterlyZones body = Jool altitude = 24000 speed = 0,-1200,0 settings { _Color = 11,51,1,255 _DetailScale = 5 _MainTex { value = StockVisualEnhancements/EVE/Atmosphere/Textures/JoolWesterlyBelts } _DetailTex { value = StockVisualEnhancements/EVE/Atmosphere/Textures/detailCumulus } } layer2D { macroCloudMaterial { } } } OBJECT { name = Jool-EasterlyZones body = Jool altitude = 19000 speed = 0,500,0 settings { _DetailScale = 5 _Color = 11,61,1,255 _MainTex { value = StockVisualEnhancements/EVE/Atmosphere/Textures/JoolEasterlyZones } _DetailTex { value = StockVisualEnhancements/EVE/Atmosphere/Textures/detailCumulus } } layer2D { macroCloudMaterial { } } } OBJECT { name = Jool-Base body = Jool altitude = 18500 speed = 0,500,0 settings { _Color = 7,30,1,255 _MainTex { value = StockVisualEnhancements/EVE/Atmosphere/Textures/atmo } } layer2D { macroCloudMaterial { } } } OBJECT { name = Laythe-Aurora body = Laythe detailSpeed = 50,150,0 altitude = 4500 speed = 0,150,0 settings { _DetailScale = 15 _Color = 255,255,255,325 _MainTex { value = StockVisualEnhancements/EVE/Atmosphere/Textures/Aurora } _DetailTex { value = StockVisualEnhancements/EVE/Atmosphere/Textures/AuroraDetail } } layer2D { macroCloudMaterial { } } } OBJECT { name = Laythe-CloudsHigh body = Laythe altitude = 4000 speed = 0,50,0 settings { _Color = 255,255,255,125 _DetailScale = 20 _MainTex { value = StockVisualEnhancements/EVE/Atmosphere/Textures/Low } _DetailTex { value = StockVisualEnhancements/EVE/Atmosphere/Textures/detailCirrus } } layer2D { macroCloudMaterial { } shadowMaterial { _ShadowFactor = 0.60 } } layerVolume { area = 18000,4 rotationSpeed = 0.00002 particleMaterial { _Tex { value = StockVisualEnhancements/EVE/Atmosphere/Textures/Particle/rgb } } } } OBJECT { name = Laythe-CloudsLow body = Laythe altitude = 3250 settings { _DetailScale = 5 _Color = 255,255,255,210 _MainTex { value = StockVisualEnhancements/EVE/Atmosphere/Textures/kerbin2 } _DetailTex { value = StockVisualEnhancements/EVE/Atmosphere/Textures/detailCumulus } } layer2D { macroCloudMaterial { } } layerVolume { size = 2000,2 area = 18000,4 rotationSpeed = 0.00002 particleMaterial { _Opacity = 0.85 _Tex { value = StockVisualEnhancements/EVE/Atmosphere/Textures/Particle/rgb } } } } OBJECT { name = Duna-MainCloudsVolume body = Duna altitude = 6000 speed = 0,35,0 settings { _MainTex = StockVisualEnhancements/EVE/Atmosphere/Textures/kerbin2 _Color = 185,146,146,175 } layerVolume { size = 3750,1 rotationSpeed = 0.00002 area = 18000,4 particleMaterial { _Tex = StockVisualEnhancements/EVE/Atmosphere/Textures/particle/rgb _Opacity = 0.85 _MinScatter = 1.00 } } } } That's the HR cloud.cfg Edited June 25, 2016 by Notsure_jr Quote Link to comment Share on other sites More sharing options...
