SabreRedleg Posted April 27, 2014 Share Posted April 27, 2014 (edited) I've seen a few threads where people talk about setting up their parachutes to deploy automatically during reentry but I can't figure out how to do this myself. The right click menu lets me change the altitude where the chute fully opens, but I haven't been able to get the parachute to deploy without first activating the stage. Is there something I'm missing, or am I just misunderstanding what people are describing? Edited April 27, 2014 by SabreRedleg Link to comment Share on other sites More sharing options...
undercoveryankee Posted April 27, 2014 Share Posted April 27, 2014 Stock parachutes have a tweakable for minimum pressure. If you stage them and the atmospheric pressure is less than the amount set, they will "arm" and wait for the minimum pressure before they semi-deploy.So the trick is to set the minimum pressure for where you actually want to deploy, then arm at some convenient time before that. They still don't go off if you never arm them, but you can save yourself having to have control and push the button at the exact moment. Link to comment Share on other sites More sharing options...
Zylark Posted April 27, 2014 Share Posted April 27, 2014 I just set my chutes deployment to an action group and make sure all chutes are on stage 0 of whatever craft I'm building. Saves all the staging hassle and accidental deployment of chutes. Link to comment Share on other sites More sharing options...
stupid_chris Posted April 27, 2014 Share Posted April 27, 2014 As said above here, there's a bunch of limitations to the stock parachutes. That's why I recommend you try RealChute (link in my signature). You'll have much more control onto what you're trying to do Link to comment Share on other sites More sharing options...
Rassa Farlander Posted April 27, 2014 Share Posted April 27, 2014 Real chute is great!!! Its one of my needed mods It is what stock parachutes should be.And thank you stupid_chris for the time you spent to make it! Link to comment Share on other sites More sharing options...
MarvinKitFox Posted April 27, 2014 Share Posted April 27, 2014 I usually deploy my parachutes when passing 50km, going *up*.They will enter state"deployed", but sit safely in their holder until enough air pressure released them. This way, even if you forget you chutes, or your probe has run out of batteries, the chute will still deloy when it gets to a suitable altitude. The "air pressure" tweak allows you to set this. I usually run mine at "50m", and "0.5 atm". 50m is *plenty* time to stop, and reduces the waiting-to-land delay. Link to comment Share on other sites More sharing options...
The Destroyer Posted April 27, 2014 Share Posted April 27, 2014 Just stage them. That way you can undock probes without electric generators on a return trajectory to kerbin and have them auto-land Link to comment Share on other sites More sharing options...
cantab Posted April 27, 2014 Share Posted April 27, 2014 You can deploy them by right-clicking during flight. I don't know if that "arms" them when there currently isn't the minimum pressure for semi-deployment. Staging certainly will do that.The parachute icon in the stage changes colour depending on state.White: Inactive, will do nothing until you make it.Blue: Armed. Will semi-deploy on reaching high enough pressure, set by the tweakable.Yellow: Semi-deployed. Will fully deploy on reaching low enough altitude, set by the tweakable.Green: Fully-deployed. Will cut on hitting the ground.Red: Cut. Will not redeploy unless repacked by a Kerbal.Note that parachutes will not work if the craft is not active or within 2.5 km of the active craft. Link to comment Share on other sites More sharing options...
That guy who builds stuff Posted April 27, 2014 Share Posted April 27, 2014 Just stage them. That way you can undock probes without electric generators on a return trajectory to kerbin and have them auto-land wouldn't they despawn? Link to comment Share on other sites More sharing options...
undercoveryankee Posted April 28, 2014 Share Posted April 28, 2014 wouldn't they despawn?As long as everything that goes into atmo is similar enough that they stay within the 2.3km loading range of each other, they'll all make it as long as you're controlling one of them. Link to comment Share on other sites More sharing options...
fr33soul Posted December 11, 2016 Share Posted December 11, 2016 On 27/4/2014 at 8:50 AM, stupid_chris said: As said above here, there's a bunch of limitations to the stock parachutes. That's why I recommend you try RealChute (link in my signature). You'll have much more control onto what you're trying to do I didnt understand how to autodeploy chutes with ur mod. can u explain it or make a video plz? Link to comment Share on other sites More sharing options...
Snark Posted December 12, 2016 Share Posted December 12, 2016 This is an ancient thread that hasn't been posted in for well over two years. The content of the thread is now hopelessly obsolete-- for example, KSP stock parachutes have gotten a major makeover, and now you can do things they used not to be able to do, like disarm an accidentally-staged parachute. And now they autodeploy by default, as long as you stage them before hitting atmosphere-- they have the "open when safe" feature. Locking the thread to prevent further confusion. If you have questions about parachutes in current KSP, feel free to open a new thread! Link to comment Share on other sites More sharing options...
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