DGatsby Posted February 1, 2015 Share Posted February 1, 2015 That is a majestic TKS you've got there. Quote Link to comment Share on other sites More sharing options...
pTrevTrevs Posted February 1, 2015 Share Posted February 1, 2015 What are the chances that we will get an escape tower for TKS? Quote Link to comment Share on other sites More sharing options...
Beale Posted February 1, 2015 Author Share Posted February 1, 2015 That is a majestic TKS you've got there.Many thanks! I've also changed the config names a little, to give them more 'GRAU index-y' sounding serial number names...SM05B Service ModuleDE07A Descent EngineOB05A Orbital BlockDC03A Descent CapsuleIt's a little odd. But I like it.What are the chances that we will get an escape tower for TKS?Fairly likely, once I start working on TantaresLV again Quote Link to comment Share on other sites More sharing options...
curtquarquesso Posted February 1, 2015 Share Posted February 1, 2015 (edited) What are the chances that we will get an escape tower for TKS?Heh... Joooooke... ...right?The retro-rocket tower doubles as the LAS, right?If it doesn't currently, could it be configured for a mode in which is just burns all it's fuel really fast for LAS-levels of 'GTFO' acceleration?TKS looks slick! The half-length RCS tanks will come in mighty handy. Edited February 1, 2015 by curtquarquesso Quote Link to comment Share on other sites More sharing options...
Niemand303 Posted February 1, 2015 Share Posted February 1, 2015 Many thanks! I've also changed the config names a little, to give them more 'GRAU index-y' sounding serial number names...SM05B Service ModuleDE07A Descent EngineOB05A Orbital BlockDC03A Descent CapsuleIt's a little odd. But I like it.I'd rather prefer old names, since we have now a sorting by alphabet by default in VAB/SPH. But I think it will make me use more functionality of the custom menus etc. Quote Link to comment Share on other sites More sharing options...
Beale Posted February 1, 2015 Author Share Posted February 1, 2015 Heh... Joooooke... ...right?The retro-rocket tower doubles as the LAS, right?If it doesn't currently, could it be configured for a mode in which is just burns all it's fuel really fast for LAS-levels of 'GTFO' acceleration?TKS looks slick! The half-length RCS tanks will come in mighty handy. No joke eh!It really had a LES. The retro tower at the moment is great for powered landings, not sure if that's a great thing, but it's fun, so eh...Rather than a dual-mode engine, a straight up LES is IMO a better solution.I am glad the shorter tanks will be useful, they are designed for MIR/ISS modules.Also, part welders, please! Quote Link to comment Share on other sites More sharing options...
Cydonian Monk Posted February 1, 2015 Share Posted February 1, 2015 It took me a long time to find a practical use for the TKS's cargo bay (and the TKS in general... I like many parts of the Soviet space program, but the VA/TKS still just looks funky to me). Recently I learned of the many magical things that can be accomplished with "The Claw", yet I couldn't find a clean way of getting it into orbit on a crewed ship that also included a launch escape system.... Enter the Functional Cargo Block:Really glad to see you're revisiting it. I now think we desperately need something like this (and a round 2.5m/3.75m cargo bay) in the stock game. Quote Link to comment Share on other sites More sharing options...
curtquarquesso Posted February 1, 2015 Share Posted February 1, 2015 Really? Wow. TIL. It'll also make a perfect apollo capsule. Are you clipping parts to achieve the adapter in the last image, or are you making a proper adapter for it? (What's the weird, custom size you're using again?) Quote Link to comment Share on other sites More sharing options...
