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[1.1] SXT - Lack's Stock Extension [SXT-25-10APR16] - Basic 1.1 compatibilty


Lack

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SXT - Stock eXTension

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Apologies for the terrible abbreviation. I'm aiming to make a memory light 'Stock-a-like' expansion pack that relies solely using the MODEL{} to reference Squad's textures and get a lot of 'bang for buck'. Which means that the RAM usage is as low as you can get. It's expanded a bit, but I'm cutting down and reorganising to lower the usage some more.

SXT Downloads

This is the full pack, with a large number of parts. There's a parts list on the Kerbalstuff page, but it's slightly outdated (from SXT-18 or 17)

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SXT - The Full Pack - Downloads

Github link: https://github.com/Signatum/SXT

SXT-25

https://github.com/Signatum/SXT/releases/

Latest dev build

https://github.com/Signatum/SXT/archive/master.zip

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SXT Mini-Packs

Parts ripped straight from SXT. Each pack contains only a handful of parts, for those that don't necessarily want to download all of SXT. If you'd like to nominate some parts for a mini-pack, just ask.

Click on the image tiles to download.

[1.0.5+]

siHsRVh.pngccEYJhO.pnghqdjekm.pngtW9Tjwa.pngIOdXU9j.pngHkcWWOg.pngMMVCXnJ.pngN9muM8T.pngMeeoH2v.pngp9IjmCd.pngrtNnJ9v.pngZrpGjs.pngX63y1Gr.png

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Mk2 Centrifuge Habitat

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A centrifuge-style rotating habitat. Good luck getting this to orbit.

Download

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Changelog:

 
SXT24:
Overhauled Osual parts.
Textures now match Porkjet's style better and fixed the collsion meshes for the parts.
Added ability to tweak deployment state of both Osual cockpit and loading ramp.
Tweaked animation of ramp for more control over deployment state.
Added 3.75m Docking Port.
Added 5m fairings and heatshield (re-sizes of stock parts, parameters).

Finished updating part names, descriptions and manufacturers.
Fixed nodes for 2.5m Cargo Bay.
Further minor cfg fixes (thanks to Aivoh for pointing them out) - Correct name for ModuleCrossFeed and tabbing out of competitive agent mentality.
Neatening up parts list.
Deletion of defunct parts (old float cfgs. Not the ones currently in the mod, these are ones that haven't been used in months).
Fixes to heat tolerance for some plane parts.

SXT23:

Added Electronic Fan (based off Airbus e-Fan).
Added Small folding wing.
Added Jumo 213 style Prop engine (KO-213 "Wolf").
Added IVA for 5m Duna Hab and Clyde.
Added 'Off-set' and 'Long XB-70' style 2.5m to Mk2 adaptor.
Added 2.5m liquid-fuel tanks in similar style to Mk2/3 parts added.

New model and stat tweaks for SXT 0.625m jet engine. 
Swapped configs/models for older parts that have been replaced with higher quality versions by Porkjet (e.g. 2.5m turbofan, Mk3 Ramp, Mk0 fuselage, Mk1 passenger cabin). Old craft using those parts should now replace them with the new stock equivalent.

R-2800 prop will now look better when prop switches to blur (no more horrid blade mounts).
Props will have altered stats/fuel requirements based on the presence or absence of FAR to account for different atmospheric properties (x1.8 static thrust without FAR).
NK-12M spin-up time altered to fit real-life start-up better.
NK-12M thrust curve altered. Should perform a bit closer to reality.
RPM support added for Kossak & Entente.

Edits to descriptions, crash-tolerances.
Tweaks to stock aero-parts surface attachment settings.
Fixes to stack node directions.
Changed some part names to fit part order in list better (grouping with similar stock parts).
Mystery Good can now satisfy satellite contracts (Kerbas-ad-astra).
Moved Sounds folder from Firespitter/ to SXT/

 

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Please note / FAQ:

Use of Stock Textures.

