biohazard15 Posted March 22, 2015 Share Posted March 22, 2015 I would suggest asking Ferram for anything FAR-related - I think he can offer some advice about making it FAR-compatible (even with some weird config).I would also suggest making a third pack - TantaresAero (or something) to encompass all aircraft-related things. Beta status until 1.0 (FAR compatibility is optional). Kliper would be the only entry at the start - but then who knows, maybe we'll be able to convince you to do Spiral, Dyna-Soar and X-37 Quote Link to comment Share on other sites More sharing options...
billbobjebkirk Posted March 22, 2015 Share Posted March 22, 2015 I think it needs some black on the front of the nose and the wings. Quote Link to comment Share on other sites More sharing options...
biohazard15 Posted March 22, 2015 Share Posted March 22, 2015 I think it needs some black on the front of the nose and the wings.As Beale said, he wants to replicate Porkjet's style. In that case, it would be better to make Kliper more white - right now it's obviously Tantares, not Porkjet (Although I'm fine with this!) Quote Link to comment Share on other sites More sharing options...
Harry Rhodan Posted March 22, 2015 Share Posted March 22, 2015 right now it's obviously Tantares, not Porkjet (Although I'm fine with this!)A Breadjet. Quote Link to comment Share on other sites More sharing options...
Stealthyboy Posted March 22, 2015 Share Posted March 22, 2015 I'm a massive fan of the Kliper, it's incredibly awkward to make mini-shuttles like it in KSP as they tend to want to flip out like a mad thing at the slightest provocation. Presumably with it being a single part, it'll be far less likely for that to happen. Quote Link to comment Share on other sites More sharing options...
billbobjebkirk Posted March 22, 2015 Share Posted March 22, 2015 As Beale said, he wants to replicate Porkjet's style. In that case, it would be better to make Kliper more white - right now it's obviously Tantares, not Porkjet (Although I'm fine with this!)Well, Porkjet's wings have black (or dark grey) outlines. Quote Link to comment Share on other sites More sharing options...
AbhChallenger Posted March 22, 2015 Share Posted March 22, 2015 I am 100 percent against a FAR requirement.#1 Stockalike means the mod should be able to work in Stock without requiring any other addons.#2 Not everyone wants to use FAR. Quote Link to comment Share on other sites More sharing options...
Beale Posted March 22, 2015 Author Share Posted March 22, 2015 I would suggest asking Ferram for anything FAR-related - I think he can offer some advice about making it FAR-compatible (even with some weird config).I would also suggest making a third pack - TantaresAero (or something) to encompass all aircraft-related things. Beta status until 1.0 (FAR compatibility is optional). Kliper would be the only entry at the start - but then who knows, maybe we'll be able to convince you to do Spiral, Dyna-Soar and X-37 TantaresAV - interesting...I may seek advice from the master, if I run into problems I think it needs some black on the front of the nose and the wings.As Beale said, he wants to replicate Porkjet's style. In that case, it would be better to make Kliper more white - right now it's obviously Tantares, not Porkjet (Although I'm fine with this!)The style is more closer to the Mk3 style, which doesn't have a lot of black, but Grey instead.The wings are yet untextured, buy maybe I will give a darker outline.I'm a massive fan of the Kliper, it's incredibly awkward to make mini-shuttles like it in KSP as they tend to want to flip out like a mad thing at the slightest provocation. Presumably with it being a single part, it'll be far less likely for that to happen.Hopefully it can be stable. Even if it cannot make a conventional wheel landing in current Aero, hopefully it will still be a craft that allows much cross-range before a parachute landing.I am 100 percent against a FAR requirement.#1 Stockalike means the mod should be able to work in Stock without requiring any other addons.#2 Not everyone wants to use FAR.No worries, I never would add requirements. Just optional extras! Quote Link to comment Share on other sites More sharing options...
Astrofox Posted March 22, 2015 Share Posted March 22, 2015 Oh My DEAR GODThe Kliper is IN PROGRESS! Quote Link to comment Share on other sites More sharing options...
shaw Posted March 22, 2015 Share Posted March 22, 2015 I've found a very spooky bug with Gemini internals: a toolbox spawns under the pod when there are Kerbals inside (i.e. internal is active/portraits are rendered).If no Kerbals are in Gemini, the toolbox appears when you move one there. Recreate this vessel with Mk1-2 being the first part and then transfer a Kerbal into Gemini. Quote Link to comment Share on other sites More sharing options...
Beale Posted March 22, 2015 Author Share Posted March 22, 2015 Oh My DEAR GODhttp://i1.kym-cdn.com/photos/images/original/000/242/631/382.gifThe Kliper is IN PROGRESS!I've found a very spooky bug with Gemini internals: a toolbox spawns under the pod when there are Kerbals inside (i.e. internal is active/portraits are rendered).http://i.imgur.com/VDl9Oln.jpgIf no Kerbals are in Gemini, the toolbox appears when you move one there. Recreate this vessel with Mk1-2 being the first part and then transfer a Kerbal into Gemini.http://i.imgur.com/fK3XjNO.jpgConfirmed.Thanks for finding this!It may be a layering bug - I'll check to see... Quote Link to comment Share on other sites More sharing options...
Stealthyboy Posted March 22, 2015 Share Posted March 22, 2015 I would also suggest making a third pack - TantaresAero (or something) to encompass all aircraft-related things. Beta status until 1.0 (FAR compatibility is optional). Kliper would be the only entry at the start - but then who knows, maybe we'll be able to convince you to do Spiral, Dyna-Soar and X-37 I would certainly get hyped for this. Miniature lifting body shuttles like those mentionned or the Dreamchaser are some of my favourite concepts. Quote Link to comment Share on other sites More sharing options...
