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Kerbal Warfare Challange


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Greetings inventor. The Kerbals have a sudden need for a military. Why they need one is irreverent, all you need to know is that your planet needs you to make awesome instruments of destruction.

Rules:

All fair mods are allowed.

You must use the skilful mod for weapons. No other weapon mods are allowed.

You may use creative thinking to a limited degree. E.G. You can stick a fuselage on your ship and say it's a green house.

Allowed Submissions:

You can build anything you want, from a ship to a tank, a station to a moon base. Just try and think 'If I was trying to fight a war, what would I want?' Also, if your creation comes in multiple parts, please use the same lunch platform for each part. Please include how your creation is supposed to work. Does it charge head on? Is it a stop over for ships on their way to Duna? Is it a orbital strike platform? Is it a short range vessel or a long range one? Make sure to give lots of information.

Winning:

Each creation will be judged by the Kerbal Group of Large Explosions (KGLE). They will judge how useful your creation is and will tell you if they will use it or no. Each one will get a score between 1-20.

Scoreboard:

Accepted designs

1. 17 Darren9

2. 16 ihtoit

3. 16 biohazard15

4. 15 xoknight

5. 13 Damaske

Rejected designs

1. 5 ihtoit

2. 5 JebThePilot

3. 3 nli2work

4. 2 Cupcake...

5. 1 Hodo

Get crakin!

Edited by Urist Dwarvenhammer
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Meet the NP-L Odin; 16 kinetic kill vehicles, four LV-909 engine pods, four Communotron-64s, Flight Engineer software, parachutes, RCS, and awesomeness. Designed by Jeb, and controlled from the cupola by Bill (Much to his dismay), the Odin is truly the next generation in battle stations. Able to deploy individual rods, and control them using built-in cores, the Odin has a unprecedented amount of accuracy, and a way to resupply its rods. Don't believe me? See for yourself.....

35idveg.jpg

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MLRS Rover (Skilled weapon system) I first made this for Romfar's laser mod, but changed this over to use skilled's hence the (skilled) in the name of this rover.

Rover is made from Lack Luster Labs, lights from Aviation Lights mod, Infernal Robotics for the rocket turrets, and Skilled weapon system and damage mod.

Armed with 20 HE Zephyr rockets fired 2 at a time, the lander can atop the back and below the radar is were the loader stays except when he/she is reloading the rockets. Action keys 1-10 fire the twin linked rockets, lights are tied into the main light key. Stage aka space will turn on the power generators to provide power to this beast. And the servo control will move the turrets a full 360 degress around the craft to fire in all directions.

th_screenshot89_zpse1bfbb68.pngth_screenshot82_zps72f69f4f.pngth_screenshot86_zps0fb2b0f8.pngth_screenshot87_zps42f45a54.png

I also have an airplane that I need to convert over from Romfar's mod and will post that here soonâ„¢. Also plan to make a wheeled tank, and possible some thing big huge and ugly!

Edited by Damaske
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Lets see now... :)

Firepower... Check.

Accuracy... Check.

Combat Proven... Check

I should mention that the craft and weapons are all stock although the docking cam mod is used for targeting. :wink:

Cupcake...

The idea is good, but there are some problems with it.

1. It needs good pilots who are needed on other, more advanced craft.

2. It is fairly primitive design. The missiles can melt though unarmored targets, but will be useless against armor.

Your score is 2 out of 20 and the KGLE will not be using this design, though you may make changes and resubmit.

MLRS Rover (Skilled weapon system) I first made this for Romfar's laser mod, but changed this over to use skilled's hence the (skilled) in the name of this rover.

Rover is made from Lack Luster Labs, lights from Aviation Lights mod, Infernal Robotics for the rocket turrets, and Skilled weapon system and damage mod.

Armed with 20 HE Zephyr rockets fired 2 at a time, the lander can atop the back and below the radar is were the loader stays except when he/she is reloading the rockets. Action keys 1-10 fire the twin linked rockets, lights are tied into the main light key. Stage aka space will turn on the power generators to provide power to this beast. And the servo control will move the turrets a full 360 degress around the craft to fire in all directions.

http://img.photobucket.com/albums/v327/tseter/Kerbal%20Space%20Adventures/th_screenshot89_zpse1bfbb68.pnghttp://img.photobucket.com/albums/v327/tseter/Kerbal%20Space%20Adventures/th_screenshot82_zps72f69f4f.pnghttp://img.photobucket.com/albums/v327/tseter/Kerbal%20Space%20Adventures/th_screenshot86_zps0fb2b0f8.pnghttp://img.photobucket.com/albums/v327/tseter/Kerbal%20Space%20Adventures/th_screenshot87_zps42f45a54.png

I also have an airplane that I need to convert over from Romfar's mod and will post that here soonâ„¢. Also plan to make a wheeled tank, and possible some thing big huge and ugly!