Beale Posted February 1, 2015 Author Share Posted February 1, 2015 (edited) I'd rather prefer old names, since we have now a sorting by alphabet by default in VAB/SPH. But I think it will make me use more functionality of the custom menus etc.After a quick play test - you're right, its not as easy to find things, hmmEdit: I will probably just prefix them A0 or such.It took me a long time to find a practical use for the TKS's cargo bay (and the TKS in general... I like many parts of the Soviet space program, but the VA/TKS still just looks funky to me). Recently I learned of the many magical things that can be accomplished with "The Claw", yet I couldn't find a clean way of getting it into orbit on a crewed ship that also included a launch escape system.... Enter the Functional Cargo Block:http://0div0.org/images/ksp/20150126_ksp0082_claw.jpgReally glad to see you're revisiting it. I now think we desperately need something like this (and a round 2.5m/3.75m cargo bay) in the stock game.That's real nice! Creative way to use it. I hope you find the new one as useful.Also, I do not blame anyone for not using the TKS, I love it, but it is a very ugly baby, strange sizing and allReally? Wow. TIL. It'll also make a perfect apollo capsule. Are you clipping parts to achieve the adapter in the last image, or are you making a proper adapter for it? (What's the weird, custom size you're using again?)Last image, clipping The weird size: 0.9375 half in between 1.25 and 0.625There will be proper adapters, but they will be conical, like all the stock ones. Edited February 1, 2015 by Beale Quote Link to comment Share on other sites More sharing options...
DGatsby Posted February 1, 2015 Share Posted February 1, 2015 Also, I do not blame anyone for not using the TKS, I love it, but it is a very ugly baby, strange sizing and allI don't know - I think it's kind of elegant in a freight train kind of way. I guess it is very distinct, and I like that about spacecraft. That's probably why I like Soviet designs so much; not to say that conical isn't cool. Quote Link to comment Share on other sites More sharing options...
Beale Posted February 1, 2015 Author Share Posted February 1, 2015 Solar panels.Available fixed or rotating. Quote Link to comment Share on other sites More sharing options...
tjsnh Posted February 1, 2015 Share Posted February 1, 2015 Those new solar panels look great. Quote Link to comment Share on other sites More sharing options...
Beale Posted February 1, 2015 Author Share Posted February 1, 2015 Those new solar panels look great.Hey thanks! Also, as talked about before, the drogues.Note: Do not use these to try and land anything bigger than a little box! Quote Link to comment Share on other sites More sharing options...
Beale Posted February 1, 2015 Author Share Posted February 1, 2015 (edited) TKS Beta 1Got those thrusters done...So here is a beta of everything so far (Progress, Soyuz and TKS).What is left to do?Adapters for 1.875m and 0.9375m parts.SpektrDocking portsThe 'Vega' folder will be a lot more empty after the update, as I am moving the docking ports and the fixed panels into their respective crafts.This is potentially craft breaking! Be careful! Edited February 1, 2015 by Beale Quote Link to comment Share on other sites More sharing options...
dimovski Posted February 1, 2015 Share Posted February 1, 2015 The nozzles could get a more conic look, and maybe be a bit slimmer too I think. Well, if they aren't oversized RCS thrusters.But else... WOW Quote Link to comment Share on other sites More sharing options...
Beale Posted February 1, 2015 Author Share Posted February 1, 2015 The nozzles could get a more conic look, and maybe be a bit slimmer too I think. Well, if they aren't oversized RCS thrusters.But else... WOWEh, it is to keep some similarity with the real TKS thrusters, so a bit of chunkiness I feel is good.But, many thanks! Quote Link to comment Share on other sites More sharing options...
HuntsmanThe8 Posted February 1, 2015 Share Posted February 1, 2015 Daaaym Beale those New Parts Are Looking Super S.e.x.y (Like Always). Btw, Any News On Those Gorgeous Looking IVAs you were working on? > Quote Link to comment Share on other sites More sharing options...
Beale Posted February 1, 2015 Author Share Posted February 1, 2015 Someone smarter than me may be able to help: I cannot remove the poll? I am looking all over for this option. Quote Link to comment Share on other sites More sharing options...
dimovski Posted February 1, 2015 Share Posted February 1, 2015 Your best bet would be to contact a mod. Quote Link to comment Share on other sites More sharing options...
Tellion Posted February 1, 2015 Share Posted February 1, 2015 First, this is a great mod and it is stunningly well done, so a huuge thank you to everyone involved!Having said that, has anyone experienced an issue where parachutes on the TST return capsule would get heating similar to the heatshield, everything being oriented correctly? Using Deadly Reentry 6.4 and 64K, I just had to hyperedit the a capsule to the ground because no matter what reentry profile I chose, the undeployed parachute would burn up without the ablative shielding being anywhere close to doing the same. Effect not reproducible with stock capsules, KSP is 64bit, OS is Linux Ubuntu. Thanks for any help in advance! Quote Link to comment Share on other sites More sharing options...
