Ignath Posted October 31, 2014 Share Posted October 31, 2014 I wish to release it this weekend. I'm only retouching the light levels right now.HYYYYPPPPPPPEEEEEEEEEEEEEEEEEEEEEEE!Can't wait Proot! Quote Link to comment Share on other sites More sharing options...
Chezburgar7300 Posted November 1, 2014 Share Posted November 1, 2014 What he said. ^^^^ Quote Link to comment Share on other sites More sharing options...
Proot Posted November 3, 2014 Author Share Posted November 3, 2014 Core released, extras soon. Quote Link to comment Share on other sites More sharing options...
Ignath Posted November 3, 2014 Share Posted November 3, 2014 Core released, extras soon. Downloading! Can't WAIIITTTT!Thx for the awesome pretties Proot! Quote Link to comment Share on other sites More sharing options...
Proot Posted November 3, 2014 Author Share Posted November 3, 2014 Hope you like it. I wish to improve it even more with the new version of EVE.Known issues:Sometimes the sun particles from the Kittopia plug-in goes crazy in the highest warp speeds.PS makes impossible, for the moment, the auroras from space (still working on ground).Sometimes PS seems to take a bit to set the correct enlightenment. Quote Link to comment Share on other sites More sharing options...
Sundering Posted November 3, 2014 Share Posted November 3, 2014 (edited) Just start downloading! I have been waiting for this update for too long! Thx man, for the hard work and making KSP even better. Edited November 3, 2014 by Sundering Quote Link to comment Share on other sites More sharing options...
Huntarr Posted November 3, 2014 Share Posted November 3, 2014 grabbing now, Thanks for the hard work Quote Link to comment Share on other sites More sharing options...
Kim Posted November 3, 2014 Share Posted November 3, 2014 Grabbing! Love your work, keep it up! <333's and all that jazz Quote Link to comment Share on other sites More sharing options...
BudgetHedgehog Posted November 4, 2014 Share Posted November 4, 2014 Just a little thing:StackDecoupler and stackSeparator don't exist in Squad/Parts/Utility. I presume it's a mistake as all the other folders (linearRCS, the parachutes etc) are the same. Otherwise, a glorious update! Thank you! Quote Link to comment Share on other sites More sharing options...
Jaxx Posted November 4, 2014 Share Posted November 4, 2014 if only i was capable of being bothered to install ubuntu so i could use this, and all my other mods on x64 ; ; but alas, it is not meant to be Quote Link to comment Share on other sites More sharing options...
Chezburgar7300 Posted November 4, 2014 Share Posted November 4, 2014 (edited) This is absolutely beautiful. I was just learning about stars and their colours and such in science class today. Just a quick inquiry, what extras can we expect?EDIT: I'm planning on posting a few pics, how do I link up an imgur album? Any help would be appreciated, thanks.EDIT 2: Sorry, again, but is there any way to (easily, I have no skill ) use Astronomer's version of Duna or replicate it atleast? I like the blue atmospheric line above the planet, compared to a (no offense?) relatively unchanged Duna from what I've seen in the screenshots. It may be really changed, I don't know, I haven't played this since 23.5 and haven't started it up yet with the new update as I run x64 (I have a mental dependency upon several modifications to the stock game, in decent textures which happens to take up lots of RAM and crash the game) and have to find which mods cause what. It's a pain. Anyway, any help is appreciated, thanks! /message Edited November 4, 2014 by Chezburgar7300 EDIT! Quote Link to comment Share on other sites More sharing options...
Proot Posted November 4, 2014 Author Share Posted November 4, 2014 (edited) Using ATM mod, or the OpenGL flag, seems to solve the memory problems.Extras (could grow in the future):- New kerbal heads for texture replacer- Hot rockets! new textures and configs (with altitude-expandable rocket flames, thanks to the community)- Chatterer sounds- Flags- MusicPlanned: maybe, just maybe, new buttons and a new graphic aspect for the raster prop monitor.To use IMGUR galleries just upload your images and copy the last part of the direction in the gallery: http://imgur.com/[COLOR=#ff0000]xxxxx <---- that part of the direction[/COLOR] then in the forum message paste that part of the direction between the code [*imgur][COLOR=#ff0000]xxxxx[/COLOR][*/imgur] but without the *. Edited November 4, 2014 by Proot Quote Link to comment Share on other sites More sharing options...
CSA Posted November 4, 2014 Share Posted November 4, 2014 Ansioso por probarlo. Gracias. Quote Link to comment Share on other sites More sharing options...
