pTrevTrevs Posted January 13, 2015 Share Posted January 13, 2015 Nice! I like it.Interesting this wouldn't be possible (I think) before the new editor.To be honest, most of the time I forget about the new editor features altogether. I've spent so long building craft without them that I just can't get it through my head that it would be easier to use them. I do use part clipping, but it's been there for ages. Other than that, I could probably have built this or something extremely similar back in Alpha. Quote Link to comment Share on other sites More sharing options...
Beale Posted January 13, 2015 Author Share Posted January 13, 2015 (edited) Where did the name integrale tre come from? Also, why was the original version called "Venus"?"wholemeal" (as in farina integrale) lander version three.Venus? It starts with a V, so would load after the squad folder New LK StoofI think new colour scheme, is a little more playful than the original monotone.Should I be more conservative, or push on?Also, new LK include Blok-D.Also the new exhaust assembly, as yet untextured.Edit: More "safe" colourscheme. Edited January 13, 2015 by Beale Quote Link to comment Share on other sites More sharing options...
CrisK Posted January 13, 2015 Share Posted January 13, 2015 It's hard to judge the part without seeing the landing portion attached. To my eyes, that light mustard green/yellow is rather ugly. It doesn't fit with the Tantares theme. I'm sure that you've seen this page, but if not you may find the pictures helpful. Quote Link to comment Share on other sites More sharing options...
Beale Posted January 13, 2015 Author Share Posted January 13, 2015 It's hard to judge the part without seeing the landing portion attached. To my eyes, that light mustard green/yellow is rather ugly. It doesn't fit with the Tantares theme. I'm sure that you've seen this page, but if not you may find the pictures helpful.Thanks for the link, hadn't thought to check Russian space web.Lighter "mustard" / gold. Quote Link to comment Share on other sites More sharing options...
Sylandro Posted January 13, 2015 Share Posted January 13, 2015 Sure, why not.These are really old (Like version 0.19).The first parts I have ever made.http://puu.sh/er8tj/e46db3a5db.jpghttp://puu.sh/er8yp/fd08ecfa17.jpghttp://puu.sh/er8BD/1b7f5d252e.jpghttp://puu.sh/er8Fr/f42b398f56.jpghttp://puu.sh/er8LJ/48d73f13cb.jpghttp://puu.sh/er8RT/edcb88b0bc.jpghttp://puu.sh/er8VR/63c3c2f737.jpgThat LK-esque cockpit reminds me of Marvin the Paranoid Android Quote Link to comment Share on other sites More sharing options...
Beale Posted January 13, 2015 Author Share Posted January 13, 2015 That LK-esque cockpit reminds me of Marvin the Paranoid AndroidAbsolutely.The underside:Main 35KN engine, and the backup 2x 12KN LFO RCS Thruster engines Quote Link to comment Share on other sites More sharing options...
dimovski Posted January 13, 2015 Share Posted January 13, 2015 Hmm, I already dislike the way the Soyuz instrument section is white while the rest of the craft is gray, so I can't say I really like this color scheme. The models, however, are gorgeous as always! Quote Link to comment Share on other sites More sharing options...
Beale Posted January 13, 2015 Author Share Posted January 13, 2015 Hmm, I already dislike the way the Soyuz instrument section is white while the rest of the craft is gray, so I can't say I really like this color scheme. The models, however, are gorgeous as always!Thanks I still play with colours:The Soyuz service section is the way it is, as the entire Tantares is based off the single image. Quote Link to comment Share on other sites More sharing options...
Niemand303 Posted January 13, 2015 Share Posted January 13, 2015 Argh, my PC crashed, so I lost my writings, so that's why there is a large setback in posting, but my crush was first to wish me a happy birthday, so I got that going for me, which is nice. I love the new LK propulsion block, but I must admit alternative textures would be awesome too, I love the early-style green Tantares, modern black, SATP-like white one. I hope one day they will return. Quote Link to comment Share on other sites More sharing options...
pTrevTrevs Posted January 13, 2015 Share Posted January 13, 2015 I've always wondered if it's possible to have the hatch for the Soyuz descent module on the top like it is on real spacecraft. The one thing it might be needed for: crew transfer, has been added recently, and it can still be accessed to bring up the window for EVA/Transfer even if it were on the top. All EVAs from Soyuz were done from the Orbital module anyway, and Kerbals would be able to exit the DM after landing normally. Quote Link to comment Share on other sites More sharing options...