SXT is built around the re-use of existing textures in an attempt to reduce RAM requirements (and speed up modding :P). It relies on a number of textures from the Squad folder

> Ven's Stock Part Revamp is compatible, but using the 'VSR_pruner.bat' will probably break a few things - Try this patch if you've used this or the unpruner.bat file.

> If you have another mod that changes the stock textures or delete some textures, this will cause problems with the SXT parts that use those. See Spoiler tag below for list of stock parts used.

> List of textures used by SXT as of 22.4


 
Squad/Parts/Aero/airIntakeRadialXM-G50/model000
Squad/Parts/Aero/protectiveRocketNoseMk7/model000
Squad/Parts/Aero/wings/Wings
Squad/Parts/Command/cupola/ksp_l_cupola_diff
Squad/Parts/Command/cupola/ksp_l_cupola_normal
Squad/Parts/Command/externalCommandSeat/model000
Squad/Parts/Command/hitchhikerStorageContainer/cabin
Squad/Parts/Command/hitchhikerStorageContainer/cabin_n
Squad/Parts/Command/mk2CockpitStandard/Cockpit
Squad/Parts/Command/mk2DroneCore/mk2Dronecore
Squad/Parts/Command/mk3CockpitShuttle/Mk3CockpitShuttle
Squad/Parts/Command/mk3CockpitShuttle/Mk3CockpitShuttle_LUM
Squad/Parts/Command/probeCoreHex/ksp_m_hexProbe_diff
Squad/Parts/Command/probeCoreHex/ksp_m_hexProbe_normal
Squad/Parts/Command/probeRoverBody/model000
Squad/Parts/Command/probeStackLarge/model000
Squad/Parts/Command/probeStackLarge/model001
Squad/Parts/Command/probeStackSphere/model000
Squad/Parts/Electrical/3x2ShroudSolarPanels/model000
Squad/Parts/Electrical/3x2ShroudSolarPanels/model001
Squad/Parts/Electrical/3x2ShroudSolarPanels/model002
Squad/Parts/Electrical/RTG/model000
Squad/Parts/Electrical/z-100Battery/model000
Squad/Parts/Engine/jetEngineTurbo/model000
Squad/Parts/Engine/jetEngineTurbo/model001
Squad/Parts/Engine/liquidEngine48-7S/ksp_m_liquidEngine_diff
Squad/Parts/Engine/liquidEngine48-7S/ksp_m_liquidEngine_norm
Squad/Parts/Engine/liquidEngineLV-N/model000
Squad/Parts/Engine/liquidEngineLV-N/model001
Squad/Parts/Engine/liquidEngineLV-N/model002
Squad/Parts/Engine/liquidEngineLV-N/model003
Squad/Parts/Engine/liquidEngineLV-T45/model000
Squad/Parts/Engine/liquidEngineLV-T45/model001
Squad/Parts/Engine/liquidEngineLV-T45/model002
Squad/Parts/Engine/liquidEngineSkipper/ksp_l_midrangeEngine_diff
Squad/Parts/Engine/liquidEngineSkipper/ksp_l_midrangeEngine_emissive
