HafCoJoe Posted May 12, 2015 Share Posted May 12, 2015 Yeah I've made up my mind. I'm going to do a cinematic of Renaissance when it's release. Quote Link to comment Share on other sites More sharing options...
noZiggy Posted May 12, 2015 Share Posted May 12, 2015 Hello everyone, and especially Proot I'm really new to KSP, and I'm enjoying every second so far.I spent a few days playing KSP and eventually decided I wanted to upgrade it, as I thought vanilla looked a bit dull I installed CKAN and used it to install Astronomer's pack.. It was all good..But then I remembered that someone in my reddit post recommended your pack, and said it was the best out there.After reading this thread for 1-2 days and seeing all the work being done and hours laid into this pack, I decided to give it a try.It took some effort making it work, but then I stumbled upon this post which clarified it a bit. Now it works "kinda" flawless. And yes, I know 1.2 isn't supported "yet" No rush!I just wanted to say that I find it amazing, that you and other modders put so much time and effort into a game, which is kinda hard not to love already. But it's a whole new experience, and I don't think I can ever go back to play a dull standard version of KSP This pack is also my favorite so far, because it's only visual improvements, no jibba jabba and all that I tip my hat to you sir ..And look very much forward to upcoming releases!P.s. Where is the donate button? Best regards,noZiggy Quote Link to comment Share on other sites More sharing options...
HafCoJoe Posted May 12, 2015 Share Posted May 12, 2015 Hello everyone, and especially Proot I'm really new to KSP, and I'm enjoying every second so far.I spent a few days playing KSP and eventually decided I wanted to upgrade it, as I thought vanilla looked a bit dull I installed CKAN and used it to install Astronomer's pack.. It was all good..But then I remembered that someone in my reddit post recommended your pack, and said it was the best out there.After reading this thread for 1-2 days and seeing all the work being done and hours laid into this pack, I decided to give it a try.It took some effort making it work, but then I stumbled upon this post which clarified it a bit. Now it works "kinda" flawless. And yes, I know 1.2 isn't supported "yet" No rush!I just wanted to say that I find it amazing, that you and other modders put so much time and effort into a game, which is kinda hard not to love already. But it's a whole new experience, and I don't think I can ever go back to play a dull standard version of KSP This pack is also my favorite so far, because it's only visual improvements, no jibba jabba and all that I tip my hat to you sir ..And look very much forward to upcoming releases!P.s. Where is the donate button? Best regards,noZiggyAwesome!! I'm glad to hear you're liking it . And to that P.S... I'd be happy to donate a few buckaroos too Proot! Quote Link to comment Share on other sites More sharing options...
Sput42 Posted May 13, 2015 Share Posted May 13, 2015 It's right there in the first post... Quote Link to comment Share on other sites More sharing options...
HafCoJoe Posted May 13, 2015 Share Posted May 13, 2015 (edited) It's right there in the first post... brb...EDIT: This is when I wish I had my Paypal set up... Visa for me. Edited May 13, 2015 by Avera9eJoe Quote Link to comment Share on other sites More sharing options...
potetr Posted May 13, 2015 Share Posted May 13, 2015 Are there any rough estimates on how resource heavy the new version is going to be?Glad you checked out this mod noZiggy, and supported Proot:) Funny coincidence I saw your post here. Quote Link to comment Share on other sites More sharing options...
drswagboss Posted May 13, 2015 Share Posted May 13, 2015 Alot less memory usage, I believe Proot is fully converting to dds, and the GPU req shoundnt change too much(hes also integrating scatterer) Quote Link to comment Share on other sites More sharing options...
HafCoJoe Posted May 13, 2015 Share Posted May 13, 2015 Alot less memory usage, I believe Proot is fully converting to dds, and the GPU req shoundnt change too much(hes also integrating scatterer)Speaking of dds conversions, Proot I would love to convert all your images to .dds and send them to you if that would save time. I know the tricks to optimizing them. Here's some proof that I know what to do. Quote Link to comment Share on other sites More sharing options...
potetr Posted May 14, 2015 Share Posted May 14, 2015 Alot less memory usage, I believe Proot is fully converting to dds, and the GPU req shoundnt change too much(hes also integrating scatterer)Great! Quote Link to comment Share on other sites More sharing options...
Proot Posted May 14, 2015 Author Share Posted May 14, 2015 Many thanks to all for your support!I'm working this days in a completely new skybox.Will be my enhanced version of the Tycho starmap. From a 24K image to a 4K HD skybox. I'm considering using it without mip mapping, to create an effect of twinkling/scintillation stars. Quote Link to comment Share on other sites More sharing options...
TheSaint Posted May 14, 2015 Share Posted May 14, 2015 Many thanks to all for your support!I'm working this days in a completely new skybox.Will be my enhanced version of the Tycho starmap. From a 24K image to a 4K HD skybox. I'm considering using it without mip mapping, to create an effect of twinkling/scintillation stars. You know, technically, stars only twinkle when viewed through an atmosphere. If you could figure out a way to turn it on and off depending on what atmospheric pressure the observer was in, that would be cool. Quote Link to comment Share on other sites More sharing options...
