Lack Posted May 10, 2014 Share Posted May 10, 2014 SXT - Stock eXTension Apologies for the terrible abbreviation. I'm aiming to make a memory light 'Stock-a-like' expansion pack that relies solely using the MODEL{} to reference Squad's textures and get a lot of 'bang for buck'. Which means that the RAM usage is as low as you can get. It's expanded a bit, but I'm cutting down and reorganising to lower the usage some more. SXT Downloads This is the full pack, with a large number of parts. There's a parts list on the Kerbalstuff page, but it's slightly outdated (from SXT-18 or 17) ________________________________________________ SXT - The Full Pack - Downloads Github link: https://github.com/Signatum/SXT SXT-25 https://github.com/Signatum/SXT/releases/ Latest dev build https://github.com/Signatum/SXT/archive/master.zip --- ________________________________________________ SXT Mini-Packs Parts ripped straight from SXT. Each pack contains only a handful of parts, for those that don't necessarily want to download all of SXT. If you'd like to nominate some parts for a mini-pack, just ask. Click on the image tiles to download. [1.0.5+] ________________________________________________ Mk2 Centrifuge Habitat A centrifuge-style rotating habitat. Good luck getting this to orbit. Download ________________________________________________ Changelog: SXT24: Overhauled Osual parts. Textures now match Porkjet's style better and fixed the collsion meshes for the parts. Added ability to tweak deployment state of both Osual cockpit and loading ramp. Tweaked animation of ramp for more control over deployment state. Added 3.75m Docking Port. Added 5m fairings and heatshield (re-sizes of stock parts, parameters). Finished updating part names, descriptions and manufacturers. Fixed nodes for 2.5m Cargo Bay. Further minor cfg fixes (thanks to Aivoh for pointing them out) - Correct name for ModuleCrossFeed and tabbing out of competitive agent mentality. Neatening up parts list. Deletion of defunct parts (old float cfgs. Not the ones currently in the mod, these are ones that haven't been used in months). Fixes to heat tolerance for some plane parts. SXT23: Added Electronic Fan (based off Airbus e-Fan). Added Small folding wing. Added Jumo 213 style Prop engine (KO-213 "Wolf"). Added IVA for 5m Duna Hab and Clyde. Added 'Off-set' and 'Long XB-70' style 2.5m to Mk2 adaptor. Added 2.5m liquid-fuel tanks in similar style to Mk2/3 parts added. New model and stat tweaks for SXT 0.625m jet engine. Swapped configs/models for older parts that have been replaced with higher quality versions by Porkjet (e.g. 2.5m turbofan, Mk3 Ramp, Mk0 fuselage, Mk1 passenger cabin). Old craft using those parts should now replace them with the new stock equivalent. R-2800 prop will now look better when prop switches to blur (no more horrid blade mounts). Props will have altered stats/fuel requirements based on the presence or absence of FAR to account for different atmospheric properties (x1.8 static thrust without FAR). NK-12M spin-up time altered to fit real-life start-up better. NK-12M thrust curve altered. Should perform a bit closer to reality. RPM support added for Kossak & Entente. Edits to descriptions, crash-tolerances. Tweaks to stock aero-parts surface attachment settings. Fixes to stack node directions. Changed some part names to fit part order in list better (grouping with similar stock parts). Mystery Good can now satisfy satellite contracts (Kerbas-ad-astra). Moved Sounds folder from Firespitter/ to SXT/ Javascript is disabled. View full album Please note / FAQ: Use of Stock Textures. SXT is built around the re-use of existing textures in an attempt to reduce RAM requirements (and speed up modding ). It relies on a number of textures from the Squad folder > Ven's Stock Part Revamp is compatible, but using the 'VSR_pruner.bat' will probably break a few things - Try this patch if you've used this or the unpruner.bat file. > If you have another mod that changes the stock textures or delete some textures, this will cause problems with the SXT parts that use those. See Spoiler tag below for list of stock parts used. > List of textures used by SXT as of 22.4 Squad/Parts/Aero/airIntakeRadialXM-G50/model000 