Squad/Parts/Engine/liquidEngineSkipper/ksp_l_midrangeEngine_normal
Squad/Parts/Engine/Size2LFB/twin_nozzle_booster_cm
Squad/Parts/Engine/Size2LFB/twin_nozzle_booster_nm
Squad/Parts/Engine/Size3AdvancedEngine/Size3AdvancedEngineDiffuse
Squad/Parts/Engine/Size3AdvancedEngine/Size3AdvancedEngineEmissive
Squad/Parts/Engine/Size3AdvancedEngine/Size3AdvancedEngineNormal
Squad/Parts/Engine/solidBoosterBACC/model000
Squad/Parts/Engine/solidBoosterBACC/model001
Squad/Parts/Engine/solidBoosterBACC/model002
Squad/Parts/FuelTank/adapterTanks/Mk3Adapters
Squad/Parts/FuelTank/fuelTankJumbo-64/model000
Squad/Parts/FuelTank/fuelTankJumbo-64/model001
Squad/Parts/FuelTank/fuelTankT400/model000
Squad/Parts/FuelTank/fuelTankT800/model000
Squad/Parts/FuelTank/fuelTankT800/model001
Squad/Parts/FuelTank/fuelTankX200-32/model000
Squad/Parts/FuelTank/fuelTankX200-32/model001
Squad/Parts/FuelTank/mk2Adapters/mk2adapters1m
Squad/Parts/FuelTank/mk2FuselageLong/mk2Fuselage
Squad/Parts/FuelTank/mk3Fuselage/Mk3Fuselage
Squad/Parts/FuelTank/RCStankRadialLong/ksp_r_rcsCylTank_diff
Squad/Parts/FuelTank/Size3LargeTank/fueltTanks_cm
Squad/Parts/FuelTank/Size3MediumTank/fueltTanks_cm
Squad/Parts/FuelTank/xenonTank/model000
Squad/Parts/Science/GooExperiment/A_GooExperiment_diff
Squad/Parts/Science/MaterialBay/science_module_small
Squad/Parts/Science/MaterialBay/science_module_small_emit
Squad/Parts/Science/MaterialBay/science_module_small_nrm
Squad/Parts/Structural/mk1Parts/mk1fuselageFuel
Squad/Parts/Structural/mk1Parts/mk1Structural
Squad/Parts/Structural/Size3Decoupler/decoupler_and_adaptor_cm
Squad/Parts/Structural/structuralPanel1x1/model000
Squad/Parts/Structural/structuralPanel1x1/model001
Squad/Parts/Structural/trussGirderXL/model
Squad/Parts/Utility/commsAntennaDTS-M1/mediumDishAntenna
Squad/Parts/Utility/launchClamp1/model000
Squad/Parts/Utility/launchClamp1/model001
Squad/Parts/Utility/mk2CargoBay/mk2CargoBay
Squad/Parts/Utility/mk2CrewCabin/mk2CrewCabin
Squad/Parts/Utility/mk2CrewCabin/mk2CrewCabin_LUM
Squad/Parts/Utility/parachuteMk2-R/model000
Squad/Parts/Utility/rcsBlockRV-105/model000
Squad/Sounds/sound_rocket_mini
Squad/Spaces/crewCabinInternals/model001
Squad/Spaces/crewCabinInternals/model002
Squad/Spaces/crewCabinInternals/model005
Squad/Spaces/cupolaInternal/ksp_l_cupola_internal_diff
Squad/Spaces/cupolaInternal/ksp_l_cupola_internal_normal
Squad/Spaces/mk2CockpitStandardInternal/Mk2StandardIVA