Niemand303 Posted January 13, 2015 Share Posted January 13, 2015 I've always wondered if it's possible to have the hatch for the Soyuz descent module on the top like it is on real spacecraft. The one thing it might be needed for: crew transfer, has been added recently, and it can still be accessed to bring up the window for EVA/Transfer even if it were on the top. All EVAs from Soyuz were done from the Orbital module anyway, and Kerbals would be able to exit the DM after landing normally.Argh, I wanted to give you rep for this, but Thomas the Forum Engine says I must spread it out. :cVery legitimate point, since a major rework seems to be begun. Quote Link to comment Share on other sites More sharing options...
Beale Posted January 13, 2015 Author Share Posted January 13, 2015 (edited) Argh, my PC crashed, so I lost my writings, so that's why there is a large setback in posting, but my crush was first to wish me a happy birthday, so I got that going for me, which is nice. I love the new LK propulsion block, but I must admit alternative textures would be awesome too, I love the early-style green Tantares, modern black, SATP-like white one. I hope one day they will return. Bah, my PC is nearing the end of its life. Do not be surprised if I suddenly disappear for a while... Many thanks!Alternate textures: I have "good" news.I can use .PNGs, much easier to mass-produce, you just need to delete the .MBM and place .PNG in its place (Which is hopefully not so bad, now that crafts are only to 1-2 textures each).Which also: My texture repo that I have in my signature there, you are perfectly able to do this currently (Though I will still do them, eventually), they are in PSD format for easy recolouring. If a texture is missing from the repo (I.E. a lot of them) feel free to request me.I've always wondered if it's possible to have the hatch for the Soyuz descent module on the top like it is on real spacecraft. The one thing it might be needed for: crew transfer, has been added recently, and it can still be accessed to bring up the window for EVA/Transfer even if it were on the top. All EVAs from Soyuz were done from the Orbital module anyway, and Kerbals would be able to exit the DM after landing normally.Very good idea!It was not possible when Tantares was first produced, but the game has changed quite a lot!I really like this idea.And yes the Tantares itself is due an overhaul (long due).Actually - I would love to hear what people would like in a revamped Soyuz, I have my own ideas, but input is good.Likewise, the great forum engine will not let me rep you either Edited January 13, 2015 by Beale Quote Link to comment Share on other sites More sharing options...
CrisK Posted January 13, 2015 Share Posted January 13, 2015 I added the Kvant-2 module(TKS) to my MIRalike station this evening. The cargo block holds a TAC life support container, water purifier, air purifier, and a large battery. I previously docked a stack of these same things on the end behind the Kvant-1 - you can see it behind the Progress-M. At some point in the future I will tug the external TAC supplies back to Kerbin with the Progress-M and then send a new Progress-M up.Still need to send a Priroda, second TKS (Kristall substitute), and Spektr.Javascript is disabled. View full album Quote Link to comment Share on other sites More sharing options...
Chadley123 Posted January 13, 2015 Share Posted January 13, 2015 Regarding the revamped soyuz, I would suggest if at all possible without dependencies, the addition of landing jets. it would add a touch of realism, but I don't think it's feasible without dependencies. Also, I would suggest a LOK/LK specific docking port that matched the style of the RCS control unit on top of the LK. I would also suggest you make your own Soyuz launch clamps, simply because the real ones are incredibly unique to Soyuz and the stock ones can only go so far. I still suggest that everything is bigger, but that's just me. Some people are fine having parts to match the size of the Kerbals. I believe it is appropriate for the Game, but I still like big things. Thanks for reading, Beale! Quote Link to comment Share on other sites More sharing options...
Beale Posted January 14, 2015 Author Share Posted January 14, 2015 (edited) I added the Kvant-2 module(TKS) to my MIRalike station this evening. The cargo block holds a TAC life support container, water purifier, air purifier, and a large battery. I previously docked a stack of these same things on the end behind the Kvant-1 - you can see it behind the Progress-M. At some point in the future I will tug the external TAC supplies back to Kerbin with the Progress-M and then send a new Progress-M up.Still need to send a Priroda, second TKS (Kristall substitute), and Spektr.http://imgur.com/a/tn7fpNice, I love seeing MIR(s). How do you find the TAC config for Tantares? It's balance has been an ongoing debate.Regarding the revamped soyuz, I would suggest if at all possible without dependencies, the addition of landing jets. it would add a touch of realism, but I don't think it's feasible without dependencies. Also, I would suggest a LOK/LK specific docking port that matched the style of the RCS control unit on top of the LK. I would also suggest you make your own Soyuz launch clamps, simply because the real ones are incredibly unique to Soyuz and the stock ones can only go so far. I still suggest that everything is bigger, but that's just me. Some people are fine having parts to match the size of the Kerbals. I believe it is appropriate for the Game, but I still like big things. Thanks for reading, Beale!Things will stay the same size, that, I cannot change Landing jets - Could use mini module SRBS, but then that is only useful on Kerbin. Have to look into it...LOK port - could do for sure, it would complete a set nicely.Launch clamps - I will have to look into these also, as I have no idea how they are made.Many thanks for the input MoarPlenty enough space for landing legs + Blok D Edited January 14, 2015 by Beale Quote Link to comment Share on other sites More sharing options...
