khyron42 Posted March 9, 2012 Share Posted March 9, 2012 Thanks, I was just thinking about terrain below you being at a different level of detail than the stuff far off to the sides - if the explosions only happened when you came in low and fast it could have been the ships coming off rails, adjusting to the terrain, and then the terrain under them changing as the focused ship got closer - I guess that\'s not the case. Oh well!Put my name down for a turn at placing a lander. I will limit myself to whatever mod parts have already been used by others before me! Link to comment Share on other sites More sharing options...
God Posted March 9, 2012 Share Posted March 9, 2012 Who\'s up for a bombing run on the mun?! that should clear it up! ...well, its an idea. with explosions. Link to comment Share on other sites More sharing options...
sal_vager Posted March 9, 2012 Share Posted March 9, 2012 All I can think of is a craft that has landing legs as a claw and can hover over the debris and scoop them up one at a time.But I\'d either need upside down legs or an upside down engine. Link to comment Share on other sites More sharing options...
God Posted March 9, 2012 Share Posted March 9, 2012 Hmm. Sounds like we need a mod to make it easier Link to comment Share on other sites More sharing options...
sal_vager Posted March 9, 2012 Share Posted March 9, 2012 We need a bulldozer on the Mun Link to comment Share on other sites More sharing options...
togfox Posted March 9, 2012 Share Posted March 9, 2012 There must be half a dozen kerbals stranded on the Mun. Some one ship in some oxy-torches and get them to break it all down. Link to comment Share on other sites More sharing options...
sal_vager Posted March 9, 2012 Share Posted March 9, 2012 Just as when several ships get beached in one place and people end up making a town out of the hulls, here we have a village made of the wrecked hulls of unfortunate spaceships, their inhabitants trapped and having to make the best of things. Link to comment Share on other sites More sharing options...
God Posted March 9, 2012 Share Posted March 9, 2012 Does anyone know when 14.1 comes out? I\'d like to get my ship somewhere close to the others and intact >.< Link to comment Share on other sites More sharing options...
DeadlyPear Posted March 9, 2012 Share Posted March 9, 2012 From what he has said they will be taking this week to fix the bugs, so hopefully at the end of this one/early next week. Link to comment Share on other sites More sharing options...
God Posted March 9, 2012 Share Posted March 9, 2012 Also, we should look into this mod. Yay moon rovers!http://kerbalspaceprogram.com/forum/index.php?topic=8431.0;topicseen Link to comment Share on other sites More sharing options...
DeadlyPear Posted March 9, 2012 Share Posted March 9, 2012 Also, we should look into this mod. Yay moon rovers!http://kerbalspaceprogram.com/forum/index.php?topic=8431.0;topicseenOk, this is a mod I approve of. Link to comment Share on other sites More sharing options...
sal_vager Posted March 9, 2012 Share Posted March 9, 2012 Maybe we can fit something wide on the front? Link to comment Share on other sites More sharing options...
togfox Posted March 9, 2012 Share Posted March 9, 2012 Maybe we can fit something wide on the front?A kerbal that has eaten too many donuts? Link to comment Share on other sites More sharing options...
sal_vager Posted March 9, 2012 Share Posted March 9, 2012 Everyone knows Kerbals eat grass thats all there is in Kerbin. Link to comment Share on other sites More sharing options...
togfox Posted March 9, 2012 Share Posted March 9, 2012 Not true. My kerbals eat rockets for breakfast and suck vacuum for lunch. Link to comment Share on other sites More sharing options...
sal_vager Posted March 9, 2012 Share Posted March 9, 2012 Actually mine seem to live on their nerves, they are always screaming Link to comment Share on other sites More sharing options...
Kosmo-not Posted March 9, 2012 Share Posted March 9, 2012 I was planning on trying to make a skyscraper to send to the moon. It ended up like this: http://kerbalspaceprogram.com/forum/index.php?topic=8420.0 Link to comment Share on other sites More sharing options...
trbinsc Posted March 11, 2012 Author Share Posted March 11, 2012 After seeing the rover I can\'t let the mun base go without mods, so mods are now allowed! We need a bulldozer! Link to comment Share on other sites More sharing options...
togfox Posted March 11, 2012 Share Posted March 11, 2012 Agreed, but lets not let the mods get out of control. Link to comment Share on other sites More sharing options...
God Posted March 11, 2012 Share Posted March 11, 2012 Agreed, but lets not let the mods get out of control.I agree, but the rover mod is a must. It\'s only one part, and it is very useful. Link to comment Share on other sites More sharing options...
togfox Posted March 12, 2012 Share Posted March 12, 2012 I suggest the BACE moonbase modules (or alternative) + the rover + stock (of course).This will allow some very interesting moonbase configurations without forcing us all to d/l a gazillion mods.It should also be noted that those that don\'t want to \'ruin\' their stock game with modes can copy/paste their game into a new folder and use that second copy of the game (with mods) for the community moonbase. That way they can have two copies installed and people can use which ever version they wish - there normal stock game or the modded version for the moonbase. Link to comment Share on other sites More sharing options...
The Mindwalker Posted March 12, 2012 Share Posted March 12, 2012 I agree with Togfox. Mods, but with moderation would be best for me. Link to comment Share on other sites More sharing options...
DeadlyPear Posted March 14, 2012 Share Posted March 14, 2012 14.1 is out! Let\'s rev up them engines! Link to comment Share on other sites More sharing options...
trbinsc Posted March 14, 2012 Author Share Posted March 14, 2012 Alright, Samonite will go next, if the bug still exists we may have to restart. Link to comment Share on other sites More sharing options...
khyron42 Posted March 14, 2012 Share Posted March 14, 2012 In several test landings (with a clean stock install of 0.14.1) I\'ve seen hard bounces or worse on resuming control of a landed craft. The most impressively bad was the one that resumed about 20m underground - far enough that it just froze up there and I couldn\'t do anything but close the game if I switched to that craft. I\'ll be doing further testing tonight, but I think there\'s definitely something wrong still. Link to comment Share on other sites More sharing options...
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