StickyScissors Posted December 26, 2015 Share Posted December 26, 2015 Hot damn this is nice, i just wish i had a PC that could handle it all and not drop to 10FPS :/ Quote Link to comment Share on other sites More sharing options...
Thomassino Posted December 26, 2015 Share Posted December 26, 2015 Holy noodles, Proot! This is awesome! Quote Link to comment Share on other sites More sharing options...
Jovzin Posted December 26, 2015 Share Posted December 26, 2015 Wau Proot that is great. You are the King baby Quote Link to comment Share on other sites More sharing options...
blackrack Posted December 26, 2015 Share Posted December 26, 2015 8 hours ago, Elthy said: Delete the scatterer folder. Then the fps issues should be gone, and you can still use the other stuff... 8 hours ago, Elthy said: To bad scatterer doesnt work for me at all, i slow down to about 1fps with it and the ocean is a pixelated mess. Anyway, other stuff looks great, i like your repainted engines. One complaint: From high atmospheric flight i see lots of repeating texture patterns on kerbin, the repeating patches aer about 1/4 the size of the KSC island. Maybe i only see it because i had to uninstall scatterer... What seems to be the issue here? Anything in the debug log? Quote Link to comment Share on other sites More sharing options...
sDaZe Posted December 26, 2015 Share Posted December 26, 2015 (edited) Proot i cant thank you enough. This literally changes the game, no joke.... Here are some pictures showing most of the planets. Enjoy! Edit #2 Forgot Eeloo XD Edited December 26, 2015 by DaZeInBok Dont know how to create a album Quote Link to comment Share on other sites More sharing options...
qromodynmc Posted December 26, 2015 Share Posted December 26, 2015 How do you guys get it working ? My ksp crashes after loading save or entering building. Must be related to memory. So what can i do? Quote Link to comment Share on other sites More sharing options...
sDaZe Posted December 26, 2015 Share Posted December 26, 2015 5 minutes ago, qromodynmc said: How do you guys get it working ? My ksp crashes after loading save or entering building. Must be related to memory. So what can i do? Put this into your launch commands. -force-opengl -popupwindow . Or you can try deleting Scatterer ive heard it helps memory problems. But yes it has to do with ksp 32bit running out of memory. Quote Link to comment Share on other sites More sharing options...
Virtualgenius Posted December 26, 2015 Share Posted December 26, 2015 Anyone else having an issue with the way the new forum is loading the images they are very slow to load and often have white squares through them Quote Link to comment Share on other sites More sharing options...
qromodynmc Posted December 26, 2015 Share Posted December 26, 2015 2 minutes ago, DaZeInBok said: Put this into your launch commands. -force-opengl -popupwindow . Or you can try deleting Scatterer ive heard it helps memory problems. But yes it has to do with ksp 32bit running out of memory. Thanks but i thought that opengl trick decreases performance? Quote Link to comment Share on other sites More sharing options...
Virtualgenius Posted December 26, 2015 Share Posted December 26, 2015 (edited) It does slightly but will give you back around 800mb in memory so its a trade off Edited December 26, 2015 by Virtualgenius Quote Link to comment Share on other sites More sharing options...
sDaZe Posted December 26, 2015 Share Posted December 26, 2015 7 minutes ago, Virtualgenius said: Anyone else having an issue with the way the new forum is loading the images they are very slow to load and often have white squares through them The images above mine load really slow Quote Link to comment Share on other sites More sharing options...
Virtualgenius Posted December 26, 2015 Share Posted December 26, 2015 @DaZeInBok no problems with you images, damn 32 bit memory overhead I am trying to squeeze enough memory out so I can check out the planets but its just not going to let me Quote Link to comment Share on other sites More sharing options...
qromodynmc Posted December 26, 2015 Share Posted December 26, 2015 20 minutes ago, Virtualgenius said: It does slightly but will give you back around 800mb in memory so its a trade off Yeah it works now but game is unplayable, slideshow at 7fps. Im trying to find other tricks. Quote Link to comment Share on other sites More sharing options...
*MajorTom* Posted December 26, 2015 Share Posted December 26, 2015 something with my eyes or i see rain (raindrop decals) below clouds or it is just some kind of bug ???????? Quote Link to comment Share on other sites More sharing options...
Virtualgenius Posted December 26, 2015 Share Posted December 26, 2015 I have a clean install with just squad and KSPRC folders its 1.9gb of memory sitting at the KSC screen according to Windows 10 and I am using the opengl switch, if you start putting mods in that doesn't leave a lot memory to play with. Proot is there anyway that the overheads can be cut back they are quite hungry on memory. Quote Link to comment Share on other sites More sharing options...
Lubo Posted December 26, 2015 Share Posted December 26, 2015 Hi, thx for this great work! There is only one problem: My PC details: Intel Core i5 - 3.5 Ghz 8 GB ram Radeon R9 290 I installled RC on a fresh unmodded KSP (everything is with KSP 32 bit) First time i enter the game while looking at the building, not even started a rocket, my Ram usage is around 3,2 GB from the start. Note the FPS r stable at around 40-60(again: no other mods, only RC) I tried ATM aggressive --> Messed up the textures Deleted everthing, installed Ksp with only RC again this time with force open gl mode, and i save about 600MB of Ram but losing about 20fps, and the game feels very laggy, even if very small rockets where launched. My PC is pretty much high performance, atleast for KSP i thing. So what is wrong here? I was so happy about the new looks, but actually its kind of unplayable, atleast for now, what kind of frustrates me. Or will it all be settled when unity 5 comes out? Anyone else experienceing these problems with the new RC pack? Quote Link to comment Share on other sites More sharing options...
