VenomousRequiem Posted April 19, 2015 Share Posted April 19, 2015 >óûуÿыùI let my curiosity get the best of me and looked up what that meant. I wasn't disappointed x3 Quote Link to comment Share on other sites More sharing options...
DGatsby Posted April 20, 2015 Share Posted April 20, 2015 Just realized I hadn't posted here in a while. Everything you've been doing looks great Beale! Quote Link to comment Share on other sites More sharing options...
Cocox Posted April 20, 2015 Share Posted April 20, 2015 What's happening with the PPTS and Kliper designs? Quote Link to comment Share on other sites More sharing options...
Beale Posted April 20, 2015 Author Share Posted April 20, 2015 (edited) >óûуÿыùI love the new textures! HueHueMany thanks! So much win It's great ! Have you tried more white stripes, or orange ones ? I really like the way it is going, but in my opinion, you should write vertically, as in orbit people usually like to have a " straight view " of their station. Thanks!Still placeholder name.Just realized I hadn't posted here in a while. Everything you've been doing looks great Beale!Many thanks! What's happening with the PPTS and Kliper designs?On hold while I'm busy IRL. They're a lot more intensive to do than revamping old parts. Edited April 20, 2015 by Beale Quote Link to comment Share on other sites More sharing options...
spacecookie Posted April 20, 2015 Share Posted April 20, 2015 This one is really great I wondered if you are planning to resize the V-MNP solar panel to get it a bit bigger ? Because those panels were really big Quote Link to comment Share on other sites More sharing options...
Beale Posted April 20, 2015 Author Share Posted April 20, 2015 This one is really great I wondered if you are planning to resize the V-MNP solar panel to get it a bit bigger ? http://upload.wikimedia.org/wikipedia/commons/thumb/e/e1/Mir_Core_Module_Three_Panels_1987_configuration_drawing.png/640px-Mir_Core_Module_Three_Panels_1987_configuration_drawing.pngBecause those panels were really bigHmm, not sure.The V-MNP currently are stand ins for the panels found both on the core module and on the FGB modules (Which were smaller? Citation needed).So it's kind of an intermediate size.Still, I could have a look - the panels desperately need a revamp, they're among the oldest parts still hanging around. Quote Link to comment Share on other sites More sharing options...
spacecookie Posted April 20, 2015 Share Posted April 20, 2015 (edited) With ISS as a reference, zvezda panels are definitely bigger than zarya's ones ( http://spacenews.com/wp-content/uploads/2015/03/Unity-Zarya-Zvezda_STS-106-e1425514440356.jpg ) about their exact sizes I have to investigate deeper. I wanted to share with you guys my " super amazing zond adventures " as KSP 1.0 is coming soon, we will have new ( and maybe more versatile ) fairings but in the meantime I still got troubles when I use procedural fairings to craft kinda real-ones looking fairings.. especially for the zond !Javascript is disabled. View full albumthree zond and UR-500 PROTON wasted in the name of the cosmic conquest.As always, hail beale for the right stuff ! I like much the actual solar panels, the catch up the vanilla flavour of the game like no other parts, as you plan to revamp them, may I suggest you a darker " ocean blue " tone ? 'Was thinking of something like this, darker but still not too eye catching. Edited April 20, 2015 by spacecookie Quote Link to comment Share on other sites More sharing options...
flamerboy67664 Posted April 20, 2015 Share Posted April 20, 2015 With ISS as a reference, zvezda panels are definitely bigger than zarya's ones ( http://spacenews.com/wp-content/uploads/2015/03/Unity-Zarya-Zvezda_STS-106-e1425514440356.jpg ) about their exact sizes I have to investigate deeper. I wanted to share with you guys my " super amazing zond adventures " as KSP 1.0 is coming soon, we will have new ( and maybe more versatile ) fairings but in the meantime I still got troubles when I use procedural fairings to craft kinda real-ones looking fairings.. especially for the zond !http://imgur.com/a/GupdWthree zond and UR-500 PROTON wasted in the name of the cosmic conquest.As always, hail beale for the right stuff ! I like much the actual solar panels, the catch up the vanilla flavour of the game like no other parts, as you plan to revamp them, may I suggest you a darker " ocean blue " tone ? http://i.imgur.com/2uKAxe9.jpg'Was thinking of something like this, darker but still not too eye catching.And you have b8ted by Tantares-Knond 7K-M1Javascript is disabled. View full albumCraft file, komrade?Cheers, flamerboy67664/SpaceEagle Quote Link to comment Share on other sites More sharing options...