A fairly good design. Just one thing, it needs some sort of gun for close range combat. The zephyr rockets only have an effective range of about 2 kilometers with can lead to tanks to open fire and putting it in harms way. It should have some sort of machine gun for short range combat, or used in a convoy. However, it's still a great design.

Your score is 13 out of 20 and the KGLE will be using this design.

Meet the NP-L Odin; 16 kinetic kill vehicles, four LV-909 engine pods, four Communotron-64s, Flight Engineer software, parachutes, RCS, and awesomeness. Designed by Jeb, and controlled from the cupola by Bill (Much to his dismay), the Odin is truly the next generation in battle stations. Able to deploy individual rods, and control them using built-in cores, the Odin has a unprecedented amount of accuracy, and a way to resupply its rods. Don't believe me? See for yourself.....

a>

A fairly good station, there are two major problems

1. The station has no other defense other then the rods. It should have some missiles or maybe some light fighters to help defend it.

2. Kinetic kill vehicles have already been proven to be fairly useless, being difficult to aim and not doing much in the way of damage unless it hits dead on (see EnterElysium's video

He explains all about this type of weapon)

Your score is 5 out of 20 and the KGLE will not be using this design.

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Okay, so it seems that you want a war machine.

All right.

As you know, modern militaries tends to use all kinds of disguise (or "maskirovka", as we call it in Russia).

They also tends to use special forces - elite soldiers who been trained for all kinds of combat.

So tell me, kid, what is THIS?

7tUwDVa.jpg

If your answer was "It's a truck" - congratulations, you're smart kid and deserve a cookie! Grab it and get out of here.

So yeah. This IS truck. Truck. T-R-U-C-K. A machine that moves cargo. In other words - truck.

VFiu0Ti.jpg

Still here? Have one more picture of that awesome, mindblowing, astounding......... truck.

k7EYJht.jpg

Oh, you're still here? And you have that "Top Secret Clearance" badge on your jacket? Sorry, didn't noticed that earlier. But it's a cool truck, right?

Wrong, kiddo. It's not cool. It's FRICKIN' AWESOME!!!

n5jWK0u.jpg

So here you go, Mr. KGLE guy: Kappa Force GunTruck!

The Kappa Force is an elite Special Ops unit in Kerbal Military. Most of their actions is classified.

jGK5H4V.jpg

8Q5KUGQ.jpg

M7PLCUr.jpg

Specs:

Drive: RTG-Electric, 12 AIES-RAD-R RTGs, 4 KW BT-LXL batteries

Armament: Two 30mm DEFA cannons (remotely-operated), four .30in (7.62mm) machine guns (2 crew-operated, 2 passenger-operated)

Crew: 4 (driver, 2 machine gun operators, 1 cannon operator)

Passengers: Up to 10 operators

Armor: Can withstand multiple .50in (12.7mm) bullets

Design: MRAP

Mission profile: This vehicle is used for infiltration and surprise strike missions. Should not be used in conventioanl warfare. Also should not be used as a convoy escort, this could reveal its specs to the enemy.

These damn Kappa Force! They ruined everything!..

Saddam Kerman, Middle-Kerbin dictator

Other Info:

1) Mods used: Infernal Robotics (30mm turret and rear hatch), Lack Luste Labs' SXT (cargo bays), MechJeb (remote control for 30mm turret), JKW Rocketry (batteries)

2) Creative Thinking:

- Truck is armored (SXT doesn't support Skillful mod. You can add some ID armor, but it wouldn't look so cool)

- 30mm turret is remotely controlled (MechJeb module is a substitute for a remote control station)

Edited by biohazard15
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Okay, so it seems that you want a war machine.

All right.

As you know, modern militaries tends to use all kinds of disguise (or "maskirovka", as we call it in Russia).

They also tends to use special forces - elite soldiers who been trained for all kinds of combat.

So tell me, kid, what is THIS?

http://i.imgur.com/7tUwDVa.jpg

If your answer was "It's a truck" - congratulations, you're smart kid and deserve a cookie! Grab it and get out of here.

So yeah. This IS truck. Truck. T-R-U-C-K. A machine that moves cargo. In other words - truck.

http://i.imgur.com/VFiu0Ti.jpg

Still here? Have one more picture of that awesome, mindblowing, astounding......... truck.

http://i.imgur.com/k7EYJht.jpg

Oh, you're still here? And you have that "Top Secret Clearance" badge on your jacket? Sorry, didn't noticed that earlier. But it's a cool truck, right?

Wrong, kiddo. It's not cool. It's FRICKIN' AWESOME!!!

http://i.imgur.com/n5jWK0u.jpg

So here you go, Mr. KGLE guy: Kappa Force GunTruck!

