StratoK Posted April 20, 2014 Share Posted April 20, 2014 So, apparently the Altimeter goes up to Xonameters (thats 10^30, a 10 with 30 zeroes) Even higher than that, you get a Bailed Out! And Na/N velocity. Link to comment Share on other sites More sharing options...
Hans Dorn Posted April 20, 2014 Share Posted April 20, 2014 Duuude,what's in your tanks? Link to comment Share on other sites More sharing options...
StratoK Posted April 20, 2014 Author Share Posted April 20, 2014 Duuude,what's in your tanks? Infinite fuel Link to comment Share on other sites More sharing options...
Gojira Posted April 20, 2014 Share Posted April 20, 2014 Bailed Out? What does that mean?Wait I looked it up and apparently one xonameter is the size of the observable universeJesus H. Christ, man, you left the universe! Link to comment Share on other sites More sharing options...
Redshift OTF Posted April 20, 2014 Share Posted April 20, 2014 He's entered Witch Space! Link to comment Share on other sites More sharing options...
Kerbonautical Posted April 20, 2014 Share Posted April 20, 2014 Bailed Out? What does that mean?Wait I looked it up and apparently one xonameter is the size of the observable universeJesus H. Christ, man, you left the universe!So in theory the game would have space to fit other star systems if Squad should decide to explore the option one day? Link to comment Share on other sites More sharing options...
Pecan Posted April 20, 2014 Share Posted April 20, 2014 You need a new forum name. "Strato" just doesn't describe ... Link to comment Share on other sites More sharing options...
Hans Dorn Posted April 20, 2014 Share Posted April 20, 2014 Douglas Adams has a guy called Wowbagger, who travels the whole universe - to insult everyone in it Link to comment Share on other sites More sharing options...
BudgetHedgehog Posted April 20, 2014 Share Posted April 20, 2014 Douglas Adams has a guy called Wowbagger, who travels the whole universe - to insult everyone in it In alphabetical order, remember. Link to comment Share on other sites More sharing options...
turkwinif Posted April 20, 2014 Share Posted April 20, 2014 (edited) I have a question - how do you hold your ship together with an engine(s) that has 35 million maximum thrust? I just edited an engine to have 9 million thrust, put it on a probe body and power source, lowered the thrust limiter to 5.5, and it took off insanely fast. Problem is, if I increase the thrust by a hair, the ship flies apart. Do you have an edited sas unit or something that holds the ship together? Edited April 20, 2014 by turkwinif Link to comment Share on other sites More sharing options...
TheDarkStar Posted April 20, 2014 Share Posted April 20, 2014 You can set some other part settings up to account for stresses. Link to comment Share on other sites More sharing options...
Nuke Posted April 20, 2014 Share Posted April 20, 2014 He's entered Witch Space!elite reference! rep++; Link to comment Share on other sites More sharing options...
Xaelath Posted April 21, 2014 Share Posted April 21, 2014 Woah. o.o Jeb doesn't look like he regrets it! Link to comment Share on other sites More sharing options...
problemecium Posted April 21, 2014 Share Posted April 21, 2014 If a Xonameter is the size of the universe, and you're 1000 Xonameters away from Kerbol, why is it still so big? Shouldn't it have shrunk to a sub-pixel level long before then? Link to comment Share on other sites More sharing options...
Gojira Posted April 21, 2014 Share Posted April 21, 2014 If a Xonameter is the size of the universe, and you're 1000 Xonameters away from Kerbol, why is it still so big? Shouldn't it have shrunk to a sub-pixel level long before then?It's a bit... broken is the best way to describe it. Link to comment Share on other sites More sharing options...
cantab Posted April 21, 2014 Share Posted April 21, 2014 So in theory the game would have space to fit other star systems if Squad should decide to explore the option one day?There's already mods that have done it.The thing is that having stuff too far away is bad for gameplay. At best, you'll have interstellar missions taking so much longer than interplanetary that you wouldn't really be able to run some of both at once: if you want to complete your interstellar mission you'll have to ignore the Kerbin system for decades. At worst, the engines that make interstellar travel possible will make interplanetary travel trivial, defeating the whole point of KSP.The only practical solution, I think, is what the modders have done, which is to make the new star systems binary companions of the Kerbin one, justifying bringing them accessibly close. Link to comment Share on other sites More sharing options...