pTrevTrevs Posted January 14, 2015 Share Posted January 14, 2015 Regarding the revamped soyuz, I would suggest if at all possible without dependencies, the addition of landing jets. it would add a touch of realism, but I don't think it's feasible without dependencies. Also, I would suggest a LOK/LK specific docking port that matched the style of the RCS control unit on top of the LK. I would also suggest you make your own Soyuz launch clamps, simply because the real ones are incredibly unique to Soyuz and the stock ones can only go so far. I still suggest that everything is bigger, but that's just me. Some people are fine having parts to match the size of the Kerbals. I believe it is appropriate for the Game, but I still like big things. Thanks for reading, Beale!Landing rockets could possibly be done with RCS ports. It wouldn't be solid fuel, of course, but it would be easy to use, easy to make, and dependency free. I have used the linear RCS ports as soft landing thrusters several times. Quote Link to comment Share on other sites More sharing options...
Beale Posted January 14, 2015 Author Share Posted January 14, 2015 Landing rockets could possibly be done with RCS ports. It wouldn't be solid fuel, of course, but it would be easy to use, easy to make, and dependency free. I have used the linear RCS ports as soft landing thrusters several times.Good point! Maybe it is harder, people will have to land manually, it is hard to know when to start your soft landing.Eh, it may not be so easy dependency free Quote Link to comment Share on other sites More sharing options...
Railgunner2160 Posted January 14, 2015 Share Posted January 14, 2015 (edited) IIRC Fizzcrank wrote a guide to making launch towers/clamps somewhere on the forums. You could also ask him and NecroBones about how they made theirs......Found it!! Here's the link : http://forum.kerbalspaceprogram.com/threads/76136-FASA-Launch-tower-tutorial Edited January 14, 2015 by Railgunner2160 Quote Link to comment Share on other sites More sharing options...
Mekan1k Posted January 14, 2015 Share Posted January 14, 2015 What's the difference between the standard Tantares and the Tantares LV pack? Quote Link to comment Share on other sites More sharing options...
tg626 Posted January 14, 2015 Share Posted January 14, 2015 Meh. HGR Soyuz has the braking thrusters on its DM. I don't find it adds all that much IMHO. I'm starting to think it may be time to split up tantares into more packs with so many parts being added to it. Quote Link to comment Share on other sites More sharing options...
Chadley123 Posted January 14, 2015 Share Posted January 14, 2015 LV = Launch Vehicles, Standard Comes with everything else Quote Link to comment Share on other sites More sharing options...
Djolox Posted January 14, 2015 Share Posted January 14, 2015 Beale, will you make Venera's orbiter and reentry shields too? (Not just the lander?) Quote Link to comment Share on other sites More sharing options...
CrisK Posted January 14, 2015 Share Posted January 14, 2015 What's the difference between the standard Tantares and the Tantares LV pack?Tantares = Russian/Soviet spacecraft and probe parts.Tantares LV = Proton rocket and R-7/Soyuz rocket parts. Quote Link to comment Share on other sites More sharing options...
TheBedla Posted January 14, 2015 Share Posted January 14, 2015 Actually - I would love to hear what people would like in a revamped Soyuz, I have my own ideas, but input is good.Concerning the landing - I'm not sure how Landatron does it, but maybe it could just be hacked together using the Parachute module. Set a (very) low "opening" altitude, delete the parachute (or make it invisible), add 'splosive flame. Could it work?Otherwise I think the soyuz is pretty much there. Maybe slightly tweak the OM's shape so it's a little closer to cylindrical than spherical (it can be seen in some ref pictures but not others - maybe there were different OM versions?I think maybe the RCS ports could use a re-think. Those in the bottom of the SM are only monodirectional (perhaps retro-facing RCS ports could also be integrated in the "skirt"?), and while the dedicated small RCS ports look OK, they look rather futuristic being nozzle-bell-less (heh). I think adding small bells would fit with the style more.Maybe the little docking antenna should fold forward instead of backward? That'd make it easier to fit in the front of the OM without overlapping with the OM body. Quote Link to comment Share on other sites More sharing options...
biohazard15 Posted January 14, 2015 Share Posted January 14, 2015 I don't think that it worth it to make landing rockets. It works with parachute just fine; nerfing the chute in order to encourage use of these rockets would just over-complicate the landing.I do agree with TheBedla on RCS, though. Quote Link to comment Share on other sites More sharing options...
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