Galileo Posted June 1, 2017 Share Posted June 1, 2017 (edited) 11 minutes ago, Drew Kerman said: I just deleted them all form the config file, yea they really do suck the frames. Are you actually going underwater? Are the colliders turned on for those objects? If they are, THAT is what is causing the FPS drop. Just disabling them should provide a nice boost. I think I disabled the ocean bottom colliders in GPP and SVT. I'll have to double check. There really is no point in making them tangible Edited June 1, 2017 by Galileo Quote Link to comment Share on other sites More sharing options...
Drew Kerman Posted June 1, 2017 Share Posted June 1, 2017 (edited) 5 minutes ago, Galileo said: Are the colliders turned on for those objects? If they are, THAT is what is causing the FPS drop. Just disabling them should provide a nice boost. I think I disabled the ocean bottom colliders in GPP and SVT. I'll have to double check. There really is no point in making them tangible Eeehhh I dunno - I've disabled all the colliders for the regular terrain objects a while ago and didn't really notice a difference. I could test again, but from what I remember I was rather underwhelmed at the impact Edited June 1, 2017 by Drew Kerman Quote Link to comment Share on other sites More sharing options...
Galileo Posted June 1, 2017 Share Posted June 1, 2017 1 minute ago, Drew Kerman said: Eeehhh I dunno - I've disabled all the colliders for the regular terrain objects a while ago and didn't really notice a difference. I could test again, but from what I remember at least I was a bit underwhelmed at the impact older PC's definitely can feel the effect from colliders, beefier ones usually don't. Either way I threw together this cfg to disable ALL colliders for anyone interested. Just drop it anywhere in your GameData https://www.dropbox.com/s/gcrnfs3jvmwdmfy/DisableColliders.cfg?dl=0 Quote Link to comment Share on other sites More sharing options...
RoadRunnerAerospace Posted June 2, 2017 Share Posted June 2, 2017 (edited) This mod appears not to be working for me, I`m not getting the suit textures, or the extra ground textures, the clouds work (I think). Any ideas as to why? (I can send picture of gamedata folder if required) Edited June 2, 2017 by FokkerAce Quote Link to comment Share on other sites More sharing options...
padriec Posted June 2, 2017 Share Posted June 2, 2017 (edited) Greetings! I've been wrangling with this mod for a few days now and I think I almost got it to work. My problem now is these weird blocky shapes that appear to be clouds: http://steamcommunity.com/sharedfiles/filedetails/?id=938220470 http://steamcommunity.com/sharedfiles/filedetails/?id=938220557 I've tried looking around the EVE configuration menu but I have no idea what I'm looking at or what to change. Any help would be greatly appreciated. Also, here is a link to my log file, in case that helps. https://www.dropbox.com/s/28u6hr042b5x8y5/KSP.log?dl=0 Thanks! Edited June 2, 2017 by padriec Quote Link to comment Share on other sites More sharing options...
Galileo Posted June 2, 2017 Share Posted June 2, 2017 3 hours ago, padriec said: Greetings! I've been wrangling with this mod for a few days now and I think I almost got it to work. My problem now is these weird blocky shapes that appear to be clouds: http://steamcommunity.com/sharedfiles/filedetails/?id=938220470 http://steamcommunity.com/sharedfiles/filedetails/?id=938220557 I've tried looking around the EVE configuration menu but I have no idea what I'm looking at or what to change. Any help would be greatly appreciated. Also, here is a link to my log file, in case that helps. https://www.dropbox.com/s/28u6hr042b5x8y5/KSP.log?dl=0 Thanks! You aren't using the right particle texture. did you follow the install instructions posted on the past few pages? Might have saved you some "wrangling" Quote Link to comment Share on other sites More sharing options...
theloganatorz Posted June 20, 2017 Share Posted June 20, 2017 Hello, I am looking for a mod that will incorporate lightning flashes into EVE clouds (in 1.2). I saw Astronomer's Visual Pack - Interstellar V2 had lightning flashes in the pack but the mod is no longer up and running. I figured the best place to find such a mod would be here. Please help so I can make my new Kerbal Krusade series even better . Thanks. Quote Link to comment Share on other sites More sharing options...
themaster401 Posted June 21, 2017 Share Posted June 21, 2017 2 hours ago, theloganatorz said: Hello, I am looking for a mod that will incorporate lightning flashes into EVE clouds (in 1.2). I saw Astronomer's Visual Pack - Interstellar V2 had lightning flashes in the pack but the mod is no longer up and running. I figured the best place to find such a mod would be here. Please help so I can make my new Kerbal Krusade series even better . Thanks. Oh, Astronomer's Visual Pack is certainly not dead. Quote Link to comment Share on other sites More sharing options...