The Kappa Force is an elite Special Ops unit in Kerbal Military. Most of their actions is classified.

http://i.imgur.com/jGK5H4V.jpg

http://i.imgur.com/8Q5KUGQ.jpg

http://i.imgur.com/M7PLCUr.jpg

Specs:

Drive: RTG-Electric, 12 AIES-RAD-R RTGs, 4 KW BT-LXL batteries

Armament: Two 30mm DEFA cannons (remotely-operated), four .30in (7.62mm) machine guns (2 crew-operated, 2 passenger-operated)

Crew: 4 (driver, 2 machine gun operators, 1 cannon operator)

Passengers: Up to 10 operators

Armor: Can withstand multiple .50in (12.7mm) bullets

Design: MRAP

Mission profile: This vehicle is used for infiltration and surprise strike missions. Should not be used in conventioanl warfare. Also should not be used as a convoy escort, this could reveal its specs to the enemy.

Saddam Kerman, Middle-Kerbin dictator

Other Info:

1) Mods used: Infernal Robotics (30mm turret and rear hatch), Lack Luste Labs' SXT (cargo bays), MechJeb (remote control for 30mm turret)

2) Creative Thinking:

- Truck is armored (SXT doesn't support Skillful mod. You can add some ID armor, but it wouldn't look so cool)

- 30mm turret is remotely controlled (MechJeb module is a substitute for a remote control station)

An excellent design.

The truck it self is very good, with it's large armament it can take on most lightly armored targets and the fact it can hold 10 kerbals makes it very useful. The only thing that this design fails on is armor. While outer armor would be far too obvious, even some hidden light plates on the inside would make this truck almost perfect. With that said, this truck is very good. The members of the KGLE really liked the dual 30mm turret.

Your score is 16 out of 20 and the KGLE will be using this design.

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From Hodo Creations Inc, our new military line of craft.

I will present to you first our oldest yet most successful and simplest (stock) design to date, the F-145 Tomkat.

It is a Single Stage To Orbit Space Multi-Role Fighter.

Crew- 1

Weapons- 12 weapon hardpoints on 2 pair of pylons. (1 set on fuselage, 1 set under wings.)

Javascript is disabled. View full album

And now for our unkerballed remote operated close air support craft with amazing loiter time on target.

UAV-1 (working on a better name)

crew- none

weapons- 12 weapon hard points on 4 under wing pylons.

Javascript is disabled. View full album

And the latest project in the works... and not complete yet.. but here is a teaser....

the ASP-1 King Cobra

Javascript is disabled. View full album

Crew-1

Weapons- 4 rockets, 2 cluster bombs, possibly more still testing its capabilities.

And it is a Single Stage to Orbit space plane!

Will be released "soon"!

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From Hodo Creations Inc, our new military line of craft.

I will present to you first our oldest yet most successful and simplest (stock) design to date, the F-145 Tomkat.

It is a Single Stage To Orbit Space Multi-Role Fighter.

Crew- 1

Weapons- 12 weapon hardpoints on 2 pair of pylons. (1 set on fuselage, 1 set under wings.)

And now for our unkerballed remote operated close air support craft with amazing loiter time on target.

UAV-1 (working on a better name)

crew- none

weapons- 12 weapon hard points on 4 under wing pylons.

And the latest project in the works... and not complete yet.. but here is a teaser....

the ASP-1 King Cobra

Crew-1

Weapons- 4 rockets, 2 cluster bombs, possibly more still testing its capabilities.

And it is a Single Stage to Orbit space plane!

Will be released "soon"!

A good line up, however the same problems with other craft is that it has dumb fire primitive missiles. Useless against armor and very hard it hit with in space.

The KSLE is very upset about the primitive weapon systems that seem to be the most popular. As such, your entire line up gets 1 out of 20 and will not be used. However the KGLE will allow you to resubmit if you update the weapon systems.

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IMPORTANT ANNOUNCEMENT

The KGLE has just released an announcement to all weapon inventors. From now on ANY craft submitted that uses last gen weapons will NOT be accepted. If you submit one it will be rejected WITH OUT being given a score.

(Aka. Stop using weapons made out of stock parts. The first post states that the skillful mod MUST be used for weapons.)

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A good line up, however the same problems with other craft is that it has dumb fire primitive missiles. Useless against armor and very hard it hit with in space.

The KSLE is very upset about the primitive weapon systems that seem to be the most popular. As such, your entire line up gets 1 out of 20 and will not be used. However the KGLE will allow you to resubmit if you update the weapon systems.

Actually the cluster bombs are smart weapons with probe core CPU guidance systems. I chose to drop them dumb to save time. And the rockets are strictly test rockets and can be replaced with far more powerful weapons. The only thing that has not been placed on the craft is the gun system.