Beale Posted February 1, 2015 Author Share Posted February 1, 2015 (edited) Your best bet would be to contact a mod.Thanks, I've put in a request at the close-a-poll thread I had no idea these things couldn't be deleted by the OP!First, this is a great mod and it is stunningly well done, so a huuge thank you to everyone involved!Having said that, has anyone experienced an issue where parachutes on the TST return capsule would get heating similar to the heatshield, everything being oriented correctly? Using Deadly Reentry 6.4 and 64K, I just had to hyperedit the a capsule to the ground because no matter what reentry profile I chose, the undeployed parachute would burn up without the ablative shielding being anywhere close to doing the same. Effect not reproducible with stock capsules, KSP is 64bit, OS is Linux Ubuntu. Thanks for any help in advance!Many thanks! Your problem:Do you mean that the capsule is tipping, so the parachute faces forward, or that the parachute is actually suffering heating despite being behind the capsule?Also, When are you staging your parachute? (Or do you not even have the chance?).I have played without DR for a while, since 0.90 I have been to lazy to re-install RT2 and DR (+ Enjoying a pretty vanilla career game), I'll try and take a look and see if I have similar problem.(But basically, maybe the configs are wrong on my end! )The special "Short-but-chubby" TKS variant, on a last ditch attempt to find a habitable planet (Yeah, I have watched Interstellar recently...)Ditched the FGB for a powered landing. Edited February 1, 2015 by Beale Quote Link to comment Share on other sites More sharing options...
Tellion Posted February 1, 2015 Share Posted February 1, 2015 Do you mean that the capsule is tipping, so the parachute faces forward, or that the parachute is actually suffering heating despite being behind the capsule?Also, When are you deploying your parachute? (Or do you not even have the chance?).I have played without DR for a while, since 0.90 I have been to lazy to re-install RT2 and DR (+ Enjoying a pretty vanilla career game), I'll try and take a look and see if I have similar problem.(But basically, maybe the configs are wrong on my end! )Well, that was quick The latter, it is actually orientating itself perfectly as long as FAR is installed. The parachutes just heat up at a rate comparable to the heatshield - and burn up before the capsule slows down enough for deploying them. I wonder though, surely there are people playing this in RO, they should also have had the issue... Weirdness ._. Quote Link to comment Share on other sites More sharing options...
MK3424 Posted February 1, 2015 Share Posted February 1, 2015 So here is a beta of everything so far (Progress, Soyuz and TKS).Ah man... this might means that i have to do my MIR build over.... wich i don't mind because i love space station building. Quote Link to comment Share on other sites More sharing options...
Beale Posted February 1, 2015 Author Share Posted February 1, 2015 Well, that was quick The latter, it is actually orientating itself perfectly as long as FAR is installed. The parachutes just heat up at a rate comparable to the heatshield - and burn up before the capsule slows down enough for deploying them. I wonder though, surely there are people playing this in RO, they should also have had the issue... Weirdness ._.There are a lot of folks here that use DR, RSS+RO, not so many: It is possible this could affect everyone.Myself, no problems I found with DR, I'm sorry to say I do not know what to suggest other than maaaybe re-install mods, but that's like a default response, it could be anything.Ah man... this might means that i have to do my MIR build over.... wich i don't mind because i love space station building.Well, that's er, good news I guess? Regarding MIR, you might want to hold a while.I figured, why not make the Spektr a full blown command module?So, add a Gemini-esque window on it and set it free...Of course very WIP. Quote Link to comment Share on other sites More sharing options...
CrisK Posted February 1, 2015 Share Posted February 1, 2015 Well, that was quick The latter, it is actually orientating itself perfectly as long as FAR is installed. The parachutes just heat up at a rate comparable to the heatshield - and burn up before the capsule slows down enough for deploying them. I wonder though, surely there are people playing this in RO, they should also have had the issue... Weirdness ._.Radial parachutes are incredibly vulnerable during reentry. The only solutions are to hide them behind something, or to clip them into the base. The offset tool is handy for this; you can stick them within the body of your craft/rocket/etc. It may seem like a cheap trick, but it's actually more realistic; real parachutes are not stuck on the outside of rockets, planes, etc. Quote Link to comment Share on other sites More sharing options...
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