 

Also, a big thanks to everyone at Squad (+Porkjet, the new Mk2 and Mk3 textures are great!) that made those textures in the first place.

Pics:

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KSC++

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Extension to the Kerbal Space Centre, trains, cars, trees, the whole shebang.

https://dl.dropboxusercontent.com/u/39086055/KSCPlusPlusv3.zip

CFG fixes for 1.1 courtesy of AlphaAsh: http://www.alphastrikegames.com/FileDepot/KSCPlusPlusCFGFixes.zip (I'll bundle these in at the weekend).

Requires an up to date version of Kerbal Konstructs

Install instructions:

1. Download .zip from above, make sure 'LackMisc' is at [KSP_rootfolder]/GameData/LackMisc

2. Download the latest version of Kerbal Konstructs

3. That should be it

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FAQ:

Install instructions:

The 'SXT' folder (containing 'Parts', 'Ships' & 'Spaces') must placed in GameData.

 
KSP_win\GameData\SXT\

 

Can you make X part?

I don't take direct requests per se, but I'll likely consider it and end up making it down the line. I definitely appreciate interesting ideas and concepts.

Typically workflow: Read request-> Outright refusal to do anything, claim idea is stupid and not worth the time -> Think about it next day, actually not bad idea-> Make part/apply fix -> Sneak it into next update and never tell anyone.

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Modding info

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.blender files with UV maps available for individual parts on request.

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Licence info

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Good to see this made it to the add-on releases forum :) ( took long enough :P )

I wish you the best of luck!

Thanks. MrWizerd's been a great help, we managed to get most of the things that were bugging me about LLL-Full and holding me back from posting here ironed out; re-organising the file-structure, dropping memory usage down (about 40%), fixing a lot of smaller bugs.

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OOHH!! SXT? I've never seen this before. Two awesome mods in the one place! Sweet! that's efficient! *Spams Download button* *installs LLL and SXT **Game crashes* *scratches head* *throws out other mods* Game doesn't crash* *smiles to self*.

Nice work btw! keep it up.

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I think these mods should have much more popularity. All the work you put on these things, I honestly think you deserve a medal :P It's surprising how these evolve so quickly (I'd love other mods like B9 or KW to do so as well) and the new content is always pretty cool. Since Wizerd started helping out, LLL took quite the improvement. Good job, the both of you

(Damn, i really wish I had two medals right now xD)

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I love the 2.5m airplane cockpit! That will soon feature in some large spaceplanes I'm planning. I love the extremely simple and functional cargobay too. And the 1.25m airplane fuselage carrying two passengers. So many simple parts here, filling long-standing needs.

Edit: the firespitter plugin fix for the doors works perfectly. These are my new favorite cargo bays. I think I'll add the tweakscale plugin and use them to stow anything and everything.

Edited by White Owl
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I've discovered a problem with one of the SXT engines. Sadly I'm at work now so can't give you the part number but I can describe it. It's a 3.75m cluster engine and the only cluster engine that has 4 big nozzles instead of a bunch of tiny orange nozzles. When looking at the parts in the VAB, it's the 4th one and is billed as a "3rd stage engine".

Anyway, the problem with this engine is that it doesn't play well with decouplers. I have 3 or 4 different 3.75m decouplers, stock and from mods, and this engine does the same thing with all of them. When you fire the decoupler, it detaches and starts moving away as normal. However, it only goes a short distance (say 5m) away, then snaps back at tremendous speed, slamming into the engine and usually destroying it.

My theory is that the decoupler is double-attached to the engine and that the decoupling only breaks 1 connection. Then the remaining connection pulls it back. I've tried wiggling the decouplers up, down, and sideways when attaching them to the engine in the VAB, but they only go on 1 way, and this snapping back always results.

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In GameData\LLL\Parts\FuelTank\2-50m\HeatTile There are two tanks with identical cfg's (same name and title and everything) and different folder names: Circ25fuel and Circ25fueltankht. The plain version has two tanks and the heattile version has three.

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@Aedile,

For LLL? Should be under Science, should probably move them to Utility though. Think it was because I had a tonne of stuff under the Utility tab at the time and it was getting on my nerves.

@Jagger, WhiteOwl,

Thanks.

@BigD,

Thanks. I've removed one of them, should be fixed whenever I get round to releasing another version of LLL.

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  • 2 weeks later...
  • 1 month later...

Hi Lack, Wizerd and co! Wanted to bump the release thread, because it deserves it!

I recently stumbled upon the SXT pack, and oh god. Bye bye KW... Even more, the SPK parts led me to learn a ton about this little known spacecraft, its legacy from the Almaz program to the ISS Zarya, through MIR of course.

Speaking of MIR:

MQ5eEeF.png

Contains a bunch of mods, but impossible without SXT.

Thanks for the hard work guys!

edit: if you take suggestions, large flat adapters would be lovely (I had to download this).

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