On a side note. You asked for anything. But only seem to be interested in anti-armor based weapons. Not the actual vessels and craft themselves. When the department of defense looked at the F16 Falcon they didn't care if it could kill a tank with its on board cannon. They cared that it was fast, maneuverable and can pack any ordinance they wanted to strap to it. With any of the designs submitted you could remove and refit whatever weapon system you wanted.

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Actually the cluster bombs are smart weapons with probe core CPU guidance systems. I chose to drop them dumb to save time. And the rockets are strictly test rockets and can be replaced with far more powerful weapons. The only thing that has not been placed on the craft is the gun system.

On a side note. You asked for anything. But only seem to be interested in anti-armor based weapons. Not the actual vessels and craft themselves. When the department of defense looked at the F16 Falcon they didn't care if it could kill a tank with its on board cannon. They cared that it was fast, maneuverable and can pack any ordinance they wanted to strap to it. With any of the designs submitted you could remove and refit whatever weapon system you wanted.

Ah. Well it seems you forgot to put this info into your submission. The KGLE aren't exactly the brightest of Kerbals. Also, they are interested in anti-armor because everyone is submitting ships that would HAVE to take on armor or at least be able to. Thus far, the KGLE has not seen any interceptors or other such craft.

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Ah. Well it seems you forgot to put this info into your submission. The KGLE aren't exactly the brightest of Kerbals. Also, they are interested in anti-armor because everyone is submitting ships that would HAVE to take on armor or at least be able to. Thus far, the KGLE has not seen any interceptors or other such craft.

This is why I listed hardpoints and not the individual weapons themselves. The ASP-1 is capable of taking off with nearly 5 tons of ordinance. And as far as shooting something in space, you don't need much to knock out a satellite or station.

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I have plans for a bigger, more precise version.

I've just made a challenge for a passive SDS (Space Denial System) using a specified retrograde orbit (to maximise the chances of a high speed impact). My example uses 24 probe cores and a scatter deployment in the launcher's orbital track. I'm pretty sure I can go bigger...

Javascript is disabled. View full album

(think about it, a mutual closing speed from a "normal" launch into a 75km orbit (you don't know what your enemy's thrown up there yet, right?) of nearly 4.6km/sec. That's a mission ender no matter how big or well armoured your spacecraft is, if that hits a fuel tank...)

Edited by ihtoit
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I present to you the KSS LR BMB (also known as the Kesslerbomb).

A good design. The only major issue would be clean up afterwards. Having a bunch a space debris

flying around would be problematic. That said, this design is very good and would be excellent for taking out a small fleet.

Your score is 11 out of 20 and the KGLE will be using this design.

gotta think bigger...

A very cool design. However, the same could have been done with a TridentD5c SSM missile with a lot less complexity.

Your score is 3 out of 10 and the KGLE will not be using this design.

I've just made a challenge for a passive SDS (Space Denial System) using a specified retrograde orbit (to maximise the chances of a high speed impact). My example uses 24 probe cores and a scatter deployment in the launcher's orbital track. I'm pretty sure I can go bigger...

(think about it, a mutual closing speed from a "normal" launch into a 75km orbit (you don't know what your enemy's thrown up there yet, right?) of nearly 4.6km/sec. That's a mission ender no matter how big or well armoured your spacecraft is, if that hits a fuel tank...)

A good design, but its just too unpredictable. Even if you launched them when the enemy is close, you would only have a fraction of a second to activate the system, but if you did it far out the spread might be to far apart and the whole thing could miss. How ever, I do like what your going with this. Maybe guided torpedoes?

Your score is 5 out of 20 and the KGLE will not be using this design.

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Uh, I will be posting my design soon. I just need to, you know, make it stop falling apart. But other then that, I will be editing this post to show what I have later.

Edit: Here it is!

This is the heavy bomber which is called the Daisy, she's a good one. Not the best handling, but she can roll well.

Armed with anti-air guns on top, this thing won't die without a fight. She can hold 3 tall boy bombs, and 2 air burst bombs with a 2000lb bomb.

Pretty picture heavy, so yeah. Oh and it works best at high altitudes.

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Edited by KNSA Scientist
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I would like to add that my kesslerbomb also works as a magnificent karpetbomb. It can be delivered precisely from orbit and will decimate a large area.

Mine goes one step further: I can swap out the probe core mines for sepratron-propelled independently core-guided missiles (ooh, that's the next step up), kinetic rockets for hard ASAT operations, even small antimatter containers (would need a nuclear generator onboard the launcher to maintain cooling as well as a collector - this is one for a much larger vessel) for area denial and tactical destruction, AM would even obliterate the largest, most hardened vessels when it detonates.

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