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Ultime Kerbal: A wishlish for 5 years down road......


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Once KSP gets an actual economy, a lot of game mechanics could be drastically changed and the game could be much improved in my opinion. Here is my own vision of a KSP career mode. This is obviously not feasible for any upcoming versions. But maybe in 5 years or so. Perhaps Kerbal 2.0. :)

Essential Kerbal Economy

  • Income methods: receive income via daily government stipends, special bonus for first time achievements, completing special contracts, and mining.
  • Cost items: parts cost money, Kerbans receive salaries, the facility has overhead / maintenance costs
  • Time warping has repercussion. You might go bankrupt if you rush time (due to time maintenance and salaries) while ignoring certain opportunities to get income. A logical time to use the time warp might be if there are no available contracts, no available parts to build no ships, and a mission on it's way to a distant planet.

Mining

  • Mining: first scan the planet, then setup mining equipment, mine the ore and finally bring the ore back to Kerbin.
  • Mining should be the primary source of income for mid to late game.
  • Research to gain access to more efficient mining parts.
  • Have multiple ore types
  • Each planet has different mineral concentrations. It’s up to player to discover which planets are most profitable.
  • Ore concentrations decay over time. It’s possible to deplete a field and have to pack up / move to a different location.
  • Some ore types require special equipment.

Parts Inventory Management

  • Parts must be first ordered from a factory, it takes time and money to receive new parts..
  • Access parts inventory from a warehouse. Excess parts can be sold at reduced price.
  • Parts orders can be rushed by spending more money.
  • Parts can be salvaged from successfully landing on Kerban. (at significantly reduced cost)
  • In late game, player can build a parts factory. The parts factory produces certain parts for free.
  • Parts factory requires Kerbals to operate and cost money to maintain

Kerbal Training Facility

  • Kerbals have more stats then just Courage and Stupidity. The stats effect their ability to do work (such as mining and building), and to endure long duration missions.
  • Long duration missions have negative effect on Kerbal performance.
  • The Training facility can be used to improve Kerbal stats.
  • Training takes time and money.

Space Facility

  • The Facility can be upgraded after the proper research is unlocked. Upgradable building include: training facility, mission control, science facility add-ons, runway, and parts factory
  • Facility maintenance costs increase with new expansions.

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Someone lock this thread already. Stuff in here is in what not to suggest list.

Just wondering, if people make these kinds of threads multiple times, do they get banned?

Calm down please. :mad:

This thread is an idea for a fully fleshed out design for a career mode, with each feature being part of the overall design. It's not meant as a list of discrete features. Perhaps I chose the title poorly. In any case, if this thread is going to draw the attention of inconsiderate, and rude people like you, than I guess I request for moderators to delete this thread as well.

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I'm sorry Brucey but much of this is either planned, or has been suggested so many times we've put it on a list of frequent suggestions, to try to prevent its reoccurence.

Also such threads do frequently become argumentative because of the above, I thank you for your time making this, but I am going to have to close it to prevent the usual responses these posts draw.

Oh and Javster, it's just a word, calm down buddy.

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