qromodynmc Posted December 26, 2015 Share Posted December 26, 2015 3 minutes ago, Lubo said: Hi, thx for this great work! There is only one problem: My PC details: Intel Core i5 - 3.5 Ghz 8 GB ram Radeon R9 290 I installled RC on a fresh unmodded KSP (everything is with KSP 32 bit) First time i enter the game while looking at the building, not even started a rocket, my Ram usage is around 3,2 GB from the start. Note the FPS r stable at around 40-60(again: no other mods, only RC) I tried ATM aggressive --> Messed up the textures Deleted everthing, installed Ksp with only RC again this time with force open gl mode, and i save about 600MB of Ram but losing about 20fps, and the game feels very laggy, even if very small rockets where launched. My PC is pretty much high performance, atleast for KSP i thing. So what is wrong here? I was so happy about the new looks, but actually its kind of unplayable, atleast for now, what kind of frustrates me. Or will it all be settled when unity 5 comes out? Anyone else experienceing these problems with the new RC pack? I wonder if 1.1 can fix anything other than proper 64bit support. I'll wait for it but rather not to get my hopes high because maybe my gpu is holding me back. My system is i7 3610qm at 3.2ghz, GT650M at 2gb and 8gb ram, currently ksprc runs at 7fps average, even Witcher 3 runs better than this. Anyway i only see unity to blame low performance because of being krakenty game engine. Quote Link to comment Share on other sites More sharing options...
Ziw Posted December 26, 2015 Share Posted December 26, 2015 Try this http://forum.kerbalspaceprogram.com/index.php?/topic/128660-1051-0-dec-25-2015-dynamic-texture-loader/ And try loading with --force-dxd11 -popupwindow flags or even --force-opengl Quote Link to comment Share on other sites More sharing options...
JayS_NL Posted December 26, 2015 Share Posted December 26, 2015 (edited) 9 hours ago, Proot said: Unbelievable: the files are not available yet in Curse or KS... I'll try to fix the obvious problems ASAP. The framerate dropping is probably caused by the asteroids spamming around Kerbin. It seems like it. 264 lines or potatoroids in the persitent.cfg file @Proot I also notice that, when opening EVE-manager, that Citylights isn't loaded at all - or properly. It's not using OBJECT and the mojito texture isn't in the textures map. Edited December 26, 2015 by maseo Quote Link to comment Share on other sites More sharing options...
Elthy Posted December 26, 2015 Share Posted December 26, 2015 (edited) Dang. I try to reproduce the scatterer bugs but now i get even more. Ill try to stabilize my installation, in a way i can reproduce those errors. For now everything seems to fail at random... Edit: I get those extreme lag with scatterer only under open gl, Dx11 is better. Same thing goes for the pixelated ocean. It does look strange from far away (e.g. launchpad), but when im splashed down its fine. With DX9 i cant even launch a craft before running out of memory, so not usable. Using DX11 also results in bugs: -Jool is completly black -Scattering on all planets except kerbin is missing -The reflection of most parts is buggy. Most parts are either completly reflective, e.g. some engines or not reflective at all. Only the Mk1 capsule seems to work properly. Edited December 26, 2015 by Elthy Quote Link to comment Share on other sites More sharing options...
stardestroyer Posted December 26, 2015 Share Posted December 26, 2015 Too heavy for me even with those --force-dxd11 -popupwindow flags Quote Link to comment Share on other sites More sharing options...
JayS_NL Posted December 26, 2015 Share Posted December 26, 2015 @Proot For working citylights - replace all citylights.cfg with the next code: EVE_CITY_LIGHTS { OBJECT { body = Kerbin cityLightsMaterial { _CityOverlayTex { value = KSPRC/CityLights/Textures/kerbinBN } _CityOverlayDetailScale { value = 45 } _CityDarkOverlayDetailTex { value = KSPRC/CityLights/Textures/nd5 } _CityLightOverlayDetailTex { value = KSPRC/CityLights/Textures/nd5 } } } OBJECT { body = Moho cityLightsMaterial { _CityOverlayTex { value = KSPRC/CityLights/Textures/kerbinBN } _CityOverlayDetailScale { value = 45 } _CityDarkOverlayDetailTex { value = KSPRC/CityLights/Textures/fu11 } _CityLightOverlayDetailTex { value = KSPRC/CityLights/Textures/fu11 } } } } Make sure to copy the fu11 texture from the atmospheres folder to citylights. Quote Link to comment Share on other sites More sharing options...
Speadge Posted December 26, 2015 Share Posted December 26, 2015 38 minutes ago, maseo said: @Proot For working citylights - replace all citylights.cfg with the next code: Make sure to copy the fu11 texture from the atmospheres folder to citylights. approved! Quote Link to comment Share on other sites More sharing options...
Thomassino Posted December 26, 2015 Share Posted December 26, 2015 (edited) 1 hour ago, maseo said: @Proot For working citylights - replace all citylights.cfg with the next code: Make sure to copy the fu11 texture from the atmospheres folder to citylights. Why have you put citylights on Moho? Edited December 26, 2015 by Thomassino Quote Link to comment Share on other sites More sharing options...
Speadge Posted December 26, 2015 Share Posted December 26, 2015 41 minutes ago, Thomassino said: Why have you put citylights on Moho? it was in proots config already - so perhaps he settled someone there... many happy lil proots Quote Link to comment Share on other sites More sharing options...
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