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K.J.P - Kollaboration of Joolian science - station/base/colonization [update re-post]


HafCoJoe

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K.J.P. Kollaboration of Joolian Science Pardon the uncapitalized S*

Joolian Space Station/Base/Data collection collaboration. - Want to join?

This conglomerate is partially theorized from
post by Captain Sierra.

Purpose: To collect data/explore every monolith, feature, and characteristic of every Joolian moon and at the same time, colonize them (I.E. make bases and stations).

Google doc

Builders:

1. Avera9eJoe

2. Baberbot

3. Cantab

4. Captain Sierra

5. JebKerboom

6. Monopropellant

7. Super

8.

Mods:

- Kethane - To add something else entertaining to this project :).

- Near Future Propulsion - to add extra parts and solar arrays (group voted to add it).

Changes to persistence:

- You cannot quick save or load. - This is why it is hardcore.

- All parts are unlocked but no data collected. - I've unlocked all parts so we can still build with them BUT there is no data on anything collected. Think of this save as sandbox but you can still collect data :rolleyes:.

- When .35 comes out I will add science reports back into save! If this project is still around when .35 comes around I will add all science reports and stations, and do my best to add the bases (probably loading them in orbit and landing them with kethane).

10 people max so whoever signs up first will get pick.

Thanks for reading!

Later.

Edited by Avera9eJoe
Added Monopropellant
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Project lead rules:

The way this collaborative build works everyone builds BUT all in the same save file. The persistence will be kept updated by everyone in a google doc along with current projects as well as an archive of data collected. Each person in rotation will get 3 days in order of sign up to build and launch whatever mission they chosen to a LKO orbit of 250km. Everything will be launched to Jool in a staggered mission after each member rotation. Make it or miss it. What you want to build is up to you as long as it is in Jool's SOI.

All ships can have a max part count of 300 when fully deployed/set (shouldn't get too close to this).

I hope to get a few people who want to do this! Really though, the sooner you sign up the sooner you get to launch.

Edited by Avera9eJoe
Project lead updates
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baberbot here helped a bit in k^3 nnd am willing to join another co-lab but exams in 3 weeks so don't know if I will have enough free time. put my name own for now ill tell you in advance if i am unable to participate for the remaineder of the project and that i wuold be quitting

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baberbot here helped a bit in k^3 nnd am willing to join another co-lab but exams in 3 weeks so don't know if I will have enough free time. put my name own for now ill tell you in advance if i am unable to participate for the remaineder of the project and that i wuold be quitting

Hey Baberbot! I'll put your name up. Its ok if you're busy as long as you can launch something :)

Edited by Avera9eJoe
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Hmmm. Only four people and the post has slid off page 1. I'm not sure its a good idea to start with only 4 people. Well, it isn't a good idea.

Start recruiting from your friends to join if you really want to have a good time.

GOOGLE DOC IS ADDED TO TOP OF POST! - And I fixed editing settings :P.

Or is it worth me moving this to challenges and hoping that it continues?

Edited by Avera9eJoe
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Boss... lol. I'll be the one in charge of keeping up the main page and maybe a small picture archive but other than that I hope you guys can keep saves rolling if for some odd reason I cannot be there for a couple of days.

- About adding near future propulsion or interstellar, my 32 bit with 27 GB left won't handle more then 3 mods. Interstellar no way by itself. NFP I haven't tried - Only solar panels and structural parts maybe (the parts without the config file).

- I don't want to put a strain on other people as well.

Insterstellar - No sry no room

Near Future Propulsion - maybe non-plugin components

Edited by Avera9eJoe
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Having looked over what the mod offers, I don't think we really need it, hence voted no. The main focus seems to be high Isp, which I don't think we really need for getting about the Jool system (though that said some of the moon-to-moon transfers have higher delta-Vs than I'd initially guessed). Still, if we have a good Kethane infrastructure in place, we shouldn't be hurting for fuel right?

Of course there are the space station parts too which might be nice.

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Having looked over what the mod offers, I don't think we really need it, hence voted no...Of course there are the space station parts too which might be nice.

I haven't used it before and no we shouldn't be hurting for fuel. I'd like to add it purely for the solar panels xD I think they're cool. They'd add a more interesting add to stations I think. I completely agree with your opposing points though.

IMPORTANT NOTE: If someone designs a flag that we all like, we can all download and use it as default. In the mean time I'll be using retro.

Edited by Avera9eJoe
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Just unlocked all tech. I will be resetting to 0 so we can track total science made:

CY6jln4.png

After all, this project is meant to completely fill the logs of Jools SOI.

Also NFP is planned on being added unless someone says it'll crash. In which case get Active Texture Management. xD

ALSO ALSO: Does anyone else notice that the Ion engines from NFP have vanished?

Edited by Avera9eJoe
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Sorry about image spamming but everyone feel free to post as many images here. I may start a new thread of images if it gets too crazy.

Jool station prototype - only 144 parts. Looks pretty cool in my opinion :P

m1AuL1N.jpg

Edited by Avera9eJoe
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About the NFP, i say definitely yes. I'll probably start working on a shuttle between ground base and orbitl station, because i just love SSTO's. Unfortunately, i'll be offline this weekend. So pics and .craft file are coming later.

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Since there are several threads of this sort now, we've had to make a policy decision so that they will be handled consistently. From now on, if you're working on a joint project which doesn't involve offering craft files to non-members (because those belong in Rocket Builders), the thread should go here, in Forum Games. Please feel free to continue the thread/project in this new home.

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Thanks Vanamonde. I think your probably the best forum micro-manager as I always see you as the one controlling this type of thing. I agree this is more of a game than a showcase or discussion.

On another note, it seems as though no one here is paying attention. Is everyone still interested?

Edited by Avera9eJoe
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Okay. Captain Sierras "inbox" is full so I can only get information to him through the Google Doc :P I will probably be busy this week but I will be able to launch my station into LKO and update that save by today. I think I will begin rotations next weekend? Unless you guys want sooner.

Note: Can't launch today sorry

Edited by Avera9eJoe
delay
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Sorry people, after several mishaps i chose not to continue the SSTO, because it seems one can't get 3 km of flat ground on Laythe.

So I'll be working on a smaller laythe orbital station, combined with use-anywhere kethane scanner satellite network.

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