Frostiken Posted April 3, 2012 Share Posted April 3, 2012 Finally figured out the proper numbers to enter in to have a good orbit of the Mun... could you, IDK, put a list of all the parameter numbers we enter in for, say, a polar orbit of the Mun at 25KM, etc etc etc? Or, add in some 'Quick and dirty' instant orbit options; like say, when you start it up, after telling the orbit program what your ship name is, have it ask something like 'Do you wish to use a preset orbit option or enter in a custom one?' and it\'d have a short list of orbital options for Kerbin and the Mun.I ask because, as I have stated before, I am NOT a astrophysicist; I enjoyed using the 'Instant Orbit' parts back before .14, because even though I usually had to correct my orbit after using them, it was quick and easy.Can you share what numbers you\'re using? I think my problem may be invalid numbers but I\'m not sure... Link to comment Share on other sites More sharing options...
kevinlacht Posted April 3, 2012 Share Posted April 3, 2012 Wow, that\'s look wonderfull!But I don\'t have 14.3 :\'(.But good job! Link to comment Share on other sites More sharing options...
deadshot462 Posted April 14, 2012 Share Posted April 14, 2012 My rocket crashes on the launchpad, how do you set up the asteroid on the launchpad without crashing? Link to comment Share on other sites More sharing options...
Picooz Posted April 21, 2012 Share Posted April 21, 2012 Does this work with 0.14.4? Because I can\'t seem to get it to work. Link to comment Share on other sites More sharing options...
Cooly568 Posted April 22, 2012 Share Posted April 22, 2012 Will download this when my computers hard drive is wiped And when I get my Nvidia Geforce 550 TI 8) Link to comment Share on other sites More sharing options...
aeonsfromutopia Posted May 19, 2012 Share Posted May 19, 2012 Whenever I set a craft (in this case, my space station) all the parts disappear from the list, so my engines and stuff are not functional. I can still see them, no damage is done, but they won\'t work. In the debug window I get TypeLoadException Could not load type (Part) any ideas? Link to comment Share on other sites More sharing options...
xeranes Posted May 20, 2012 Share Posted May 20, 2012 Whenever I set a craft (in this case, my space station) all the parts disappear from the list, so my engines and stuff are not functional. I can still see them, no damage is done, but they won\'t work. In the debug window I get TypeLoadException Could not load type (Part) any ideas? Perhaps it has something to do with the mod being a month old... /request lock Link to comment Share on other sites More sharing options...
boyercam Posted May 20, 2012 Share Posted May 20, 2012 Is this going to be updated to 0.15? Link to comment Share on other sites More sharing options...
Biosyn Posted May 23, 2012 Share Posted May 23, 2012 Can you share what numbers you\'re using? I think my problem may be invalid numbers but I\'m not sure...Try this:Semi-axis major: 200700ECC: 0Inclination: 180 Cheers! p.s. I find that you need to be in an orbit already for this to work. Link to comment Share on other sites More sharing options...
Jatizso Posted May 27, 2012 Share Posted May 27, 2012 Does this even still work anymore? If it does, it\'s gonna be the PERFECT tool for getting my huge space station to orbit. Link to comment Share on other sites More sharing options...
aeonsfromutopia Posted May 28, 2012 Share Posted May 28, 2012 Perhaps it has something to do with the mod being a month old... /request lockWhat does that have to do with anything at all? I play games that are years and years old (we all do) does that mean they stop working? Obviously, I\'m on version .14. Link to comment Share on other sites More sharing options...
Nibb31 Posted May 28, 2012 Share Posted May 28, 2012 1) This is alpha software. Lots of stuff isn\'t set in stone yet, which breaks 3rd party addons.2) Why would you still use v0.14 ? Link to comment Share on other sites More sharing options...
bovb902 Posted June 24, 2012 Share Posted June 24, 2012 Semi-major axis = 205000Eccentricity = 0Inclination = 90 or 270Thx for helping me out to get an orbit but i need a HORIZONTAL 1 What inclination do i need for that or Axis or idk Link to comment Share on other sites More sharing options...
DeCi Posted June 24, 2012 Share Posted June 24, 2012 Thx for helping me out to get an orbit but i need a HORIZONTAL 1 What inclination do i need for that or Axis or idkThis doesnt work for 0.15.2 Link to comment Share on other sites More sharing options...
colmo Posted June 25, 2012 Share Posted June 25, 2012 Does the 500m asteroid still work?Because I\'ve just pictured it in keostationary orbit, over the KSC, with a load of structures attached reaching down to the planet surface....Yup, a space elevator. Link to comment Share on other sites More sharing options...
D0n3four Posted June 25, 2012 Share Posted June 25, 2012 is there any way u can make a .15 ver. of this i would realy like to try it Link to comment Share on other sites More sharing options...
maltesh Posted June 28, 2012 Share Posted June 28, 2012 Does the 500m asteroid still work?Because I\'ve just pictured it in keostationary orbit, over the KSC, with a load of structures attached reaching down to the planet surface....Yup, a space elevator.While you can edit the asteroid into orbit, its wonky collision box means that no part will stay attached to it for long at launch, and bringing things into contact with it will generally destroy the asteroid and severely damage whatever touched it. Link to comment Share on other sites More sharing options...
MissStabby Posted July 8, 2012 Share Posted July 8, 2012 if the asteroid becomes landable.... we just have to set it on a collision course with kerbin and try to save the planet by creating a giant ship that can place a asteroid mounted thruster! 8) Link to comment Share on other sites More sharing options...
Kreuzung Posted July 8, 2012 Share Posted July 8, 2012 Using the part gravity plugin, you should be able to land on the asteroid. You\'ll only stay on it while off-rails, though. Link to comment Share on other sites More sharing options...
Wilcz Posted July 19, 2012 Share Posted July 19, 2012 Version for derpy Macs, please? D: Link to comment Share on other sites More sharing options...
KAO Posted July 19, 2012 Share Posted July 19, 2012 Version for derpy Macs, please? D:I don\'t think that the author is going to update the mod Link to comment Share on other sites More sharing options...
boyercam Posted July 23, 2012 Share Posted July 23, 2012 The instant Orbit still works in 0.16! Link to comment Share on other sites More sharing options...
Blade312 Posted July 28, 2012 Share Posted July 28, 2012 The instant Orbit still works in 0.16! For me,it didn\'t work... Link to comment Share on other sites More sharing options...
flaillomanz Posted July 29, 2012 Share Posted July 29, 2012 The instant Orbit still works in 0.16! Not quite. Sure, it sends you into space at the altitude desired, but you have no velocity - you need boosters just to get an orbit, and if you have none, well, it\'s a long fall back to Kerbin. Link to comment Share on other sites More sharing options...
TunRa Posted August 31, 2012 Share Posted August 31, 2012 i'm not able to get the generator to work Link to comment Share on other sites More sharing options...
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