Jump to content

[0.25/0.90] Better Atmospheres [V5 - June 14th, 2014]


Thesonicgalaxy

Recommended Posts

Not sure if anyone else has this problem, but my Kerbin clouds in map view seem to be doubled. Like there are two layers, slightly apart from each other.

There's probably another Cloudlayers.cfg in your Clouds folder. It's located in the BoulderCo folder.

Link to comment
Share on other sites

i really want to use this, but my laptop cant handle the volumetric clouds, even on th 64 bit. any tips?

In the EnvironmentalVisualEnhancements folder, there's a settings config. Open that up and you can change how many are rendered at once and in how big of an area.

Link to comment
Share on other sites

wait, i have volumeHexRadius = 12000 and volumeSegmentDiv = 3, which is which? and what should i do?

I can't remember exactly. From rough and probably incorrect memory, Volumehex radius is the radius of a hexagon. The higher you put it, the more area the hexagon covers. This will not even the cloud spread though, and you'll get very spread apart clouds. Volumesegment is how you change that i believe. Just play around with the settings and see what happens. I'm not a credible source of info on that config.

Link to comment
Share on other sites

during start up, when i come at the main menu module maanger warns me about incopatable real solar system , i only have its dll not the mod, i have recorded no visible impact in pleminarry testing to games visuels, ba v5 stil works as it was with 23.5, either false positive?

Link to comment
Share on other sites

during start up, when i come at the main menu module maanger warns me about incopatable real solar system , i only have its dll not the mod, i have recorded no visible impact in pleminarry testing to games visuels, ba v5 stil works as it was with 23.5, either false positive?

Real solar system's AFG modifier is a part of RSS that still works. Sadly alot of other stuff seems to be broken or act very strangely.

Link to comment
Share on other sites

Real solar system's AFG modifier is a part of RSS that still works. Sadly alot of other stuff seems to be broken or act very strangely.

what kind of other stuff? first testing revealed no problem with new update for me and i use a heck ton of mods

Link to comment
Share on other sites

So, the only thing about BA that I don't have running on 0.24 x64 are the sun flares. The sharedassets10 thingy is the 32 bit one, and I have absolutely no clue how to mod the 64 bit one (There is a KSP_Data and a KSP_x64_Data folder now), or if it would even work the same way. If anyone has the time and knowledge to make a the 64 bit sharedassets file happen, I'd greatly appreciate it.

Link to comment
Share on other sites

So, the only thing about BA that I don't have running on 0.24 x64 are the sun flares. The sharedassets10 thingy is the 32 bit one, and I have absolutely no clue how to mod the 64 bit one (There is a KSP_Data and a KSP_x64_Data folder now), or if it would even work the same way. If anyone has the time and knowledge to make a the 64 bit sharedassets file happen, I'd greatly appreciate it.

i have implemented 32 bit file to 64 bit game, unfortunatily... my plans to trap kerbals in eternal darkness failed, sun regretably works as it should be , white and glowing

Link to comment
Share on other sites

i have implemented 32 bit file to 64 bit game, unfortunatily... my plans to trap kerbals in eternal darkness failed, sun regretably works as it should be , white and glowing

Yeah, I tried using the 32 bit sharedassets too, but it just removes flares alltogether, leaving Kerbol as a white disk xD

Link to comment
Share on other sites

for the sunflare u probaly gonna have to do it the old way and exract the file out and replace then repack to get the sunflare to work for the 64x version

That's why I said I'd greatly appreciate someone doing that, cause I would probably tkae about 5 hours to do that, even with a step for step tutorial.

Link to comment
Share on other sites

That's why I said I'd greatly appreciate someone doing that, cause I would probably tkae about 5 hours to do that, even with a step for step tutorial.

it only takes a few min at most to do its only 1 file u replace. just go to the universe replacer thread that the orignal sunfalre file is from it gives step by step instructions on how to do it

Link to comment
Share on other sites

Unfortunatly, my flares don't show up like they should....

My sun has the same old yellow, but gets the round white appearance when half behind a planet,

how do I get the always bright white sun in space?

Btw very nice work on the whole thing

Link to comment
Share on other sites

This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...