Beale Posted March 22, 2015 Author Share Posted March 22, 2015 (edited) I would certainly get hyped for this. Miniature lifting body shuttles like those mentionned or the Dreamchaser are some of my favourite concepts.It would be nice, but for sure it's not my area. Well... maybe the Dyna-Soar (far future).Spec mapped.Rough mockup with exisiting partsNext gen combo Edited March 22, 2015 by Beale Quote Link to comment Share on other sites More sharing options...
Niemand303 Posted March 22, 2015 Share Posted March 22, 2015 It would be nice, but for sure it's not my area. Well... maybe the Dyna-Soar (far future).Spec mapped.http://puu.sh/gLot3/3db1dc324a.jpghttp://puu.sh/gLov2/2fdc7938bf.jpghttp://puu.sh/gLoDA/46fae39650.jpgRough mockup with exisiting partshttp://puu.sh/gLoOm/4002c4218a.jpgHe-he, I see you made the hatch the same way I did. I was against making wings and fuselage as one part because of my bad experience with lifting bodies. But I hope 1.0 will change that. Quote Link to comment Share on other sites More sharing options...
hieywiey Posted March 22, 2015 Share Posted March 22, 2015 The IVA is completely black in the Tantares (Soyuz), I think that the interior file thing isn't there. Quote Link to comment Share on other sites More sharing options...
Beale Posted March 22, 2015 Author Share Posted March 22, 2015 He-he, I see you made the hatch the same way I did. I was against making wings and fuselage as one part because of my bad experience with lifting bodies. But I hope 1.0 will change that.It shares a config file also!Although it is soo unstable - I barely am able to keep it fly straight. The COL is far in front of COM.The IVA is completely black in the Tantares (Soyuz), I think that the interior file thing isn't there.It's not yet complete, it will be there in time. Quote Link to comment Share on other sites More sharing options...
planeguy868 Posted March 22, 2015 Share Posted March 22, 2015 Kliper looks fantastic! A brief question, will it use the stock landing gears, will you make your own (I understand those aren't easy), or will it just land on its belly?Also the COMOffset line in the part config can serve to adjust the center of mass to be in a better position relative to the center of lift. Quote Link to comment Share on other sites More sharing options...
Beale Posted March 22, 2015 Author Share Posted March 22, 2015 Kliper looks fantastic! A brief question, will it use the stock landing gears, will you make your own (I understand those aren't easy), or will it just land on its belly?Thanks!For the time, it will land on its belly by parachute. The design is still advantageous over a capsule as you can steer when in atmosphere.I've edited the config, now the Kliper is very "lawn-dartish" to quote Scott Manley. Very stable, but doesn't pull up much.When 1.0 hits, there will be a new ModuleLandingGear setup, which should make their creation easier, so then, for sure I will make one. Quote Link to comment Share on other sites More sharing options...
Stealthyboy Posted March 22, 2015 Share Posted March 22, 2015 Rough mockup with exisiting partshttp://puu.sh/gLoOm/4002c4218a.jpgBeale stop you're going to make me drown on my own drool. That just looks absolutely amazing. Quote Link to comment Share on other sites More sharing options...
Beale Posted March 22, 2015 Author Share Posted March 22, 2015 Beale stop you're going to make me drown on my own drool. That just looks absolutely amazing.Have a Beta Pre-AlphaIf someone can help me get this flying to an acceptable standard (I mean the config setup) , they will of course be credited thoroughly. Quote Link to comment Share on other sites More sharing options...
Niemand303 Posted March 22, 2015 Share Posted March 22, 2015 Have a Beta Pre-AlphaIf someone can help me get this flying to an acceptable standard (I mean the config setup) , they will of course be credited thoroughly.http://puu.sh/gLvli/e0c4c389ff.jpgOh, I'm gonna test it! But don't expect good results until tomorrow, it's 2 AM here and I'm sleepy. Quote Link to comment Share on other sites More sharing options...
Beale Posted March 22, 2015 Author Share Posted March 22, 2015 Oh, I'm gonna test it! But don't expect good results until tomorrow, it's 2 AM here and I'm sleepy. I would not expect anyone to lose sleep to test it I fear the little bee may be waiting until 1.0 until it can fly correctly, with the limited ModuleControlSurfaceUnrelated, but the new signature is really quite nice. Quote Link to comment Share on other sites More sharing options...
Stealthyboy Posted March 22, 2015 Share Posted March 22, 2015 (edited) Oh, one thing I noticed, the new antennae for the LK aren't configured for RemoteTech, which is a shame. I'd assume the L-LG1 should me an omni-antenna with a range of 500km like your other standard antennae, and the L-HG1 should be directional with a range of about 50Mm, going by the description?EDIT: Ok, after looking in the extras: remote tech config, it seems like they ARE configured, which is very odd, as in game KSP was displaying their stock stats. I'm very confused now. Edited March 22, 2015 by Stealthyboy Quote Link to comment Share on other sites More sharing options...
Leszek Posted March 22, 2015 Share Posted March 22, 2015 Is there a beta download I can use to test it? Perhaps I can do something with the CFG file. Quote Link to comment Share on other sites More sharing options...
tygoo7 Posted March 22, 2015 Share Posted March 22, 2015 Is there a beta download I can use to test it? Perhaps I can do something with the CFG file.Look a few posts up. Quote Link to comment Share on other sites More sharing options...
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