Jovzin Posted May 14, 2015 Share Posted May 14, 2015 Proot keep up the good work. Really looking forward for the release. I am still playing 0.90 KSP as I can not imagine to play 1.0.2 without your mod. So I just pray every night that your mod will be updated for 1.0.2 soon Will send you some pesos too As you are great. Quote Link to comment Share on other sites More sharing options...
drswagboss Posted May 14, 2015 Share Posted May 14, 2015 Many thanks to all for your support!I'm working this days in a completely new skybox.Will be my enhanced version of the Tycho starmap. From a 24K image to a 4K HD skybox. I'm considering using it without mip mapping, to create an effect of twinkling/scintillation stars. http://a1star.com/images/animated-large-star.gif Quote Link to comment Share on other sites More sharing options...
tkw Posted May 14, 2015 Share Posted May 14, 2015 Many thanks to all for your support!I'm working this days in a completely new skybox.Will be my enhanced version of the Tycho starmap. From a 24K image to a 4K HD skybox. I'm considering using it without mip mapping, to create an effect of twinkling/scintillation stars. new sky box! keep looking forward proot Quote Link to comment Share on other sites More sharing options...
uglyduckling81 Posted May 15, 2015 Share Posted May 15, 2015 Many thanks to all for your support!I'm working this days in a completely new skybox.Will be my enhanced version of the Tycho starmap. From a 24K image to a 4K HD skybox. I'm considering using it without mip mapping, to create an effect of twinkling/scintillation stars. Can we get a work in progress version of the stuff that is working already? The game is just too plain without this beautification. Quote Link to comment Share on other sites More sharing options...
Proot Posted May 15, 2015 Author Share Posted May 15, 2015 Can we get a work in progress version of the stuff that is working already? The game is just too plain without this beautification.Sadly not yet. The new version of EVE is yet in development, Scatterer too. And I'm still porting the RSS configs to Kopernicus... So Kerbin looks well, but this have a lot of bugs yet, and the rest of the bodies are in a mid term of development... But we are making progress: http://imgur.com/a/niokn Quote Link to comment Share on other sites More sharing options...
daawgees Posted May 15, 2015 Share Posted May 15, 2015 Sadly not yet. The new version of EVE is yet in development, Scatterer too. And I'm still porting the RSS configs to Kopernicus... So Kerbin looks well, but this have a lot of bugs yet, and the rest of the bodies are in a mid term of development... But we are making progress: http://imgur.com/a/niokn Proot, I apologize, but my initial verbal reaction to the pictures of your current work are not appropriate for the public. But, amazing work! Quote Link to comment Share on other sites More sharing options...
noZiggy Posted May 15, 2015 Share Posted May 15, 2015 Sadly not yet. The new version of EVE is yet in development, Scatterer too. And I'm still porting the RSS configs to Kopernicus... So Kerbin looks well, but this have a lot of bugs yet, and the rest of the bodies are in a mid term of development... But we are making progress: http://imgur.com/a/niokn Can't wait, looks beautiful Imagine what KSP will look like in the future! Quote Link to comment Share on other sites More sharing options...
Ziw Posted May 15, 2015 Share Posted May 15, 2015 Damn, this is awesome already. You should share at least EVE and Scaterrer configs for Kerbin. Maybe make a dev-thread? Quote Link to comment Share on other sites More sharing options...
luxyuz Posted May 15, 2015 Share Posted May 15, 2015 http://imgur.com/a/nioknIf it was not for your work, KSP would be the ugliest game launch of the last couple years.I hope you finish your work soon because I can't just play vanilla like it is. Quote Link to comment Share on other sites More sharing options...
noZiggy Posted May 15, 2015 Share Posted May 15, 2015 If it was not for your work, KSP would be the ugliest game launch of the last couple years.I hope you finish your work soon because I can't just play vanilla like it is.It is possible to play with KSPRC in 1.0.2 if you know a bit about how the different mods work. I made it work by replacing some dll's, cfg's and some textures Quote Link to comment Share on other sites More sharing options...
tkw Posted May 15, 2015 Share Posted May 15, 2015 It is possible to play with KSPRC in 1.0.2 if you know a bit about how the different mods work. I made it work by replacing some dll's, cfg's and some textures wait to the update Quote Link to comment Share on other sites More sharing options...
Lillz Posted May 15, 2015 Share Posted May 15, 2015 Sadly not yet. The new version of EVE is yet in development, Scatterer too. And I'm still porting the RSS configs to Kopernicus... So Kerbin looks well, but this have a lot of bugs yet, and the rest of the bodies are in a mid term of development... But we are making progress: http://imgur.com/a/niokn Wow!! Quote Link to comment Share on other sites More sharing options...
jstnj Posted May 15, 2015 Share Posted May 15, 2015 It is possible to play with KSPRC in 1.0.2 if you know a bit about how the different mods work. I made it work by replacing some dll's, cfg's and some textures Yes. I would delete the RealSolarSystem, kittopia space, planetshine, distant object, and KSP_Data folders and make sure that you install latest 1.0.2 dependencies CLEANLY over the top to make sure there aren't conflicts. For me...I just choose mostly the texture files and EVE .cfg's Quote Link to comment Share on other sites More sharing options...
uglyduckling81 Posted May 16, 2015 Share Posted May 16, 2015 Sadly not yet. The new version of EVE is yet in development, Scatterer too. And I'm still porting the RSS configs to Kopernicus... So Kerbin looks well, but this have a lot of bugs yet, and the rest of the bodies are in a mid term of development... But we are making progress: http://imgur.com/a/niokn Oh man that is epic.I just loaded up a non visual enhanced game and my eyes started bleeding. I now hate you. Quote Link to comment Share on other sites More sharing options...
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