spacecookie Posted April 20, 2015 Share Posted April 20, 2015 Here you go, but be warned those fairings are the devil.https://www.dropbox.com/s/rg1gaixxwhhzu8l/Zond.craft?dl=0the dependencies are (obviously tanta and tantaLV, procedural fairings ) OMSK and RLA stockalike for the MPR 45 engine ( I changed his config to be a lfo engine, you will have to change this engine, he is on the block D )Gudluck ! Quote Link to comment Share on other sites More sharing options...
MrMeeb Posted April 20, 2015 Share Posted April 20, 2015 Oh dear, I start hitting FPS troubles coming up to 1000+ parts, being limited to 400? My heart aches for you. share your secrets! Quote Link to comment Share on other sites More sharing options...
Drakenex Posted April 20, 2015 Share Posted April 20, 2015 share your secrets!Yeah please share! My setup:i7 479016 GB DDR3 RAM AMD Radeon R7 265beyond 400 parts I can't get more than 25 FPS, and at 1000 parts .... may be 12 FPS! Quote Link to comment Share on other sites More sharing options...
spacecookie Posted April 20, 2015 Share Posted April 20, 2015 I don't know if that may help but have you guys tried active texture management ? Quote Link to comment Share on other sites More sharing options...
pTrevTrevs Posted April 21, 2015 Share Posted April 21, 2015 (edited) Hmm, not sure.The V-MNP currently are stand ins for the panels found both on the core module and on the FGB modules (Which were smaller? Citation needed).So it's kind of an intermediate size.Still, I could have a look - the panels desperately need a revamp, they're among the oldest parts still hanging around.You could always make the panels compatible with tweakscale to get the desired size. This works already with the Gigantor XL Panels to make a decent third array for the Mir Core Module, although I long for a specialized part for it. And you have b8ted by Tantares-Knond 7K-M1http://imgur.com/a/GtvQBCraft file, komrade?Cheers, flamerboy67664/SpaceEagleNice mission, but why are you using the Mk 2 Tantares? It looks ugly compared to the new one, and hogs more texture space (I think). Also, why make a bootleg Block D instead of using the new Block D parts?Do the old parts have some secret power that nobody knows about? Edited April 21, 2015 by pTrevTrevs Quote Link to comment Share on other sites More sharing options...
Darth Lazarus Posted April 21, 2015 Share Posted April 21, 2015 can't wait for KSP v1.0 to build my new MIR and can't wait for teh updated stationparts Quote Link to comment Share on other sites More sharing options...
flamerboy67664 Posted April 21, 2015 Share Posted April 21, 2015 You could always make the panels compatible with tweakscale to get the desired size. This works already with the Gigantor XL Panels to make a decent third array for the Mir Core Module, although I long for a specialized part for it. Nice mission, but why are you using the Mk 2 Tantares? It looks ugly compared to the new one, and hogs more texture space (I think). Also, why make a bootleg Block D instead of using the new Block D parts?Do the old parts have some secret power that nobody knows about? Lol, I made that mission long before the Tanta-RevampCheers, flamerboy67664/SpaceEagle Quote Link to comment Share on other sites More sharing options...
tg626 Posted April 21, 2015 Share Posted April 21, 2015 Meanwhile, in the realm of the not so realistic...Buran departs from Mir to make way for the new Orel münar lander, refueling before heading to Salute M.Orel's arrival at Salute M station. Quote Link to comment Share on other sites More sharing options...
Drakenex Posted April 21, 2015 Share Posted April 21, 2015 I don't know if that may help but have you guys tried active texture management ? yup, even with aggressive, I've started using OpenGL (you loose shadows and VAB part highlighting), frame rate improves a lot (may be because there are no shadows) and you don't need ATM anymore. Quote Link to comment Share on other sites More sharing options...
