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[0.23.5+] Science Library v1.2


SpiritOffice

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This does work fine for >90% of the available biomes. I still use it since this is one of my favorite mods. It does appear that some of the biomes were renamed, most notably around KSC. Since they have been renamed the mod doesn't recognize that you have collected the science and always says it is available to do. This is the only place it is broken as far as I know.

Since they are planning to change biomes again in .90 I would expect that this mod would stop working almost entirely with the next update. A serious bummer since as I said this is one of my favorite mods. Hopefully our friend who made it comes back.

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Love this mod. It's definitely a necessity and should be implemented into stock.

Agree with the above. Sometimes it doesn't work with the new update. It keeps saying some science can still be gained even though it's all been earned already.

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As this mod has not been updated in several months and I consider it almost essential I have considered taking up some development on it. I was wondering though if anyone else has already done the same and/or if anyone has done any of their own modifying that may or may not be suitable for a mainstream release. Feel free to PM me as I don't want to hijack this thread. I will be out of touch through the end of the weekend but wanted to get this post up before I left.

Happy Holidays!

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As this mod has not been updated in several months and I consider it almost essential I have considered taking up some development on it. I was wondering though if anyone else has already done the same and/or if anyone has done any of their own modifying that may or may not be suitable for a mainstream release. Feel free to PM me as I don't want to hijack this thread. I will be out of touch through the end of the weekend but wanted to get this post up before I left.

Happy Holidays!

I don't think anyone else has tried to recompile it, so perhaps you could just try to recompile and see what is still broken? I suspect the multiple changes to biomes will cause the biggest issue.

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I've taken the liberty to update KSPScienceLibrary for 0.90. This release remains licensed under SpiritOffice's original GPL v3 license, and I've simply updated it a bit to make it happy in KSP 0.90.

Download

Source

Goddamn it, beaten by a few hours.

Would you mind adding me as a contributor to that? It'd be fun to work on things I find important (i.e. hiding completed experiments) and let others have the same features, at least in my downtime...

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Would you mind adding me as a contributor to that? It'd be fun to work on things I find important (i.e. hiding completed experiments) and let others have the same features, at least in my downtime...

Why don't you fork from me (or even from the original) and run with it? I was only interested in getting it working under 0.90. New features would be great! :)

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Why don't you fork from me (or even from the original) and run with it? I was only interested in getting it working under 0.90. New features would be great! :)
I'd like to fork it, but when I try to github just shows me the fork I did from the original. Kind of annoying...
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On 12/22/2014 at 8:26 PM, ozraven said:

I've taken the liberty to update KSPScienceLibrary for 0.90. This release remains licensed under SpiritOffice's original GPL v3 license, and I've simply updated it a bit to make it happy in KSP 0.90.

Download

Source

@ozraven, @Hexicube, @SpiritOffice

Would one if you be willing to update this to ksp 1.3?

I cannot use [x] Science because it freezes my game ever time I interact with anything science related.

Thank you for any help :)

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