Drew Kerman Posted June 21, 2017 Share Posted June 21, 2017 hey @Proot, hope all is going well getting back into things! KSA is going to be hitting space soon so I'd like to know if there will be any extreme changes to the Kerbin texture. I'd like to avoid any retcons - your Kerbin with the high detail land and the water coloring is still the best IMO Quote Link to comment Share on other sites More sharing options...
Proot Posted June 23, 2017 Author Share Posted June 23, 2017 Hey there. Working on it. Basically trying to get everything working properly (I'm a bit rusty!). And basically very focused on performance (terrain scatters are pretty tricky in the balance among beauty vs. performance). Terrain should remain as in the last version, at least for Kerbin, that is sure. Quote Link to comment Share on other sites More sharing options...
Drew Kerman Posted June 23, 2017 Share Posted June 23, 2017 7 hours ago, Proot said: terrain scatters are pretty tricky in the balance among beauty vs. performance I'm so sad that this scene reduced the game on my PC to a barely operable state Really wish Squad had done a better job with terrain scatter. This can't be a Unity limitation. Quote Link to comment Share on other sites More sharing options...
theloganatorz Posted June 23, 2017 Share Posted June 23, 2017 On 6/20/2017 at 6:27 PM, themaster401 said: Oh, Astronomer's Visual Pack is certainly not dead. Thanks! I have been looking all over for this Quote Link to comment Share on other sites More sharing options...
tkw Posted June 23, 2017 Share Posted June 23, 2017 (edited) 12 hours ago, Drew Kerman said: I'm so sad that this scene reduced the game on my PC to a barely operable state Really wish Squad had done a better job with terrain scatter. This can't be a Unity limitation. luckly i can run it specs motherboard GA-Z170N-Gaming 5 cpu Intel Core i5 6600K 3.50 GHz ram Ballistix Sport 8GB DDR4 gpu EVGA GeForce GTX 1070 SC GAMING ACX 3.0, 8GB GDDR5 cooler EVGA CLC 280 Liquid / Water CPU Cooler psu Logisys AT650BK 650W case Phanteks Enthoo Evolv iTX Case, Window Edited June 23, 2017 by tkw Quote Link to comment Share on other sites More sharing options...
Drew Kerman Posted June 24, 2017 Share Posted June 24, 2017 (edited) 3 hours ago, tkw said: luckly i can run it Ehhh, your gfx card is three gens past my HD7970 so better performance might be noticeable but if you really want to try then follow these steps: Open "Settngs.cfg" in your KSP main folder Search for "TERRAIN" Make sure is says preset = High two lines below Search for "name = High" to find the high detail terrain presets Modify the Kerbin node to maxSubdivision = 10 and minDistance = 23 Open your "KSPRC.cfg" in the KSPRC folder and search for "maxLevel" - set it to 23 Make sure terrain scatter is enabled and set to max density Go to coordinates 31.20086,-83.4259 and see how your rig handles it So yea, as you can see I'm running a LOT higher detail than stock. (I only run it this high for photos - I generally leave minDistance at 16 so the mountains west of KSC are better defined) Depending on how terrain scatter is implemented the fastest GPU/CPU in the whole damn world is not going to make any difference Edited June 24, 2017 by Drew Kerman Quote Link to comment Share on other sites More sharing options...
GameLoverPerson Posted June 25, 2017 Share Posted June 25, 2017 Does this work with KSP 1.3? Quote Link to comment Share on other sites More sharing options...
themaster401 Posted June 25, 2017 Share Posted June 25, 2017 41 minutes ago, GameLoverPerson said: Does this work with KSP 1.3? If you update the dependencies, yes. Quote Link to comment Share on other sites More sharing options...
Starfire70 Posted June 25, 2017 Share Posted June 25, 2017 (edited) On 6/20/2017 at 9:27 PM, themaster401 said: Oh, Astronomer's Visual Pack is certainly not dead. Lightning? <watches the vid, sees lightning on the dark side of Duna and Jool> LIGHTNING! OMG, I thought auroras & dust storms were the end-all be-all! <passes out from the excitement> Edited June 25, 2017 by Starfire70 Quote Link to comment Share on other sites More sharing options...