T'Flok Posted April 21, 2015 Share Posted April 21, 2015 http://i.imgur.com/ZGwAOuv.png ...that craft with the stock plane parts in the middle. That is the most awesome thing I've seen built by somebody else in KSP for a long while. Now I have to go build my own version of that ship (when 1.0 comes out of course) I've always liked that cockpit originally from Spaceplanes plus mod, lots of RPM monitors and an awesome view outside. I'm genuinely surprised that I haven't thought of that design myself since I like that two-kerbal plane cockpit (sorry, I never seem to notice what name parts use, I just look at the model and roll with it). Quote Link to comment Share on other sites More sharing options...
tg626 Posted April 21, 2015 Share Posted April 21, 2015 (edited) ...that craft with the stock plane parts in the middle. That is the most awesome thing I've seen built by somebody else in KSP for a long while. Now I have to go build my own version of that ship (when 1.0 comes out of course) I've always liked that cockpit originally from Spaceplanes plus mod' date=' lots of RPM monitors and an awesome view outside. I'm genuinely surprised that I haven't thought of that design myself since I like that two-kerbal plane cockpit (sorry, I never seem to notice what name parts use, I just look at the model and roll with it). [/quote']Thanks! Here's a better look at it. Obviously inspired by the "Eagle" from Space:1999. It's not totally stock, I use Tantares parts and parts from a small part mod called TurboNisuReloaded.I actually removed that "extra" decoupler between stages 1 and 2. I was going for that "apollo effect" but the 2nd stage engines fire the fairing back into the 1st stage causing it to explode... The 4 small engines were added to the first stage because I modded the Cyclone engine to have a gimbal of 10 for Buran launches, so I have the gimbal locked in this launcher - the LV-T45s give me directional control during ascent. Edited April 21, 2015 by tg626 Quote Link to comment Share on other sites More sharing options...
spacecookie Posted April 21, 2015 Share Posted April 21, 2015 Amazing craft dude ! How far can you go with it ? Quote Link to comment Share on other sites More sharing options...
T'Flok Posted April 21, 2015 Share Posted April 21, 2015 Thanks! Here's a better look at it. Obviously inspired by the "Eagle" from genuinely. It's not totally stock, I use Tantares parts and parts from a small part mod called TurboNisuReloaded.http://i.imgur.com/VroBggW.pngNice! Sadly though, I've never seen that show, seen only pictures of that Eagle ship and an old KSP mod which added it in the game. That ship has a nice practical shape to it. Quote Link to comment Share on other sites More sharing options...
tg626 Posted April 21, 2015 Share Posted April 21, 2015 Amazing craft dude ! How far can you go with it ? It's got 2800m/s delta V, but unlike it's inspiration it's NOT fit to enter atmo, at least not with DRE installed. Nice! Sadly though' date=' I've never seen that show, seen only pictures of that Eagle ship and an old KSP mod which added it in the game. That ship has a nice practical shape to it. [/quote']The tech was the best part really... The show it's self was not so good. I agree about the practical appearance, it's one of the reasons I really like the Eagle. Quote Link to comment Share on other sites More sharing options...
curtquarquesso Posted April 21, 2015 Share Posted April 21, 2015 Had a thought today. Seeing as we'll get to put Val Kerman in the crew roster in a week or so, could we put some nods to Valentina Tereshkova in the IVA for the Vostok capsule whenever that gets done? Maybe some un-opened food items, or a medal she was awarded post-flight? Quote Link to comment Share on other sites More sharing options...