NERVAfan Posted April 21, 2014 Share Posted April 21, 2014 I have a question - how do you hold your ship together with an engine(s) that has 35 million maximum thrust?It's only 35,000; the game's thrust units are kilonewtons.EDIT: so 35 MN is 23 1/3 Mainsails. Or 10.93 of the new KS-25x4 engine clusters. Link to comment Share on other sites More sharing options...
WhiteWeasel Posted April 21, 2014 Share Posted April 21, 2014 He's entered Witch Space!Witch space? He's gone to plaid! Link to comment Share on other sites More sharing options...
StratoK Posted April 21, 2014 Author Share Posted April 21, 2014 (edited) I have a stion - how do you hold your ship together with an engine(s) that has 35 million maximum thrust? I just edited an engine to have 9 million thrust, put it on a probe body and power source, lowered the thrust limiter to 5.5, and it took off insanely fast. Problem is, if I increase the thrust by a hair, the ship flies apart. Do you have an edited sas unit or something that holds the ship together?Yeah, I Think I calculated something wrong. I edited a kw-rocketry engine to have 5000 N (what I thought were kN), and used 5 of them. EDIT: NERVAfan explained it quite well. Edited April 21, 2014 by StratoK Link to comment Share on other sites More sharing options...
KvickFlygarn87 Posted April 21, 2014 Share Posted April 21, 2014 Actually, "X" on the altimeter means "Exameters", not "Xonameters" :-) Link to comment Share on other sites More sharing options...
StratoK Posted April 21, 2014 Author Share Posted April 21, 2014 If a Xonameter is the size of the universe, and you're 1000 Xonameters away from Kerbol, why is it still so big? Shouldn't it have shrunk to a sub-pixel level long before then?Because the game isn't programmed for missions so far out. The furthest is something behind Eeloo and that's where Kerbol is the smallest. Link to comment Share on other sites More sharing options...
StratoK Posted April 21, 2014 Author Share Posted April 21, 2014 (edited) Actually, "X" on the altimeter means "Exameters", not "Xonameters" :-)Wrong. The Si prefixes and their associated letters are:Giga(G), Terra(T), Exa(E), Peta(P), Zetta(Z),Yotta(Y), Xona(X)(Even though Xona isn't considered an Si prefix) Edited April 21, 2014 by StratoK Link to comment Share on other sites More sharing options...
KvickFlygarn87 Posted April 21, 2014 Share Posted April 21, 2014 Wrong. The Si prefixes and their associated letters are:Giga(G), Terra(G), Exa(E), Peta(P), Zetta(Z),Yotta(Y), Xona(X)(Even though Xona isn't considered an Si prefix)Oh. Well, that explains that. I still think it's Exa though, since "Xona" isn't actually a valid prefix for SI systems. Link to comment Share on other sites More sharing options...
timsfitz Posted April 21, 2014 Share Posted April 21, 2014 They could add wormhole science to the game. Then there could be a wormhole out past eeloo that can take you most of the way to another star system with the engines already in the game. It wouldn't break anything, and wouldn't add FTL. Link to comment Share on other sites More sharing options...
Nemrav Posted April 21, 2014 Share Posted April 21, 2014 That's Xona, I've done experiments with a kraken-drive and it goes something like "m-km-gm-pm-em-zm-ym-xm" and I never travelled beyond 10 exa meters (not high enough for the altimeter to change) and Danny has travelled in yottameters.... Congrats you beat Danny to travelling farther than the observable universe... Link to comment Share on other sites More sharing options...
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