Drew Kerman Posted June 29, 2017 Share Posted June 29, 2017 On 6/23/2017 at 4:39 PM, tkw said: luckly i can run it so you going to try what I told you? I'm upgrading my GPU to AMD Vega when it drops later this year so I'm actually seriously curious as to whether you later-gen card will see a boost in performance or not. My CPU is an Intel Core i7-4790K Devil's Canyon Quad-Core 4.0 GHz Quote Link to comment Share on other sites More sharing options...
tkw Posted June 29, 2017 Share Posted June 29, 2017 (edited) that's nice ok ill do it high res thing you told me in days ago Edited June 29, 2017 by tkw Quote Link to comment Share on other sites More sharing options...
Dortmunder Posted July 4, 2017 Share Posted July 4, 2017 I tried using this, mostly just want the nice looking planets/terrain. Already using Astronomers Visual Pack. Looked like it was going to be fine, KSC looks nice, I went into the Tracking Center to have a look at the planets, looks superb. But as soon as I launched a vessel my FPS tanked hard, basically unplayable. Is there any parts of this mod I can remove/tone down to increase performance? As I said I just want the nice terrain and planet textures, but I'm guessing it's the textures when in a vehicle causing the huge FPS loss. Is this just a no-go mod for me? Quote Link to comment Share on other sites More sharing options...
Notsure_jr Posted July 4, 2017 Share Posted July 4, 2017 On 6/23/2017 at 5:28 PM, Drew Kerman said: Ehhh, your gfx card is three gens past my HD7970 so better performance might be noticeable but if you really want to try then follow these steps: Open "Settngs.cfg" in your KSP main folder Search for "TERRAIN" Make sure is says preset = High two lines below Search for "name = High" to find the high detail terrain presets Modify the Kerbin node to maxSubdivision = 10 and minDistance = 23 Open your "KSPRC.cfg" in the KSPRC folder and search for "maxLevel" - set it to 23 Make sure terrain scatter is enabled and set to max density Go to coordinates 31.20086,-83.4259 and see how your rig handles it So yea, as you can see I'm running a LOT higher detail than stock. (I only run it this high for photos - I generally leave minDistance at 16 so the mountains west of KSC are better defined) Depending on how terrain scatter is implemented the fastest GPU/CPU in the whole damn world is not going to make any difference I just get a black screen when I start a secession. I don't need 1.1.2 for this do I? I can use 1.3 or 1.2.2. Quote Link to comment Share on other sites More sharing options...
Drew Kerman Posted July 5, 2017 Share Posted July 5, 2017 On 7/4/2017 at 7:21 AM, Notsure_jr said: I just get a black screen when I start a secession. I don't need 1.1.2 for this do I? I can use 1.3 or 1.2.2. hrm. PM me your settings.cfg file Quote Link to comment Share on other sites More sharing options...
Drew Kerman Posted July 5, 2017 Share Posted July 5, 2017 On 7/4/2017 at 7:21 AM, Notsure_jr said: I just get a black screen when I start a secession. I don't need 1.1.2 for this do I? I can use 1.3 or 1.2.2. Here's where you messed up: PRESET { name = High PLANET { name = Kerbin minDistance = 8 minSubdivision = 10 maxSubdivision = 23 } should be: PRESET { name = High PLANET { name = Kerbin minDistance = 23 minSubdivision = 1 maxSubdivision = 10 } Quote Link to comment Share on other sites More sharing options...
Notsure_jr Posted July 5, 2017 Share Posted July 5, 2017 2 hours ago, Drew Kerman said: Here's where you messed up: PRESET { name = High PLANET { name = Kerbin minDistance = 8 minSubdivision = 10 maxSubdivision = 23 } should be: PRESET { name = High PLANET { name = Kerbin minDistance = 23 minSubdivision = 1 maxSubdivision = 10 } it still takes long to load but it works. if I put the cords correctly I got around 13 fps at that spot with volumetric clouds. specs rx 480 and i7 4770. Quote Link to comment Share on other sites More sharing options...
Drew Kerman Posted July 5, 2017 Share Posted July 5, 2017 53 minutes ago, Notsure_jr said: it still takes long to load but it works. if I put the cords correctly I got around 13 fps at that spot with volumetric clouds. specs rx 480 and i7 4770. You're missing a lot of scatter objects. Look at my photo again and note the trees dotting the distant mountain slopes Quote Link to comment Share on other sites More sharing options...
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