Beale Posted April 21, 2015 Author Share Posted April 21, 2015 (edited) With ISS as a reference, zvezda panels are definitely bigger than zarya's ones ( http://spacenews.com/wp-content/uploads/2015/03/Unity-Zarya-Zvezda_STS-106-e1425514440356.jpg ) about their exact sizes I have to investigate deeper. I wanted to share with you guys my " super amazing zond adventures " as KSP 1.0 is coming soon, we will have new ( and maybe more versatile ) fairings but in the meantime I still got troubles when I use procedural fairings to craft kinda real-ones looking fairings.. especially for the zond !http://imgur.com/a/GupdWthree zond and UR-500 PROTON wasted in the name of the cosmic conquest.As always, hail beale for the right stuff ! I like much the actual solar panels, the catch up the vanilla flavour of the game like no other parts, as you plan to revamp them, may I suggest you a darker " ocean blue " tone ? http://i.imgur.com/2uKAxe9.jpg'Was thinking of something like this, darker but still not too eye catching.Nice Zond! (The same for SpaceEagle)Solar panel colour: They currently are almost this exact tone... atleast to my Photoshop colours.I think it is the specularity factor in-game making them seem a bit brighter. share your secrets!Yeah please share! My setup:i7 479016 GB DDR3 RAM AMD Radeon R7 265beyond 400 parts I can't get more than 25 FPS, and at 1000 parts .... may be 12 FPS!i7 may have lower single-core clock speed, which will be the limiting part.I'm on an i5-3570, 3.4GHz (GHz! We live in the future it is true).I might argue i5 are better for gaming, since not a lot of games really make good use of multi-core processing (And some not at all, nudge nudge KSP).Clock speed is still important even this day and age.But, let's not get into that rabbit-hole.You could always make the panels compatible with tweakscale to get the desired size. This works already with the Gigantor XL Panels to make a decent third array for the Mir Core Module, although I long for a specialized part for it.Noooo, not a good solution for me personally. I would rather make two panel types. can't wait for KSP v1.0 to build my new MIR and can't wait for teh updated stationparts Thanks!Speaking of... WIPUnfortunately Salyut will require I think maybe 3 or more 1024x1024 textures (still better than currently).Only two parts and already at filling one sheet.Thanks! Here's a better look at it. Obviously inspired by the "Eagle" from Space:1999. It's not totally stock, I use Tantares parts and parts from a small part mod called TurboNisuReloaded.http://i.imgur.com/VroBggW.pngI actually removed that "extra" decoupler between stages 1 and 2. I was going for that "apollo effect" but the 2nd stage engines fire the fairing back into the 1st stage causing it to explode... The 4 small engines were added to the first stage because I modded the Cyclone engine to have a gimbal of 10 for Buran launches, so I have the gimbal locked in this launcher - the LV-T45s give me directional control during ascent.Can't love that any more if I tried, really nice (And I instantly though "eagle" when I see it )Reminded me a lot of the Shuttle from Orbiter also!Had a thought today. Seeing as we'll get to put Val Kerman in the crew roster in a week or so, could we put some nods to Valentina Tereshkova in the IVA for the Vostok capsule whenever that gets done? Maybe some un-opened food items, or a medal she was awarded post-flight?What? Add a single prop to an IVA, to honour a great person? You are just asking too much friend.Maybe. Edited April 21, 2015 by Beale Quote Link to comment Share on other sites More sharing options...
curtquarquesso Posted April 21, 2015 Share Posted April 21, 2015 (edited) Speaking of... WIPhttp://puu.sh/hmbOY/6c5a728122.jpghttp://puu.sh/hmbPj/6728ca535e.jpgUnfortunately Salyut will require I think maybe 3 or more 1024x1024 textures (still better than currently).Only two parts and already at filling one sheet.http://puu.sh/hmcBJ/c7942ab416.jpgLooks great! Is that a new 1.25 to 2.5 adapter on top? I like the look of that! For the Salyut forward docking section, I usually use your 1.25 crew tank, with a 1.25 to .625 docking drogue. I like it, but it feels just a bit too long for Salyut. Ideally, it'd be about 3/4 of the length from end to end. Any chance while you're in "Salyut-mode", you could investigate a solution for replicating the look and feel of that forward docking module? (A circular hatch would be great on a part like that.) It'd also probably great as a Kvant-2 airlock part. Just a small wish-list. I know you're likely closing in on your final exams, good luck, and keep us updated on your IRL projects. Edited April 21, 2015 by curtquarquesso Quote Link to comment Share on other sites More sharing options...
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