Nansuchao Posted June 25, 2016 Share Posted June 25, 2016 36 minutes ago, Notsure_jr said: http://imgur.com/a/Tqrlo EVE_CLOUDS { OBJECT { name = Kerbin-Aurora body = Kerbin altitude = 6700 speed = 0,500,0 killBodyRotation = True detailSpeed = 50,150,0 settings { _DetailScale = 15 _Color = 255,255,255,325 _MainTex { value = StockVisualEnhancements/EVE/Atmosphere/Textures/Aurora } _DetailTex { value = StockVisualEnhancements/EVE/Atmosphere/Textures/AuroraDetail } } layer2D { macroCloudMaterial { } } } OBJECT { name = Kerbin-MainClouds body = Kerbin altitude = 4000 speed = 0,20,0 settings { _DetailScale = 5 _DetailDist = 2E-07 _Color = 244,244,244,255 _MainTex { value = StockVisualEnhancements/EVE/Atmosphere/Textures/kerbin1 } _DetailTex { value = StockVisualEnhancements/EVE/Atmosphere/Textures/DetailLow } } layer2D { macroCloudMaterial { _FalloffScale = 10 } shadowMaterial { _ShadowFactor = 0.35 } } } OBJECT { name = Kerbin-CirrusClouds body = Kerbin altitude = 6500 speed = 0,100,0 detailSpeed = 0,6,0 settings { _Color = 222,222,222,225 _DetailScale = 15 _MainTex { value = StockVisualEnhancements/EVE/Atmosphere/Textures/low } _DetailTex { value = StockVisualEnhancements/EVE/Atmosphere/Textures/detailCirrus } } layer2D { macroCloudMaterial { } } layerVolume { size = 3000,1 area = 36000,4 rotationSpeed = 0 particleMaterial { _Tex { value = StockVisualEnhancements/EVE/Atmosphere/Textures/particle/rgb } } } } OBJECT { name = Kerbin-MainCloudsVolume body = Kerbin altitude = 4000 speed = 0,20,0 settings { _Color = 165,165,165,185 _MainTex { value = StockVisualEnhancements/EVE/Atmosphere/Textures/kerbin1 } } layerVolume { size = 4000,2 rotationSpeed = 0.0002 area = 26000,4 particleMaterial { _Tex { value = StockVisualEnhancements/EVE/Atmosphere/Textures/particle/rgb } } } } OBJECT { name = Duna-Aurora body = Duna altitude = 7200 killBodyRotation = True detailSpeed = 50,150,0 speed = 0,150,0 settings { _Color = 255,255,255,325 _DetailScale = 15 _MainTex { value = StockVisualEnhancements/EVE/Atmosphere/Textures/Aurora } _DetailTex { value = StockVisualEnhancements/EVE/Atmosphere/Textures/AuroraDetail } } layer2D { macroCloudMaterial { } } } OBJECT { name = Duna-MainClouds body = Duna altitude = 6000 speed = 0,35,0 detailSpeed = 0,0,0 settings { _DetailScale = 20 _Color = 128,108,108,200 _MainTex { value = StockVisualEnhancements/EVE/Atmosphere/Textures/kerbin2 } _DetailTex { value = StockVisualEnhancements/EVE/Atmosphere/Textures/DetailCirrus } } layer2D { macroCloudMaterial { } shadowMaterial { _ShadowFactor = 0.35 } } } OBJECT { name = Eve-Aurora body = Eve altitude = 7000 detailSpeed = 50,150,0 speed = 0,750,0 settings { _Color = 255,255,255,325 _MainTex { value = StockVisualEnhancements/EVE/Atmosphere/Textures/Aurora } _DetailTex { value = StockVisualEnhancements/EVE/Atmosphere/Textures/AuroraDetail } } layer2D { macroCloudMaterial { } } } OBJECT { name = Eve-MainClouds body = Eve altitude = 6500 speed = 0,45,0 settings { _Color = 245,197,250,230 _DetailScale = 10 _DetailTex = StockVisualEnhancements/EVE/Atmosphere/Textures/detailEve _MainTex { value = StockVisualEnhancements/EVE/Atmosphere/Textures/EveClouds } } layer2D { macroCloudMaterial { } } } OBJECT { name = Eve-CloudVolume body = Eve altitude = 6500 speed = 0,45,0 settings { _Color = 245,197,250,185 _MainTex { value = StockVisualEnhancements/EVE/Atmosphere/Textures/EveClouds } } layerVolume { size = 5000,3 rotationSpeed = 0.000002 particleMaterial { _Tex { value = StockVisualEnhancements/EVE/Atmosphere/Textures/particle/rgb } } } } OBJECT { name = Eve-CloudTint body = Eve altitude = 6500 settings { _Color = 51,163,36,25 _MainTex { value = StockVisualEnhancements/EVE/Atmosphere/Textures/EveClouds } } layerVolume { size = 5000,2 rotationSpeed = 0.000002 area = 18000,4 particleMaterial { _Tex { value = StockVisualEnhancements/EVE/Atmosphere/Textures/particle/rgb } } } } OBJECT { name = Jool-Aurora body = Jool altitude = 27000 speed = 0,500,0 detailSpeed = 50,150,0 killBodyRotation = True settings { _DetailScale = 15 _Color = 255,255,255,325 _MainTex { value = StockVisualEnhancements/EVE/Atmosphere/Textures/Aurora } _DetailTex { value = StockVisualEnhancements/EVE/Atmosphere/Textures/AuroraDetail } } layer2D { macroCloudMaterial { } } } OBJECT { name = Jool-WesterlyZones body = Jool altitude = 24000 speed = 0,-1200,0 settings { _Color = 11,51,1,255 _DetailScale = 5 _MainTex { value = StockVisualEnhancements/EVE/Atmosphere/Textures/JoolWesterlyBelts } _DetailTex { value = StockVisualEnhancements/EVE/Atmosphere/Textures/detailCumulus } } layer2D { macroCloudMaterial { } } } OBJECT { name = Jool-EasterlyZones body = Jool altitude = 19000 speed = 0,500,0 settings { _DetailScale = 5 _Color = 11,61,1,255 _MainTex { value = StockVisualEnhancements/EVE/Atmosphere/Textures/JoolEasterlyZones } _DetailTex { value = StockVisualEnhancements/EVE/Atmosphere/Textures/detailCumulus } } layer2D { macroCloudMaterial { } } } OBJECT { name = Jool-Base body = Jool altitude = 18500 speed = 0,500,0 settings { _Color = 7,30,1,255 _MainTex { value = StockVisualEnhancements/EVE/Atmosphere/Textures/atmo } } layer2D { macroCloudMaterial { } } } OBJECT { name = Laythe-Aurora body = Laythe detailSpeed = 50,150,0 altitude = 4500 speed = 0,150,0 settings { _DetailScale = 15 _Color = 255,255,255,325 _MainTex { value = StockVisualEnhancements/EVE/Atmosphere/Textures/Aurora } _DetailTex { value = StockVisualEnhancements/EVE/Atmosphere/Textures/AuroraDetail } } layer2D { macroCloudMaterial { } } } OBJECT { name = Laythe-CloudsHigh body = Laythe altitude = 4000 speed = 0,50,0 settings { _Color = 255,255,255,125 _DetailScale = 20 _MainTex { value = StockVisualEnhancements/EVE/Atmosphere/Textures/Low } _DetailTex { value = StockVisualEnhancements/EVE/Atmosphere/Textures/detailCirrus } } layer2D { macroCloudMaterial { } shadowMaterial { _ShadowFactor = 0.60 } } layerVolume { area = 18000,4 rotationSpeed = 0.00002 particleMaterial { _Tex { value = StockVisualEnhancements/EVE/Atmosphere/Textures/Particle/rgb } } } } OBJECT { name = Laythe-CloudsLow body = Laythe altitude = 3250 settings { _DetailScale = 5 _Color = 255,255,255,210 _MainTex { value = StockVisualEnhancements/EVE/Atmosphere/Textures/kerbin2 } _DetailTex { value = StockVisualEnhancements/EVE/Atmosphere/Textures/detailCumulus } } layer2D { macroCloudMaterial { } } layerVolume { size = 2000,2 area = 18000,4 rotationSpeed = 0.00002 particleMaterial { _Opacity = 0.85 _Tex { value = StockVisualEnhancements/EVE/Atmosphere/Textures/Particle/rgb } } } } OBJECT { name = Duna-MainCloudsVolume body = Duna altitude = 6000 speed = 0,35,0 settings { _MainTex = StockVisualEnhancements/EVE/Atmosphere/Textures/kerbin2 _Color = 185,146,146,175 } layerVolume { size = 3750,1 rotationSpeed = 0.00002 area = 18000,4 particleMaterial { _Tex = StockVisualEnhancements/EVE/Atmosphere/Textures/particle/rgb _Opacity = 0.85 _MinScatter = 1.00 } } } } That's the HR cloud.cfg The .cfg seems ok, from the pictures I probably found that some Eve settings aren't applied for some reasons. If you can give me few hours I'll try to test by myself and find a solution. Quote Link to comment Share on other sites More sharing options...
Silent1_87 Posted June 25, 2016 Share Posted June 25, 2016 (edited) 5 hours ago, Notsure_jr said: When I use SVE with KSPRC the clouds are either too blocky(UR version), or they are not the SVE clouds but EVE clouds from ground view. Is anyone else having similar problems? no i have pure sve clouds with ksprc planet texture. im also using ur version. i think ur method for using both have something to do with ur problem. just reinstall everything from scratch that should solve it. Edited June 25, 2016 by Silent1_87 Quote Link to comment Share on other sites More sharing options...
SmashBrown Posted June 25, 2016 Share Posted June 25, 2016 (edited) hmmmm it's been a while since ive been on ksp, what happened to the reflective visors? I have the latest version of TR? Edited June 25, 2016 by SmashBrown Grammar pedant Quote Link to comment Share on other sites More sharing options...
Notsure_jr Posted June 26, 2016 Share Posted June 26, 2016 14 hours ago, Silent1_87 said: no i have pure sve clouds with ksprc planet texture. im also using ur version. i think ur method for using both have something to do with ur problem. just reinstall everything from scratch that should solve it. and just delete the cloud.cfg on KSPRC right? Quote Link to comment Share on other sites More sharing options...