Squad/Parts/Aero/protectiveRocketNoseMk7/model000 Squad/Parts/Aero/wings/Wings Squad/Parts/Command/cupola/ksp_l_cupola_diff Squad/Parts/Command/cupola/ksp_l_cupola_normal Squad/Parts/Command/externalCommandSeat/model000 Squad/Parts/Command/hitchhikerStorageContainer/cabin Squad/Parts/Command/hitchhikerStorageContainer/cabin_n Squad/Parts/Command/mk2CockpitStandard/Cockpit Squad/Parts/Command/mk2DroneCore/mk2Dronecore Squad/Parts/Command/mk3CockpitShuttle/Mk3CockpitShuttle Squad/Parts/Command/mk3CockpitShuttle/Mk3CockpitShuttle_LUM Squad/Parts/Command/probeCoreHex/ksp_m_hexProbe_diff Squad/Parts/Command/probeCoreHex/ksp_m_hexProbe_normal Squad/Parts/Command/probeRoverBody/model000 Squad/Parts/Command/probeStackLarge/model000 Squad/Parts/Command/probeStackLarge/model001 Squad/Parts/Command/probeStackSphere/model000 Squad/Parts/Electrical/3x2ShroudSolarPanels/model000 Squad/Parts/Electrical/3x2ShroudSolarPanels/model001 Squad/Parts/Electrical/3x2ShroudSolarPanels/model002 Squad/Parts/Electrical/RTG/model000 Squad/Parts/Electrical/z-100Battery/model000 Squad/Parts/Engine/jetEngineTurbo/model000 Squad/Parts/Engine/jetEngineTurbo/model001 Squad/Parts/Engine/liquidEngine48-7S/ksp_m_liquidEngine_diff Squad/Parts/Engine/liquidEngine48-7S/ksp_m_liquidEngine_norm Squad/Parts/Engine/liquidEngineLV-N/model000 Squad/Parts/Engine/liquidEngineLV-N/model001 Squad/Parts/Engine/liquidEngineLV-N/model002 Squad/Parts/Engine/liquidEngineLV-N/model003 Squad/Parts/Engine/liquidEngineLV-T45/model000 Squad/Parts/Engine/liquidEngineLV-T45/model001 Squad/Parts/Engine/liquidEngineLV-T45/model002 Squad/Parts/Engine/liquidEngineSkipper/ksp_l_midrangeEngine_diff Squad/Parts/Engine/liquidEngineSkipper/ksp_l_midrangeEngine_emissive Squad/Parts/Engine/liquidEngineSkipper/ksp_l_midrangeEngine_normal Squad/Parts/Engine/Size2LFB/twin_nozzle_booster_cm Squad/Parts/Engine/Size2LFB/twin_nozzle_booster_nm Squad/Parts/Engine/Size3AdvancedEngine/Size3AdvancedEngineDiffuse Squad/Parts/Engine/Size3AdvancedEngine/Size3AdvancedEngineEmissive Squad/Parts/Engine/Size3AdvancedEngine/Size3AdvancedEngineNormal Squad/Parts/Engine/solidBoosterBACC/model000 Squad/Parts/Engine/solidBoosterBACC/model001 Squad/Parts/Engine/solidBoosterBACC/model002 Squad/Parts/FuelTank/adapterTanks/Mk3Adapters Squad/Parts/FuelTank/fuelTankJumbo-64/model000 Squad/Parts/FuelTank/fuelTankJumbo-64/model001 Squad/Parts/FuelTank/fuelTankT400/model000 Squad/Parts/FuelTank/fuelTankT800/model000 Squad/Parts/FuelTank/fuelTankT800/model001 Squad/Parts/FuelTank/fuelTankX200-32/model000 Squad/Parts/FuelTank/fuelTankX200-32/model001 Squad/Parts/FuelTank/mk2Adapters/mk2adapters1m Squad/Parts/FuelTank/mk2FuselageLong/mk2Fuselage Squad/Parts/FuelTank/mk3Fuselage/Mk3Fuselage Squad/Parts/FuelTank/RCStankRadialLong/ksp_r_rcsCylTank_diff Squad/Parts/FuelTank/Size3LargeTank/fueltTanks_cm Squad/Parts/FuelTank/Size3MediumTank/fueltTanks_cm Squad/Parts/FuelTank/xenonTank/model000 Squad/Parts/Science/GooExperiment/A_GooExperiment_diff Squad/Parts/Science/MaterialBay/science_module_small Squad/Parts/Science/MaterialBay/science_module_small_emit Squad/Parts/Science/MaterialBay/science_module_small_nrm Squad/Parts/Structural/mk1Parts/mk1fuselageFuel Squad/Parts/Structural/mk1Parts/mk1Structural Squad/Parts/Structural/Size3Decoupler/decoupler_and_adaptor_cm Squad/Parts/Structural/structuralPanel1x1/model000 Squad/Parts/Structural/structuralPanel1x1/model001 Squad/Parts/Structural/trussGirderXL/model Squad/Parts/Utility/commsAntennaDTS-M1/mediumDishAntenna Squad/Parts/Utility/launchClamp1/model000 Squad/Parts/Utility/launchClamp1/model001 Squad/Parts/Utility/mk2CargoBay/mk2CargoBay Squad/Parts/Utility/mk2CrewCabin/mk2CrewCabin Squad/Parts/Utility/mk2CrewCabin/mk2CrewCabin_LUM Squad/Parts/Utility/parachuteMk2-R/model000 Squad/Parts/Utility/rcsBlockRV-105/model000 Squad/Sounds/sound_rocket_mini Squad/Spaces/crewCabinInternals/model001 Squad/Spaces/crewCabinInternals/model002 Squad/Spaces/crewCabinInternals/model005 Squad/Spaces/cupolaInternal/ksp_l_cupola_internal_diff Squad/Spaces/cupolaInternal/ksp_l_cupola_internal_normal Squad/Spaces/mk2CockpitStandardInternal/Mk2StandardIVA Also, a big thanks to everyone at Squad (+Porkjet, the new Mk2 and Mk3 textures are great!) that