Chezburgar7300 Posted November 4, 2014 Share Posted November 4, 2014 Using ATM mod, or the OpenGL flag, seems to solve the memory problems.Extras (could grow in the future):- New kerbal heads for texture replacer- Hot rockets! new textures and configs (with altitude-expandable rocket flames, thanks to the community)- Chatterer sounds- Flags- MusicPlanned: maybe, just maybe, new buttons and a new graphic aspect for the raster prop monitor.To use IMGUR galleries just upload your images and copy the last part of the direction in the gallery: http://imgur.com/[COLOR=#ff0000]xxxxx <---- that part of the direction[/COLOR] then in the forum message paste that part of the direction between the code [*imgur][COLOR=#ff0000]xxxxx[/COLOR][*/imgur] but without the *.Thanks a heap, will get to posting pics this arvo! Quote Link to comment Share on other sites More sharing options...
CSA Posted November 4, 2014 Share Posted November 4, 2014 Ya lo he probado. Funciona a la perfección y se ve espectacular. Muchas gracias. Quote Link to comment Share on other sites More sharing options...
Valerian Posted November 4, 2014 Share Posted November 4, 2014 MOARdV has released an updated version of Distant Object Enhancement, since the official one has been abandoned:http://forum.kerbalspaceprogram.com/threads/98943-0-25-Distant-Object-Enhancement-bis-v1-4-0This version also includes my suggested fix to make Distant Object Enhancement behave correctly with PlanetShine. Quote Link to comment Share on other sites More sharing options...
Proot Posted November 4, 2014 Author Share Posted November 4, 2014 MOARdV has released an updated version of Distant Object Enhancement, since the official one has been abandoned:http://forum.kerbalspaceprogram.com/threads/98943-0-25-Distant-Object-Enhancement-bis-v1-4-0This version also includes my suggested fix to make Distant Object Enhancement behave correctly with PlanetShine.What was the problem between them? Quote Link to comment Share on other sites More sharing options...
Valerian Posted November 4, 2014 Share Posted November 4, 2014 What was the problem between them?The "distant objects" were also illuminated by the lights from PlanetShine simultaneously as the vessel, because those distant objects were on the same rendering layer as the vessel (0): I suggested a fix to set them to the rendering layer of celestial objects instead (10). Quote Link to comment Share on other sites More sharing options...
ZobrAA Posted November 4, 2014 Share Posted November 4, 2014 OMG! At last for 0.25! Thank you Proot! Only one question - would KSPRC 0.1.9 cloud configs work with 6.4x scaled Kerbin (RSS)? Quote Link to comment Share on other sites More sharing options...
Proot Posted November 5, 2014 Author Share Posted November 5, 2014 The "distant objects" were also illuminated by the lights from PlanetShine simultaneously as the vessel, because those distant objects were on the same rendering layer as the vessel (0): I suggested a fix to set them to the rendering layer of celestial objects instead (10).Oh! Good to know for an update, thank you.OMG! At last for 0.25! Thank you Proot! Only one question - would KSPRC 0.1.9 cloud configs work with 6.4x scaled Kerbin (RSS)?Sorry, but I have no idea. :S Quote Link to comment Share on other sites More sharing options...
Sakai Posted November 5, 2014 Share Posted November 5, 2014 My dear God... This mod is amazing! This sort of mod is what I've been looking for, the top notch quality! I LOVE IT! thank you for your hard work! Quote Link to comment Share on other sites More sharing options...
Tellion Posted November 5, 2014 Share Posted November 5, 2014 Only one question - would KSPRC 0.1.9 cloud configs work with 6.4x scaled Kerbin (RSS)?I would be very interested in this too, please share your experiences if you try out! Stunning work by the way, I am truly impressed! Quote Link to comment Share on other sites More sharing options...
TonyC Posted November 5, 2014 Share Posted November 5, 2014 (edited) I now feel hesitant between the new KSPRC and Astronomer's visual pack :You totally won with the Kerbol graphics.Astronomer's visual pack totally won over planetary clouds (except Jool..maybe..I dunno)I wish we could use both Anyway, I think KSPRC caught up AVP in an impressive way ! You and Nick Kent (a.k.a Astronomer) need to work together !BUT ! How did you manage to make these awesome Kerbol, Rings and lighting system ? Edited November 5, 2014 by MegaUZI Quote Link to comment Share on other sites More sharing options...
Chezburgar7300 Posted November 5, 2014 Share Posted November 5, 2014 I now feel hesitant between the new KSPRC and Astronomer's visual pack :You totally won with the Kerbol graphics.Astronomer's visual pack totally won over planetary clouds (except Jool..maybe..I dunno)I wish we could use both Anyway, I think KSPRC caught up AVP in an impressive way ! You and Nick Kent (a.k.a Astronomer) need to work together !BUT ! How did you manage to make these awesome Kerbol, Rings and lighting system ?I couldn't agree with you more about the whole KSPRC vs AVP. Pretty sure he used Kittopia Terraforming tools for Kerbol, he did use it for the rings and I'm not quite sure what you mean by the lighting system. He integrated and tweaked PlanetShine a bit, if that helps. Quote Link to comment Share on other sites More sharing options...
Shasol Posted November 5, 2014 Share Posted November 5, 2014 Very impressing work i must say. My hats of to you and the mod authors. Quote Link to comment Share on other sites More sharing options...
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