Silent1_87 Posted June 26, 2016 Share Posted June 26, 2016 8 hours ago, Notsure_jr said: and just delete the cloud.cfg on KSPRC right? yes i explained it in couple of post before. check your gamedata of any conflicting config maybe an old mod remains. i think to be sure and roll out any mod conflicting or corrupt config file best way is delete everything in it except squad folder. then download ksprc and sve again (dont use ur old download) and install them in to ur game data as i explain it before then load a fresh testing save in game and check if u have problem or not. if not add more mod and check until u get problem or happy ending. Quote Link to comment Share on other sites More sharing options...
mystershow Posted June 26, 2016 Share Posted June 26, 2016 Hello everyone! Since 1.1.3, it seems like KSRPC doens't load the terrain texture anymore. Or at least I am unable to see bushes, trees or rocks. I tried to launch KSRPC alone on a fresh install but I have the same issue. The rest seems to work as well as before. Keep on the good work! Quote Link to comment Share on other sites More sharing options...
Silent1_87 Posted June 26, 2016 Share Posted June 26, 2016 3 hours ago, mystershow said: Hello everyone! Since 1.1.3, it seems like KSRPC doens't load the terrain texture anymore. Or at least I am unable to see bushes, trees or rocks. I tried to launch KSRPC alone on a fresh install but I have the same issue. The rest seems to work as well as before. Keep on the good work! update kopernicus Quote Link to comment Share on other sites More sharing options...
Son_of_Flynn Posted June 26, 2016 Share Posted June 26, 2016 17 minutes ago, Silent1_87 said: update kopernicus What he said. Quote Link to comment Share on other sites More sharing options...
gamerscircle Posted June 26, 2016 Share Posted June 26, 2016 (edited) Thanks for the thread and support. I haven't tried this mod since 1.0.4, updated the kopernicus and was able to see the planet textures did change; however if I am not getting new textures from the "map" view or clouds around kerbin, etc. Suggestion? Edit: I am a little closer, I updated the plugin for Texture Replacer and got the planet textures / visors etc, but no scatter, clouds etc.Edit 2: Am I doing something wrong? The plumes on some of the rockets look 8bit is resolution, I deleted smoke.dds, smoke_spites_dense. dds and smoke_sprites_med.dds to get them looking like normal. Edited June 26, 2016 by gamerscircle Quote Link to comment Share on other sites More sharing options...
Notsure_jr Posted June 27, 2016 Share Posted June 27, 2016 On 6/26/2016 at 3:44 AM, Silent1_87 said: yes i explained it in couple of post before. check your gamedata of any conflicting config maybe an old mod remains. i think to be sure and roll out any mod conflicting or corrupt config file best way is delete everything in it except squad folder. then download ksprc and sve again (dont use ur old download) and install them in to ur game data as i explain it before then load a fresh testing save in game and check if u have problem or not. if not add more mod and check until u get problem or happy ending. I tried it again, but still have the eve clouds.What SVE version are you using? What do you're clouds from ground level look like? Quote Link to comment Share on other sites More sharing options...
Silent1_87 Posted June 27, 2016 Share Posted June 27, 2016 (edited) 40 minutes ago, Notsure_jr said: I tried it again, but still have the eve clouds.What SVE version are you using? What do you're clouds from ground level look like? u shouldn't have BoulderCo folder in ur game data check that( this is only way i manage to have both cloud). im using 0.7.1 UR version down first without BoulderCo folder second with boulderco no difference in ground level Edited June 27, 2016 by Silent1_87 More Screen shot Quote Link to comment Share on other sites More sharing options...
Notsure_jr Posted June 27, 2016 Share Posted June 27, 2016 24 minutes ago, Silent1_87 said: u shouldn't have BoulderCo folder in ur game data check that( this is only way i manage to have both cloud). im using 0.7.1 UR version down first without BoulderCo folder second with boulderco no difference in ground level So you just have to live with the eve clouds? Quote Link to comment Share on other sites More sharing options...
Silent1_87 Posted June 27, 2016 Share Posted June 27, 2016 3 minutes ago, Notsure_jr said: So you just have to live with the eve clouds? i dont have eve cloud if u dont have that folder in ur game data or maybe in other folder inside game data (drag and drop Accidentally) and still have eve cloud i dont know what is wrong maybe somone else can help u. i add two screen shot from same spot second one has eve cloud (left side) i prove my theory by re crating part of ur problrm. (i dont know what cause blocky clouds ) Quote Link to comment Share on other sites More sharing options...
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