made those textures in the first place. Pics: Javascript is disabled. View full album ________________________________________________ KSC++ Extension to the Kerbal Space Centre, trains, cars, trees, the whole shebang. https://dl.dropboxusercontent.com/u/39086055/KSCPlusPlusv3.zip CFG fixes for 1.1 courtesy of AlphaAsh: http://www.alphastrikegames.com/FileDepot/KSCPlusPlusCFGFixes.zip (I'll bundle these in at the weekend). Requires an up to date version of Kerbal Konstructs Install instructions: 1. Download .zip from above, make sure 'LackMisc' is at [KSP_rootfolder]/GameData/LackMisc 2. Download the latest version of Kerbal Konstructs 3. That should be it ______ FAQ: Install instructions: The 'SXT' folder (containing 'Parts', 'Ships' & 'Spaces') must placed in GameData. KSP_win\GameData\SXT\ Can you make X part? I don't take direct requests per se, but I'll likely consider it and end up making it down the line. I definitely appreciate interesting ideas and concepts. Typically workflow: Read request-> Outright refusal to do anything, claim idea is stupid and not worth the time -> Think about it next day, actually not bad idea-> Make part/apply fix -> Sneak it into next update and never tell anyone. ________________________ Modding info ___________ .blender files with UV maps available for individual parts on request. ________________________ Licence info ___________ Lack Luster Labs by Lack is licensed under Attribution-NonCommercial-ShareAlike 4.0 International (CC BY-NC-SA 4.0). Link to comment Share on other sites More sharing options...
Jagger Posted May 10, 2014 Share Posted May 10, 2014 Good to see this made it to the add-on releases forum ( took long enough )I wish you the best of luck! Link to comment Share on other sites More sharing options...
Lack Posted May 10, 2014 Author Share Posted May 10, 2014 Good to see this made it to the add-on releases forum ( took long enough )I wish you the best of luck!Thanks. MrWizerd's been a great help, we managed to get most of the things that were bugging me about LLL-Full and holding me back from posting here ironed out; re-organising the file-structure, dropping memory usage down (about 40%), fixing a lot of smaller bugs. Link to comment Share on other sites More sharing options...
One-Way Films Posted May 10, 2014 Share Posted May 10, 2014 OOHH!! SXT? I've never seen this before. Two awesome mods in the one place! Sweet! that's efficient! *Spams Download button* *installs LLL and SXT **Game crashes* *scratches head* *throws out other mods* Game doesn't crash* *smiles to self*.Nice work btw! keep it up. Link to comment Share on other sites More sharing options...
BigD145 Posted May 10, 2014 Share Posted May 10, 2014 The dishes all look nice. The communication tower looks extra nice. It's quite striking. I guess it's time to play with squares now. Link to comment Share on other sites More sharing options...
blackheart612 Posted May 11, 2014 Share Posted May 11, 2014 LOL Two words:ABOUT TIME. XDDDSeriously. Link to comment Share on other sites More sharing options...
The Destroyer Posted May 11, 2014 Share Posted May 11, 2014 Oh! The plane IVAS are in SXT now! Link to comment Share on other sites More sharing options...
Captain Sierra Posted May 11, 2014 Share Posted May 11, 2014 XD XD XD It took ya long enough Lack. Link to comment Share on other sites More sharing options...
nismobg Posted May 11, 2014 Share Posted May 11, 2014 Congratz on the "official" release Lack ! Long over due Link to comment Share on other sites More sharing options...
wasmic Posted May 11, 2014 Share Posted May 11, 2014 That was about time. Gald to see you made it Link to comment Share on other sites More sharing options...
Jagger Posted May 11, 2014 Share Posted May 11, 2014 I think these mods should have much more popularity. All the work you put on these things, I honestly think you deserve a medal It's surprising how these evolve so quickly (I'd love other mods like B9 or KW to do so as well) and the new content is always pretty cool. Since Wizerd started helping out, LLL took quite the improvement. Good job, the both of you(Damn, i really wish I had two medals right now xD) Link to comment Share on other sites More sharing options...
Vrana Posted May 11, 2014 Share Posted May 11, 2014 LLL is probably my favorite mod.Grats on release. Link to comment Share on other sites More sharing options...
SSSPutnik Posted May 11, 2014 Share Posted May 11, 2014 Well done Lack and thanks MrWizerd Link to comment Share on other sites More sharing options...
roblamb98 Posted May 13, 2014 Share Posted May 13, 2014 Great parts in the SXT, i love every one! Link to comment Share on other sites More sharing options...
Aedile Posted May 19, 2014 Share Posted May 19, 2014 Waren't there some TAC related parts at some point? Link to comment Share on other sites More sharing options...
White Owl Posted May 19, 2014 Share Posted May 19, 2014 (edited) I love the 2.5m airplane cockpit! That will soon feature in some large spaceplanes I'm planning. I love the extremely simple and functional cargobay too. And the 1.25m airplane fuselage carrying two passengers. So many simple parts here, filling long-standing needs.Edit: the firespitter plugin fix for the doors works perfectly. These are my new favorite cargo bays. I think I'll add the tweakscale plugin and use them to stow anything and everything. Edited May 19, 2014 by White Owl Link to comment Share on other sites More sharing options...
Geschosskopf Posted May 21, 2014 Share Posted May 21, 2014 Just wanted to say, WOW! Lots of really cool stuff in here. Square rockets! And also the SPX stuff is great, too. This deserves more attention than it's getting. Link to comment Share on other sites More sharing options...
Geschosskopf Posted May 22, 2014 Share Posted May 22, 2014 I've discovered a problem with one of the SXT engines. Sadly I'm at work now so can't give you the part number but I can describe it. It's a 3.75m cluster engine and the only cluster engine that has 4 big nozzles instead of a bunch of tiny orange nozzles. When looking at the parts in the VAB, it's the 4th one and is billed as a "3rd stage engine".Anyway, the problem with this engine is that it doesn't play well with decouplers. I have 3 or 4 different 3.75m decouplers, stock and from mods, and this engine does the same thing with all of them. When you fire the decoupler, it detaches and starts moving away as normal. However, it only goes a short distance (say 5m) away, then snaps back at tremendous speed, slamming into the engine and usually destroying it.My theory is that the decoupler is double-attached to the engine and that the decoupling only breaks 1 connection. Then the remaining connection pulls it back. I've tried wiggling the decouplers up, down, and sideways when attaching them to the engine in the VAB, but they only go on 1 way, and this snapping back always results. Link to comment Share on other sites More sharing options...
SSSPutnik Posted May 23, 2014 Share Posted May 23, 2014 Vall operations. Claimed for Kerbalkind, sorry Vall'lings. Link to comment Share on other sites More sharing options...
BigD145 Posted May 26, 2014 Share Posted May 26, 2014 In GameData\LLL\Parts\FuelTank\2-50m\HeatTile There are two tanks with identical cfg's (same name and title and everything) and different folder names: Circ25fuel and Circ25fueltankht. The plain version has two tanks and the heattile version has three. Link to comment Share on other sites More sharing options...
Lack Posted May 26, 2014 Author Share Posted May 26, 2014 @Aedile,For LLL? Should be under Science, should probably move them to Utility though. Think it was because I had a tonne of stuff under the Utility tab at the time and it was getting on my nerves.@Jagger, WhiteOwl,Thanks.@BigD,Thanks. I've removed one of them, should be fixed whenever I get round to releasing another version of LLL. Link to comment Share on other sites More sharing options...
BigD145 Posted May 26, 2014 Share Posted May 26, 2014 I only caught it because the newest PartCatalog caught it. It was getting confused by the duplicate and calling it uncategorized. Link to comment Share on other sites More sharing options...
Jivaii Posted June 7, 2014 Share Posted June 7, 2014 Caterpillar tracks is here now Link to comment Share on other sites More sharing options...
Kmus Posted June 8, 2014 Share Posted June 8, 2014 Lots of great part in this mod, I love it. Link to comment Share on other sites More sharing options...
Initar Posted July 29, 2014 Share Posted July 29, 2014 Hi Lack, Wizerd and co! Wanted to bump the release thread, because it deserves it! I recently stumbled upon the SXT pack, and oh god. Bye bye KW... Even more, the SPK parts led me to learn a ton about this little known spacecraft, its legacy from the Almaz program to the ISS Zarya, through MIR of course. Speaking of MIR: Contains a bunch of mods, but impossible without SXT.Thanks for the hard work guys!edit: if you take suggestions, large flat adapters would be lovely (I had to download this). Link to comment Share on other sites More sharing options...
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